{"id":20079,"date":"2025-01-28T14:36:18","date_gmt":"2025-01-28T14:36:18","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-patch-5-notes-thefts-bug-astarion-romance-fix-withers-epilogue-more-dexerto\/"},"modified":"2025-01-28T14:36:18","modified_gmt":"2025-01-28T14:36:18","slug":"baldurs-gate-3-patch-5-notes-thefts-bug-astarion-romance-fix-withers-epilogue-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-patch-5-notes-thefts-bug-astarion-romance-fix-withers-epilogue-more-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 Patch 5 notes: Thefts bug, Astarion romance fix, Withers epilogue &#038; more &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 Patch 5 notes: Thefts bug, Astarion romance fix, Withers epilogue &#038; more Larian StudiosThe full Baldur\u2019s Gate 3 patch 5 has been released, bringing tons of new features to the game, from fixes to theft and violence, a Withers epilogue, and so much more. Here are the full patch notes. Baldur\u2019s Gate 3 has been getting steady improvements since its launch with multiple major updates and hotfixes. Larian Studios\u2019 has done a remarkable job at communicating with the game\u2019s fans and it\u2019s earned them a nod for Best Community Support at The Game Awards 2023. More recently they\u2019ve addressed concerns over some performance issues from Patch 4 that players were claiming had \u201cbroken\u201d the game\u2019s third act. More importantly, Baldur\u2019s Gate 3\u2019s Patch 5 has also rectified an important romance bug that has been grating on fans. Larian has now released a full copy of the changes in Baldur\u2019s Gate 3 Patch 5, bringing all the changes fans are looking for. Here\u2019s everything we know about Patch 5. What\u2019s changed in Baldur\u2019s Gate patch 5 As relayed via Larian Studios, a fix to the romance bugs that resulted in an oddly short kissing scene for Astarion has been included in Patch 5. Meanwhile, over on the Larian Studios forum, a Community Manager outlined a major fix to performance. On top of this, players will now be able to enjoy a Withers Epilogue, with his \u2018Party Extravaganza\u2019 announced by Larian on X on November 29. Perhaps they\u2019ll learn more about who he really is and why he\u2019s so pivotal to the story. Baldur\u2019s Gate 3 Patch 5 notes The full Baldur\u2019s Gate 3 Patch 5 notes are below: Highlights \u25cf Epilogue: An entirely new section at the end of the game after the defeat of the Netherbrain that aims to provide a well-deserved sense of closure with your allies. \u25cf Two new play modes: Honour Mode and Custom Mode. \u25cf Many performance improvements, particularly in Act III. \u25cf Added dynamic resolution for PS5. \u25cf Players playing on machines with low VRAM\/RAM should see improved performance. \u25cf The game is now available in Korean! \u25cf While at camp, you can now access and manage the inventories of companions who aren\u2019t in your active party. \u25cf Added a brand new fight in Ramazith\u2019s Tower if you betray Nightsong there. \u25cf Orin\u2019s outfit now drops as loot and is wearable by anyone. We also gave it a suitably disgusting description and name. Other Highlights \u25cf Shadowheart will always be the owner of the artefact during the tutorial if she is a follower. \u25cf Becoming half-illithid will now also visually affect your eyes. \u25cf Basic Action variations (e.g. a free version of Dash that you can perform because of a class feature) that share a hotkey by default will now gain a hotkey according to a certain priority order. \u25cf A romanced Minthara can now refer to her bond with you using a drow word for deep, unbreakable love. \u25cf Fixed a bug where party members would sometimes not change back into the armour set they were displaying before entering camp. \u25cf You can now talk to Mol more about her contract with Raphael in the Guildhall. \u25cf Withers will sneakily resurrect any dead companions that fell before the final battle so they can join the ending cinematics. What a helpful skeleton. \u25cf Gave Jaheira her own scene with Danthelon if she approaches him alone. \u25cf Improved the physics of characters and walls to prevent NPCs being able to shoot through ceilings inside houses. \u25cf Fixed an issue where Gale\u2019s scene with Mystra after the final