{"id":19973,"date":"2025-01-28T14:35:55","date_gmt":"2025-01-28T14:35:55","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-hotfix-3-patch-notes-crash-fixes-gameplay-script-improvements-and-more-dexerto\/"},"modified":"2025-01-28T14:35:55","modified_gmt":"2025-01-28T14:35:55","slug":"baldurs-gate-3-hotfix-3-patch-notes-crash-fixes-gameplay-script-improvements-and-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-hotfix-3-patch-notes-crash-fixes-gameplay-script-improvements-and-more-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 Hotfix 3 Patch Notes: Crash fixes, gameplay, script improvements, and more &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 Hotfix 3 Patch Notes: Crash fixes, gameplay, script improvements, and more Larian StudiosThe latest patch notes for Baldur\u2019s Gate 3 are here, and the update makes plenty of little changes to gameplay, cinematics, and the game\u2019s overall flow. In a game as massive as Baldur\u2019s Gate 3, it\u2019s no surprise that some things still need fine-tuning post-launch. Nearly three years in early access certainly worked wonders, but there are bound to be some issues that need sorting out. While there are certainly bigger patches and more substantial changes coming, the latest Hotfix makes lots of smaller improvements to smooth out the overall gameplay experience. Here\u2019s everything Baldur\u2019s Gate 3 Hotfix 3 changes. What\u2019s changed in the Baldur\u2019s Gate 3 Hotfix 3 Patch Notes The most important part of Baldur\u2019s Gate 3 Hotfix 3 are its bug fixes, especially when it comes to issues that caused the game to crash. For example, some players encountered an issue with spell slots that kept them from leveling up when multiclassing, and others taking advantage of cross-saves would get stuck syncing, making saving and loading impossible. These problems, along with others, have now been dealt with. While there\u2019s nothing that really stands out as much as Hotfix 2\u2019s fixes to character\u2019s genitals and underwear, there are still some things players may find amusing, such as the companion Wyll no longer speaking about his father as though he\u2019s dead when he\u2019s been saved, or players not being able to get away with a crime because someone else has committed a bigger crime. Baldur\u2019s Gate 3 Hotfix 3 patch notes Larian Studios\u2019 patch notes can be found here. Crashes and Blockers Fixed an issue with spell slots that would prevent you from levelling up while multiclassing. &#8211; Fixed an edge case issue preventing you from initiating a Long Rest. &#8211; Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading. &#8211; Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised. &#8211; Multiplayer Fixed the Hireling UI from being split in half on each monitor in splitscreen. &#8211; Fixed some visual artefacts appearing on split-screen when using Vulkan. &#8211; Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him. &#8211; Combat Fixed the cultists in the Temple of Bhaal reacting strangely to Wild Shaped characters in combat. &#8211; The guards in the Counting House will now continue pursuing you through the vault room. &#8211; Fixed the camera not working correctly in combat with Ansur. &#8211; Fixed a bug that would let you use the Hide action outside of your turn in combat. &#8211; Increased Isobel\u2019s AC to restore the intended balance. &#8211; Increased Glitterbeard\u2019s HP and Dexterity and gave him the Shield spell. &#8211; If you deal damage to certain Bhaalist lackeys in the Sewers, they will now lose their Unstoppable condition. &#8211; Fixed Haarlep going to the Ethereal Plane on the killing blow and then coming back again. &#8211; Added the NPCs in the drider\u2019s convoy to the same combat group. &#8211; Fixed the hag having her illusions occasionally spawn on top of an explosive mine. &#8211; Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them. &#8211; Character Creation Fixed mismatches between colours in Character Creation and in game, mainly affecting horns. &#8211; Audio When things go south in Cr\u00e8che Y\u2019llek, the music now goes from mellow to metal. &#8211; Gameplay Fixed an issue preventing you from talking to Withers in Act 3. &#8211; Companions can now also trigger various tutorial pop-ups. &#8211; Scratch can now find digging spots by himself. &#8211; Fixed a hatch in the Emerald Grove not unlocking after a successful check. &#8211; The