{"id":19881,"date":"2025-01-28T14:35:36","date_gmt":"2025-01-28T14:35:36","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-fans-call-for-changes-to-ac-after-missed-opportunity-dexerto\/"},"modified":"2025-01-28T14:35:36","modified_gmt":"2025-01-28T14:35:36","slug":"baldurs-gate-3-fans-call-for-changes-to-ac-after-missed-opportunity-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-fans-call-for-changes-to-ac-after-missed-opportunity-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 fans call for changes to AC after \u201cmissed opportunity\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 fans call for changes to AC after \u201cmissed opportunity\u201d Larian StudiosA series of Baldur\u2019s Gate 3 players have sparked a substantial debate surrounding a \u201cmissed opportunity\u201d involving characters\u2019 AC in battle. A game as large as Baldur\u2019s Gate 3 can be tricky to manage. Many players find themselves diving deep into the lore and loving the Dungeons &#038; Dragons mechanics placed inside a gripping RPG. However, attempting to put a world as extensive as D&#038;D into a game as impressive as Baldur\u2019s Gate 3 will often lead to a few ideas that have to be left on the cutting room floor. Alternatively, it can lead to missed opportunities, which the community has been eagerly suggesting, especially after seeing their suggestions come to fruition in the third major patch. One player has highlighted a design idea, putting AC and battle animations at the forefront of the community\u2019s mind. Baldur\u2019s Gate 3 players debate over \u201cmissed opportunity\u201d in battle Posting onto Reddit, one Baldur\u2019s Gate 3 user explained how they \u201cwish AC wasn\u2019t just dodging.\u201d They went on to explain how, during a BG3 battle, when an attack doesn\u2019t hit, the player simply dodges the damage. While that can work well for quicker classes and characters like a Rogue or Monk, the style of dodging attacks doesn\u2019t always work, especially when a player has a shield or heavy armor. In Dungeons &#038; Dragons, the DM can explain why an attack didn\u2019t hit, stating how it hit the armor but didn\u2019t damage the person, or that they parried it with their shield, spell, or weapon. However, that can get complicated with tricky mechanics, maths, and more. The poster highlighted how, \u201cIn a video game, all [those] systems and math are done automatically, negating the need for such a simplified AC system\u201d in Baldur\u2019s Gate 3, labeling the constant use of dodge \u201cweird.\u201d They even suggested some variety in the animations, using the idea of raising a shield, simply taking on the attack and your armor protecting you, parrying with a spell or weapon, and more. Those suggestions came in the form of wondering if, \u201cDepending on what\u2019s equipped at the time and the type of attack, a different animation could play.\u201d After posting, the idea quickly took off, with many considering it a \u201cmissed opportunity\u201d and explaining that \u201cyou can totally represent how an attack fails depending on by how much the roll was short.\u201d Perhaps suggesting an algorithm for the devs to follow. However, others thought this was likely an idea Larian had already thought of, explaining that they \u201cfeel like this is one of those \u2018obvious\u2019 [ideas] they probably thought of internally but decided to cut\/ just give everyone a generic dodge just because of dev time and prioritizing. BUT yeah given more time we might get these suggestions though, it would just look really cool, and add to class flavor in the game.\u201d While the community is certainly split regarding whether the idea is great or a little unnecessary, most fans\u2019 thoughts echo one user\u2019s comment: \u201cImagine just hearing the sound of a hit clanking off your heavy armor as a not hit and gives a satisfying 0 dmg number. Larian please make it happen.\u201d Currently, there\u2019s no word regarding this idea\u2019s implication into the game, but if patch three is anything to go by, Larian could be taking it to mind in future updates.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 fans call for changes to AC after \u201cmissed opportunity\u201d Larian StudiosA series of Baldur\u2019s Gate 3 players have sparked a substantial debate surrounding a \u201cmissed opportunity\u201d involving characters\u2019 AC in battle. A game as large as Baldur\u2019s Gate 3 can be tricky to manage. Many players find themselves diving deep into the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19881","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19881","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19881"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19881\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19881"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19881"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19881"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}