combat of the game only played if you had no one else in your party. \u25cf Made cinematic tweaks to restore sections of Astarion\u2019s Act III Ascendant sex scene. \u25cf Improved companion reactivity when making the decision before the Netherbrain. \u25cf The loading screen art now unlocks gradually as you progress through the game. \u25cf Boo will no longer take damage when thrown. \u25cf Fixed the puzzle in Cazador\u2019s Palace. \u25cf Fixed the screen going black during Astarion\u2019s endgame romance scene. \u25cf Added some additional audio and cinematic work to the intimate scene with the drow in Sharess\u2019 Caress. \u25cf Wild Shapes that do not have weapons will now benefit from having the Tavern Brawler feat. CRASHES AND BLOCKERS \u25cf Fixed crashes that could occur while loading a savegame. \u25cf Fixed a crash for some players upon entering Nine-Fingers\u2019 Guildhall. \u25cf Fixed a crash when dragging an item out of your inventory while your character is dead in another inventory. \u25cf Fixed a texture-related crash and leak. \u25cf Fixed a crash and blocker when interacting with Auntie Ethel in Act III. \u25cf Fixed an issue preventing you from levelling up when there were more slots than spells to choose from. \u25cf Fixed a crash that could occur when entities that don\u2019t support passives join a combat. \u25cf Fixed a possible crash related to dealing damage when the game can\u2019t detect a source for that damage. \u25cf Added fixes for certain random crashes. \u25cf Fixed a rare crash caused by clothing physics in the Level Up screen. \u25cf Fixed a DLSS crash. COMBAT AND BALANCE \u25cf Fixed the combat AI sometimes not checking if it can use items. \u25cf Fixed the hag sometimes skipping turns. \u25cf Improved a confusing message in the High Hall combat that suggested the nautiloid was targeting itself. \u25cf Fixed the Netherbrain sometimes only being able to cast one spell per round instead of several. \u25cf In Tactician Mode, the hag can no longer be killed by being Shoved into chasms. She can cast magic, after all. \u25cf Fixed Assassin\u2019s Alacrity \u2013 assassins get their Action back on the first turn of combat. \u25cf Fixed summon durations starting to tick down too soon while summoned in combat. \u25cf Attacks against a Paralysed or Unconscious target no longer automatically hit \u2013 but any hits that do land deal critical damage. \u25cf Flesh to Stone is now considered a harmful spell. \u25cf Fixed the Slowed condition applying a -2 penalty to all Saving Throws instead of just Dexterity. \u25cf Hope from the House of Hope now carries half-plate armour and a light crossbow. She also now carries a more powerful shield. \u25cf Battle Master manoeuvres now correctly add your Proficiency Bonus to the Difficulty Class. \u25cf Raphael\u2019s Inevitable Resolve passive now triggers correctly. \u25cf Half-orcs\u2019 Savage Attacks passive now also applies to off-hand weapons. \u25cf Gave Primal Stampede a Saving Throw to save against being Prone. \u25cf Casting Blade Barrier while under the effects of Sanctuary will cause Sanctuary to end. \u25cf All gathered allies that can be summoned for the final battle in the Upper City will have their resources restored if they\u2019ve used them elsewhere in the adventure. \u25cf In the combat with Raphael, when he transforms into the Ascended Fiend, all surrounding fires will turn into Hellfire. \u25cf No such thing as a free lunch. Consuming the noblestalk mushroom during combat now costs an Action. \u25cf Increased the rarity value of the Elixir of Cloud Giant Strength. \u25cf Karsite Grip now correctly bounces to additional targets and its visual effects should trigger correctly on distant enemies. \u25cf Fixed an issue with the Tavern Brawler feat where damage bonuses were being incorrectly applied multiple times while making a throwing attack. \u25cf Raphael\u2019s Soul Pillar Proximity condition will now activate at the start of combat, rather than on his first turn. \u25cf The Potion of Angelic Slumber now restores War Priests clerics\u2019 Extra Attack charges. \u25cf Dark Urge players should now always have the option to kill the Netherbrain in the game\u2019s final combat. \u25cf Gortash\u2019s Incineration Casters no longer display a danger area once they are