Devil\u2019s in the Details achievement can now be achieved by all party members, including followers. &#8211; Fixed an issue with crimes that meant you wouldn\u2019t get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully. &#8211; You now consistently get the Bloodless condition the morning after Astarion bites you. &#8211; Fixed a bug allowing you to spam party members\u2019 voiced lines near the log where you can recruit Karlach. &#8211; Wyll no longer says you should find and slay Karlach after you\u2019ve recruited her. &#8211; If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked. &#8211; Made sure Youth Vis\u2019kiir looks like he\u2019s cleaning before you talk to him in Cr\u00e8che Y\u2019llek. &#8211; Fixed the hatchery and infirmary map markers in Cr\u00e8che Y\u2019llek. &#8211; Lae\u2019zel will no longer permanently leave the party if you refuse to follow through with Vlaakith\u2019s orders. &#8211; Fixed a bug preventing you from using the planecaster in Cr\u00e8che Y\u2019llek. &#8211; Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime. &#8211; Increased the bounds of the Inquisitor\u2019s room in Cr\u00e8che Y\u2019llek so that the game doesn\u2019t think you\u2019ve left if you enter one of the side rooms. &#8211; When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating. &#8211; Astarion will now be better at remembering whether you\u2019ve seen his back. &#8211; You can no longer loot the items belonging to the Inquisitor in Cr\u00e8che Y\u2019llek without consequence. &#8211; Fixed the range indicators on the orthon\u2019s quickly ticking mines. &#8211; The dialogue that follows combat with Cazador will now trigger correctly even if you interact with a certain sarcophagus during combat. &#8211; Alfira\u2019s lute is no longer invisible while she plays it at camp. &#8211; Fixed the explosion VFX for the toy chest in the barn in Wyrm\u2019s Crossing. &#8211; Added a proper name to a note in Sharess\u2019 Caress. &#8211; Carrion will now resurrect with full health instead of 0 HP, and you can now reach his jars. &#8211; Interacting with certain rune slates on the nautiloid now correctly triggers the narrator\u2019s line. &#8211; Fixed the alarm in the Counting House going off when it shouldn\u2019t. &#8211; Orin will now react to Wild Shaped characters in the Temple of Bhaal. &#8211; Added a world label to Orin\u2019s body so she\u2019s easier to find. &#8211; Removed duplicated furniture in the Elfsong Tavern. &#8211; Made a door in the Elfsong Tavern indestructible. &#8211; Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues. &#8211; Journal Fixed the journal not updating after you meet the pale individuals at Fraygo\u2019s Flophouse. &#8211; The journal now updates correctly for the Rescue the Trapped Man quest. &#8211; Dame Guisarme now reacts more accurately to your progress in the Investigate the Murders quest. &#8211; Fixed an inaccurate line in the Help the Hag Survivors quest. &#8211; Fixed a misleading journal update in the Find the Mushroom Picker quest. &#8211; Updated Wyll\u2019s map marker to make a quest objective more precise. &#8211; Made it easier to resolve the Wake Up Art Cullagh quest if you follow up with Art. &#8211; Fixed a confusing map marker and added an extra step for clarity in the Find the Nightsong quest. &#8211; Improved the journal entry flow for the Solve the Open Hand Temple Murders quest. &#8211; Fixed the Investigate Cazador\u2019s Palace quest not completing if you help Astarion finish what Cazador started. &#8211; Flow and Scripting Fixed Shadowheart\u2019s dialogue on the nautiloid playing twice when playing as Avatar Lae\u2019zel. &#8211; Removed a dialogue option that\u2019s no longer relevant when talking to Karlach. &#8211; Made sure you get Astarion\u2019s bitey scene at camp if you discover his secret through other means. &#8211; Fixed Astarion mentioning things that haven\u2019t happened yet if you romance him early on. &#8211; Fixed Avatar Gale\u2019s hunger not progressing if doesn\u2019t meet Tara before leaving the nautiloid crash site. &#8211; Fixed an issue that prevented Brakkal from triggering the correct dialogue when he\u2019s being released if his goblin guards left with Minthara for the raid. &#8211; Minthara now reacts more appropriately if you kill all the tieflings. &#8211; Removed unnecessary VFX in a dialogue with Raphael at Last Light. &#8211; Fixed Glut saying the