destroyed. \u25cf When players start a combat inside the Elfsong Tavern, all the patrons will now cower instead of continuing to drink. \u25cf Fixed an issue where Beorn Wunterbread wouldn\u2019t become hostile towards you if you attacked your allies in High Hall. \u25cf Bernard\u2019s Static Discharge condition now lasts 2 turns instead of 3. \u25cf Fixed Grym\u2019s Reverberating condition clearing at the start of his turn instead of the end, causing the movement speed buff to not work. GAMEPLAY \u25cf You can now use Luck of the Far Realms while Disguised. \u25cf The reaction pop-up, which shows multiple possible reactions for multiple party members, now allows you to change your mind after picking a reaction for a party member. \u25cf You can no longer use the awesome force of bombs to flip the switch behind the final door in the Gauntlet of Shar to force the door to open. \u25cf Tweaked some code to simplify and improve the camera system. \u25cf Fixed being unable to switch characters if a reaction pop-up opens for a split-screen player that is far away. \u25cf Fixed occasional T-poses and frozen animations related to the Incapacitated condition. \u25cf Fixed combat information (such as Advantage and Disadvantage) not displaying when targeting a specific body part of a larger creature. \u25cf When it\u2019s possible to change the use cost of an item, the modification will now depend on the user of the item rather than its owner. \u25cf Loading a game that was saved on the roll result screen will now keep the results of that roll. \u25cf Dousing a fire will now also extinguish that fire\u2019s ambient light. \u25cf Fixed a bug causing the game to sometimes turn allies (green border) into companions (blue border) when loading a savegame during combat. \u25cf Reduced character animation popping when loading a game that was saved during a dialogue. \u25cf Fixed the combat UI not automatically skipping to the next available party member after a controlled character dies. \u25cf You can no longer loot the entire inventory of unconscious traders \u2013 instead you have access to a limited selection, as with dead traders. Nice try, pacifists. \u25cf While using a controller while in camp, camp characters will appear in your Character Sheet for easier swapping in inventories. \u25cf Fixed the Surprised condition being added twice by a Stealth attack. \u25cf Improved the visuals for dropping a dead body out of your inventory (keep your friends close and your enemies closer, we guess?) and for moving living bodies out of Withers\u2019 Wardrobe. \u25cf Dismissing to the Wardrobe an avatar who is carrying the dead body of another avatar will now correctly remove both from the active party. \u25cf Added the intensely satisfying \u2018Ahhh\u2019 sound for players who Short Rest using a keybind rather than a UI button. \u25cf Fixed goblins beating the war drums even after getting stopped with the Sentinel feat. \u25cf Fixed an issue with characters wildshaped into Dilophosauruses appearing below the ground upon exiting Wyrm\u2019s Rock Prison via the secret exit. \u25cf Most traps should now crumble on being disarmed. \u25cf Fixed the bodies of characters sometimes floating in the middle of the Underdark entrance pit after being Shoved in. \u25cf Fixed bibberbangs not reacting to summons. Now bibberbangs only ignore creatures that have different weights to Air and Fire Elementals, Mage Hands, Shadows, etc. \u25cf Summoning the flesh golem in the Gauntlet of Shar will now cost one Action and he won\u2019t join if he is already in combat. \u25cf Shadowstep is no longer blocked by Silence. \u25cf Shar is now aware of Shadowheart\u2019s actions even if she is using Disguise Self. \u25cf Aspect of the Chimpanzee will now only blind the target on a failed Dexterity Saving Throw. \u25cf Fixed area spells like Thunderwave revealing invisible cubes. \u25cf Knocking out Auntie Ethel no longer prevents her from changing into hag form. \u25cf Jumping to view the character whose turn it is in combat no longer requires shared initiative. \u25cf DippIng weapons in toxin puddles makes attacks toxic for 10 turns rather than until Long Rest. \u25cf The bandits in the Dank Crypt will have more loot and Trap Disarm Toolkits. \u25cf Tieflings Amek, Rechel, and Xeph will now have loot. \u25cf Akabi in the Circus of the Last Days now has more gold when trading. \u25cf Auntie Ethel\u2019s Charm is now more valuable and has a higher rarity rating. \u25cf Fixed Heat Metal expiring too early. \u25cf Applying Chilled or Wet to a character will no longer cause them to freeze without warning. Very seasonal. \u25cf Poisons and toxins now have the correct gold costs. \u25cf Interacting with Stelmane\u2019s ring at the Elfsong Tavern will no longer immediately equip it. \u25cf Removed a persistent overhead exclamation mark from Wyll. \u25cf Fixed companions losing their custom positions at camp after loading a savegame. \u25cf Fixed DLC rewards not being immediately granted when a new player joins an existing game. \u25cf Spell Rot now updates when changing difficulty. \u25cf Using the lift in the House of Healing when in Turn-Based Mode no longer causes it to loop between floors indefinitely upon exiting Turn-Based Mode. \u25cf Fixed a rare bug where Halsin would decide to turn into a bear whenever you went to talk to him at camp in the Shadow-Cursed Lands. \u25cf Donating gold to Manip Nestor now correctly deducts the money from your inventory. \u25cf Lifting the rocks from the dead Flaming Fist at Last Light now requires a Strength check rather than Athletics. \u25cf Flaming Fist reinforcements can now be summoned to deal with criminal activity on the bridge leading to Wyrm\u2019s Rock Fortress. \u25cf The skeleton on the beach outside Wyrm\u2019s Rock Prison no longer triggers a Perception check. Only a skeleton, after all. \u25cf Quartermaster Talli will no longer offer additional supply packs to the same character disguised as another character. \u25cf The creatures summoned with the spell Conjure Woodland Being \u2013 the Dryad and Wood Woad \u2013 are now capable of jumping. \u25cf Casting Eyebite: Asleep or Eyebite: Sickened on a neutral target should now trigger combat. \u25cf Non-damaging spells no longer remove the Turned condition from characters. \u25cf Outlanders won\u2019t receive an Inspiration point anymore for giving Thulla a noblestalk if they give her an antitoxin. She also won\u2019t keep the potion you give her. \u25cf The Sharrans\u2019 Shadow Ambush ability will now only trigger on Weapon Attacks. \u25cf Lifts and moving platforms are now set in motion immediately upon being activated in Turn-Based Mode. \u25cf Shadow-Cursed Undead companions are no longer able to leave the Shadow-Cursed Lands if you click too rapidly on the region exit. \u25cf Nightsinger\u2019s Favour no longer replaces conditions applied by elixirs. \u25cf Effects that cure poison will now also remove Drow Poison and Crawler Mucus. \u25cf Perma-burning weapons can no longer be coated in other substances. In short: no double-dipping. \u25cf The Emperor can no longer use the Extract Brain ability on Prone creatures. He prefers his food to be fighting fit. \u25cf The Lucky feat now works even while players are polymorphed or wildshaped. \u25cf Fixed Conjure Minor Elemental at Level 6 \u2013 it will now correctly summon Ice Mephits instead of making you settle for lowly Mud Mephits. \u25cf The secret button behind the still life painting in Candulhallow\u2019s Tombstones is now uninteractable until the painting is moved. \u25cf Fixed an issue causing valid spellcasting positions to not be allowed when spellcasting. \u25cf Fixed the combat log sometimes showing the incorrect text for rolls and Saving Throws. \u25cf Animated Armours are now immune to Sleep. \u25cf The hag no longer has her passives while disguised as Mayrina. \u25cf Starting combat by spending resources while in Turn-Based Mode will now properly subtract the resources, like in real-time. \u25cf Fixed a bug causing you to get stuck in an animation if you\u2019re in the middle of a lockpicking active roll when Valeria\u2019s chains are destroyed. \u25cf Addressed a bug that prevented you from casting a spell variant when selecting fewer than the maximum number of possible targets. \u25cf Fixed the Resonance Stone losing its aura when you Long Rest with it in your inventory. FLOW AND SCRIPTING Act-Agnostic \u25cf Mizora should appear for her judgement of Wyll only when Karlach is actually dead. (Resurrecting her will cancel the moment.) \u25cf If Wyll somehow managed to avoid Mizora\u2019s punishment