wrong line when he reanimates a spore servant. &#8211; Made the dialogue options with Therezzyn more relevant if you\u2019ve already been to the hatchery. &#8211; Fixed a bug causing the wrong dialogue to play when speaking to the Reconstituted Duellist if you haven\u2019t met him before. &#8211; Fixed the same dialogue option appearing twice when interacting with the Mirror of Loss. &#8211; Kled will now play the correct dialogues in Old Garlow\u2019s Place. &#8211; Made sure Lakrissa and Alfira don\u2019t appear in the Elfsong Tavern if you didn\u2019t save them. &#8211; Fixed a line about Lorroakan appearing in a dialogue at camp if you haven\u2019t met him yet. &#8211; You can no longer ask Isobel the same question about Ketheric on two separate occasions. &#8211; Fixed some wrong lines playing when you reach a late stage of the game. &#8211; Fixed Toobin thinking you have a runepowder bomb when you don\u2019t. &#8211; Mizora no longer disappears from the game after you resolve the Iron Throne situation. &#8211; After Mizora pops up at the Iron Throne, she will now be back at camp instead of disappearing. &#8211; Wyll no longer talks about his father as if he\u2019s not there anymore if his father was saved. &#8211; Fixed Havkelaag accepting the gith egg via dialogue when he doesn\u2019t have enough gold for it, and made it impossible to pickpocket back if you sold it to him. &#8211; Korrilla is now better at recognising how you responded to Raphael\u2019s deal. &#8211; Swapped two couples in the Elfsong Tavern so that they sit at the right tables. &#8211; Fixed Jaheira becoming a follower in Moonrise even if the conditions weren\u2019t met, which could cause other issues with Jaheira\u2019s flow. &#8211; Fixed Jaheira not returning to her human form once she leaves your party. &#8211; If Cazador\u2019s bats are too far from the player to join combat, they will now join anyway. &#8211; Fixed the dialogue skill checks if you die in combat with the honour guard and are revived by the Emperor in Wyrm\u2019s Lookout. &#8211; Fixed the AI taking control of Lae\u2019zel and kicking you out of a multiplayer game, with Lae\u2019zel becoming hostile towards the remaining player if they chose to betray Vlaakith and Inquisitor W\u2019wargaz. &#8211; Improved Halsin\u2019s reactivity to whether or not you\u2019ve been to Grymforge. &#8211; Fixed some incorrect options showing up in dialogue with Halsin about a particular drow couple. &#8211; Fixed Orin assuming you ate a particular morsel, even if you didn\u2019t. &#8211; Fixed a blocker preventing Nightsong from going to Ramazith\u2019s Tower, and other issues related to her appearing in the wrong place or not appearing at all. &#8211; UI Made Blue Behir Dice permanently available on all platforms with just the base game. &#8211; Fixed the UI seemingly disappearing because the game thinks a character is still in a dialogue, which could happen when going into a dialogue in the middle of combat. &#8211; Fixed the Attack button disappearing from the dialogue UI after loading a savegame made during a dialogue. &#8211; Cinematics Made sure that you get a certain dialogue with Voss at camp. &#8211; Fixed a repeating dialogue when talking to Gale while Wild Shaped. &#8211; Fixed Astarion repeating information about his master if you speak to him twice in a row. &#8211; Fixed Astarion oversharing about his master a little too early. &#8211; Fixed a leg twitch in a conversation between Shadowheart and a certain dame. &#8211; Moved the Dark Urge to a different pod on the nautiloid to prevent the wrong dialogue from playing. &#8211; Fixed Astarion\u2019s knife not being held against dragonborn throats correctly during his recruitment dialogue at the beach. &#8211; Made general improvements to a dialogue at camp with Astarion. &#8211; Added a missing animation for Karlach in Astarion\u2019s recruitment dialogue. &#8211; Gale\u2019s head now rests correctly on his bedroll pillow. &#8211; Cleaned up pops and mocap issues in the dialogue where Gale teaches you a spell. &#8211; Fixed Gale\u2019s arms clipping with his thigh. &#8211; Fixed where characters are looking and facing in the dialogue where Gale reveals his history. &#8211; Fixed Wyll\u2019s head jitters and strange turns during his recruitment dialogue. &#8211; Made general improvements to cameras, facial reactions, and movements in a dialogue at camp with Wyll. &#8211; Cleaned up the mocap in the scene where Lae\u2019zel is suspended in a cage. &#8211; Tall characters\u2019 hands no longer clip with their face when interacting with Karlach in a romantic moment. &#8211; Adjusted Edowin\u2019s pose in the dialogue with him and his siblings in the forest. &#8211; Fixed a corpse in the Goblin Camp from standing back up when you use Speak with Dead on it. &#8211; Tweaked the cameras and facial expressions in the dialogue with Halsin during the celebration at camp. &#8211; Fixed clipping with a statue in a camp dialogue at night with Gale. &#8211; Fixed animation issues if you turn down Gale in the dialogue where he teaches you a spell. &#8211; Adjusted some hand positions when interacting with the console on the nautiloid. &#8211; Shadowheart is now sitting in a better pose when fiddling with her mysterious artefact during her camp scene. &#8211; Fixed emotions and facial expressions in dialogues with Shadowheart, Omotola, and Minthara. &#8211; Fixed a camera shot when talking to the mind flayer on the beach. &#8211; Fixed an irrelevant line playing in a camp dialogue with Shadowheart. &#8211; Fixed dragonborn players turning in the wrong direction after Astarion\u2019s bitey scene at camp. &#8211; Fixed Roland and Lia looking in the wrong direction in their dialogue in the Emerald Grove. &#8211; Fixed a camera issue in a dialogue with Silfy in the Emerald Grove. &#8211; Fixed characters\u2019 legs clipping into the ground when looking through the telescope in the Emerald Grove. &#8211; Fixed some mocap-related pops in a dialogue with Cerys in the Emerald Grove. &#8211; Fixed a pop for one of the ogres in the Blighted Village. &#8211; Fixed some camera issues and removed a ring from the background in the dialogue where Crusher asks you to kiss his foot. &#8211; Improved facial expressions, camera shots and other issues in Shadowheart\u2019s recruitment dialogue at the Goblin Camp. &#8211; Fixed a twisting forearm in a dialogue between Lae\u2019zel and Voss at camp. &#8211; Fixed characters clipping into each other when they\u2019re feeling ill at camp. &#8211; Characters now appear correctly in the dialogue with the bugbear in the forest. The ogre\u2019s weapon is also now hidden. &#8211; Fixed the camera clipping into the ground when speaking with your Dream Visitor at camp. &#8211; Cleaned up the animations when Sceleritas Fel tells the Dark Urge to commit a certain misdeed. &#8211; Fixed halflings\u2019 thumbs clipping through the Soul Coin when speaking to Nadira. &#8211; Made general improvements to cameras, facial expressions, and animations for a romance dialogue with Wyll. &#8211; Fixed some camera issues in the dialogue with Oskar in the Zhent hideout. &#8211; Lae\u2019zel is no longer invisible during Shadowheart\u2019s recruitment dialogue by the Chapel. &#8211; Cleaned up some mocap and made general improvements in the dialogue with Glut. &#8211; Removed an incorrect animation during the dialogue with The Necromancy of Thay. &#8211; Fixed a minor clip when speaking to Sovereign Spaw in the Underdark. &#8211; Fixed feet not making contact with the ground when using Feather Fall to leap into the Underdark. &#8211; Fixed an animation issue when exchanging noblestalk with Derryth in the Underdark. &#8211; Fixed a head pop in the scene on the raft in the Underdark. &#8211; Fixed Lae\u2019zel\u2019s crossed eyes in the dialogue with Lady Esther near Rosymorn Monastery. &#8211; Fixed a couple of lines related to Zorru and Cr\u00e8che Y\u2019llek playing at the wrong moment. &#8211; Fixed the position of characters\u2019 feet to prevent clipping, and moved Lae\u2019zel to prevent her looking the wrong way in Cr\u00e8che Y\u2019llek. &#8211; Added fade-ins and -outs and tweaked the facial expressions in the dialogue with Kansif in the Shadow-Cursed Lands. &#8211; Hid a goblin floating in the background when talking to the drider in the Shadow-Cursed Lands. &#8211; Fixed paddle hands in the scene where Harpers ambush the drider\u2019s convoy in the Shadow-Cursed Lands. &#8211; Fixed the drider jittering and cameras looking the wrong way when you examine the Harpers\u2019 bodies after the ambush in the Shadow-Cursed Lands. &#8211; Fixed some animations and camera issues in the dialogue with Harper Skywin in the Shadow-Cursed Lands. &#8211; Fixed one of Jaheira\u2019s lines getting cut off in the dialogue with her at Last Light. &#8211; Fixed the timing of Marcus\u2019 