for keeping Karlach alive, he\u2019ll be punished retroactively. \u25cf The Dark Urge should now be able to attempt to deflect Sceleritas Fel\u2019s suggestion of killing a companion to Karlach or Lae\u2019zel if they have a bad relationship. \u25cf If you connect with Gale during the spell-teaching scene but do not wish to pursue romance with him, you are now able to talk to him about Tara. \u25cf Fixed Astarion accidentally telling the Dark Urge\u2019s future. \u25cf Fixed companions sometimes confusing you for the Dark Urge or Gale. \u25cf Fixed the romance scene with Astarion triggering two Long Rests in a row in certain conditions. \u25cf Fixed the night where Astarion tries to bite you triggering even if you learned about him being a vampire spawn beforehand. \u25cf Shadowheart\u2019s artefact-tinkering scene will now only play once you have been introduced to the artefact. \u25cf Fixed speaker prioritisation in the Magic Mirror and Underdark raft dialogues. \u25cf If you choose to help Yurgir in Act II then you will no longer need to persuade him to help you in the fight against Raphael in the House of Hope. \u25cf Astarion no longer asks the Dark Urge about killing Isobel even if they didn\u2019t. \u25cf You no longer comment on Mol if you haven\u2019t met her before. \u25cf Locke no longer blames Zevlor for his death if Zevlor died in Act I. \u25cf If you are romancing Lae\u2019zel or are in good standing with her, she\u2019ll be less abrasive if you suggest she hang out at camp. \u25cf Fixed a multiplayer issue where the client\u2019s companion would react to the host Astarion avatar\u2019s vampirism instead of the host\u2019s own companion. \u25cf Gale will no longer repeatedly say the same line about dying in the follow-up to rescuing him with the magic flute\u2019s protocol. \u25cf Karlach will no longer disapprove when the player resurrects a companion with Withers\u2019 help. \u25cf Karlach\u2019s camp reflection upon leaving Act II will also trigger, if needed, during the transition into Act III. \u25cf Lae\u2019zel will no longer become uninteractive after you dismiss her to camp if the romance duel at camp failed to resolve properly. She will also now be fixed if she was stuck in this state.Act I \u25cf Wyll should now trigger a proper dialogue when spotting avatar Karlach after the goblin raid on the Grove. \u25cf Your character will now make a comment when using the secret lever in the Arcane Tower in the Underdark. \u25cf Fixed Crusher sometimes making a comment at the same time as he enters the \u2018fist fight\u2019 with you. \u25cf Fixed a bug where knocking out Crusher during the \u2018fist fight\u2019 causes his friends to treat him as dead and causes him to lose his dialogue till you take a Long Rest. \u25cf Fixed a bug where knocking out one of Crusher\u2019s friends counts as killing them and causes them to lose their dialogue permanently. \u25cf Fixed Gekh Coal repeating himself and ending his dialogue early. \u25cf Fixed several instances of sleeping goblins waking up wanting a chat when they should have been hostile. \u25cf Fixed an issue where Baelen could sprint away and disappear if you tried to hit him while he was in the bibberbang field. \u25cf Removed some lines from Maggran that were lacking bear form lip sync \u2013 who needs to chat when you can roar? Act II \u25cf You can no longer tell Barcus about Wulbren at Last Light if they\u2019ve already reunited. \u25cf Cerys will now remember you in Act II if you met her in Act I. \u25cf Fixed an issue in Moonrise Towers docks where you\u2019d be stopped by guards several times despite having permission to go about your business. \u25cf Made sure the Moonrise Towers waypoint unlocks when you enter the main floor. \u25cf Fixed an issue where your allies would get angry if you committed crimes against your enemies during the Moonrise Towers raid. \u25cf Halsin will no longer forget about saving Thaniel if you travel back to Act I while he\u2019s waiting at the lakeside. Focus, Halsin. \u25cf Dame Aylin won\u2019t mention that she wants to talk to Shadowheart anymore when she knows Shadowheart has permanently left the party for any reason. \u25cf Fixed a flow where a background goal regarding recounting Ketheric\u2019s past to him was not triggering. \u25cf Latecomers