wing flap animation when he flies away from Last Light. &#8211; Fixed a dagger appearing beneath the Strange Ox at Last Light if you use Speak with Animals on it. &#8211; Fixed Jaheira looking like she sinks into the ground on certain lines. &#8211; Fixed a barrel clipping with Thisobald Thorm\u2019s pipes. &#8211; Thisobald Thorm\u2019s tubes no longer twitch and twist. &#8211; Fixed head angles and pops in a dialogue with Araj and Astarion at Moonrise. &#8211; Fixed camera and character placement issues in a dialogue with Jaheira at Moonrise. &#8211; Fixed some camera angles in a dialogue with Araj at Moonrise. &#8211; Fixed the lipsyncing for a rat in the Gauntlet of Shar. &#8211; Made sure large characters don\u2019t block or clip into Shadowheart when you arrive in the Shadowfell. &#8211; Fixed clipping in a shot in the Colony with the three Chosen. &#8211; The camera will no longer try to show a shot of Minsc if he isn\u2019t present in the Temple of Bhaal. &#8211; Removed certain pale individuals from the background of a camp dialogue. &#8211; Fixed a duplicate line in dialogue with Gortash in Wyrm\u2019s Crossing. &#8211; Cleaned up the animations for Izzy, the girl trying to sneak into the circus. &#8211; Fixed hirelings clipping into whoever\u2019s talking in the dialogue with Zethino in the circus. &#8211; Fixed character placement and clipping issues in a camp scene at the Elfsong Tavern. &#8211; Cleaned up the mocap in the dialogue with Allandra Grey in the Water Queen\u2019s House. &#8211; Fixed the pacing of how a certain character in the House of Grief is revealed. &#8211; Fixed where companions and Shadowheart are looking when meeting a particular character in the House of Grief. &#8211; Fixed some facial expressions and camera issues in the dialogue that plays after Gortash is defeated. &#8211; Fixed several snaps and twitches in the dialogue with the pale individuals at Fraygo\u2019s Flophouse. &#8211; Improved the facial expressions and timing when talking to Lady Flux in the Guildhall. &#8211; Fixed an issue with where characters are looking in the dialogue with Aradin at Sorcerous Sundries. &#8211; Fixed the wrong animation being used when closing a sarcophagus in Cazador\u2019s palace. &#8211; Added new camera shots in a romance dialogue with Halsin and in dialogues in the Stormshore Tabernacle. &#8211; Fixed Sarevok looking like he floats upwards at the Tribunal. &#8211; Made sure the chains are no longer there after you free Valeria. &#8211; Fixed an animation to avoid clipping for halflings male when they hold the Helm of Balduran. &#8211; Fixed Orin and her victim being invisible when you enter the Temple of Bhaal. &#8211; Fixed Astarion jittering in a dialogue by a particular pool. &#8211; Made sure characters don\u2019t stay in their Wild Shape in an endgame cinematic dialogue. &#8211; Fixed excessive neck twisting in an endgame dialogue. &#8211; Fixed some mocap-related pops in an endgame dialogue with Wyll. &#8211; Fixed an issue in one of Karlach\u2019s final dialogues, causing it to end too early. &#8211; The Emperor is no longer missing from one of the endgame cinematics. &#8211; Fixed a line being cut off in a game over dialogue. &#8211; Fixed some issues with Wyll\u2019s mocap in an endgame dialogue. &#8211; Fixed pops in an endgame dialogue with Gale. &#8211; Fixed an issue preventing one of Karlach\u2019s final scenes from triggering and made sure she\u2019s wearing her camp clothing in romance dialogues. &#8211; Fixed the wrong characters appearing in a cinematic shot near the end of the game. &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 Hotfix 3 Patch Notes: Crash fixes, gameplay, script improvements, and more Larian StudiosThe latest patch notes for Baldur\u2019s Gate 3 are here, and the update makes plenty of little changes to gameplay, cinematics, and the game\u2019s overall flow. In a game as massive as Baldur\u2019s Gate 3, it\u2019s no surprise that some [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19973","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19973","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=19973"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/19973\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=19973"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=19973"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=19973"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}