to the Ketheric showdown fight (on the rooftop and in the mind flayer colony) will now have their summons and followers teleported into the boss room. \u25cf Players who arrive to the Ketheric showdown shape-shifted will have to face him person-to-person, not apostle-to-badger. \u25cf Your Dream Visitor will now pipe up at the correct time (not a little late) while exploring Moonrise Towers. \u25cf Halsin now deigns to pitch in against the Absolute\u2019s ghouls if they attack the Last Light Inn. \u25cf Warlocks can now tell Yurgir to kill himself to be freed from his contract. Diabolical. \u25cf You should no longer be able to refer to Nightsong when talking to Gale as if you haven\u2019t yet met her. \u25cf Minthara now dies when left alive in the prison after Ketheric has been killed. \u25cf The guards at Moonrise only question you about Minthara once now. \u25cf If Nightsong is Downed when the Apostle of Myrkul is defeated, she will get up in time to participate in the ensuing cinematic. \u25cf Minthara now cannot be stuck as a \u2018follower\u2019 rather than a recruitable companion at Moonrise Towers. \u25cf Minthara will still appear at Moonrise Towers if she was knocked out in Act I. \u25cf Squire the skeletal hound in Moonrise will no longer try to call for guards once the assault has started. \u25cf If Isobel is thrown off her balcony, she\u2019ll make more of an effort to get back upstairs again. \u25cf Kressa Bonedaughter will now recognise the Dark Urge even if she spots another party member first.Act III \u25cf Players will no longer be able to join an active game where the characters have reached the Morphic Pool or beyond. \u25cf Fixed Ravengard repeatedly asking you to help free Florrick. \u25cf Fixed Voss sometimes not moving to the taproom when he says he will. \u25cf The wine festival attendants will now be in the right position after the crime. \u25cf The Flaming Fist will appear at the wine festival crime scene if Cora and Roger were killed during a Long Rest. \u25cf The mind flayer at the Wyrm\u2019s Crossing windmill will now take the body you offer it. \u25cf Fixed a barricaded door in the Lower City causing player characters to comment about it not working when opening it. \u25cf Yurgir should correctly react in the House of Hope to the fact that he was tricked and killed himself in the Gauntlet of Shar. \u25cf Removed Victoria\u2019s Speak with Dead dialogue in Cazador\u2019s Palace as it didn\u2019t match the story that you can learn about her from different diaries within the palace. \u25cf Fixed a bug where the ghost of the murder victim in the Murder Tribunal would not fade out and join combat if you rush through the trial. \u25cf Fixed some beggars in the Brampton District facing the wrong way when asking for coin. \u25cf Fixed the Emperor sometimes saying the wrong lines during combat in High Hall. \u25cf Dame Aylin no longer waits tendays to bring up the time she killed Ketheric Thorm. \u25cf We have convinced Shadowheart not to join the final nautiloid combat if she is already dead. \u25cf The party will no longer talk about Astarion choosing to remain a vampire spawn if Cazador\u2019s ritual was interrupted before he could choose. \u25cf Players can now start the Solve the Open Hand Temple Murders quest after finding the murderer\u2019s dagger and room key underneath the Open Hand Temple. \u25cf Refugee Khathi of the Lower City sewers is now willing to engage in conversation. \u25cf Umberlee\u2019s worshippers are now considerably more security-conscious about the donations in the Water Queen\u2019s House. \u25cf After intimidating or persuading Nubaldin, the dialogue will now let you choose from the list of initial questions. \u25cf Fixed a state where the Chamber of Insight trial could be both succeeded and failed. \u25cf Fixed Dame Aylin becoming hostile in Ramazith\u2019s Tower after the combat with Lorroakan if a player summon was killed. \u25cf Fixed an issue where Steel Watchers would interrogate and attack avatars who were already in prison. \u25cf Minthara no longer repeats herself in support of Astarion becoming a Vampire Ascendant. \u25cf Sarevok calling you an interloper no longer causes all your allies to attack you. \u25cf The owlbear no longer shows up as an ally if Dammon is dead. \u25cf Edited the Gazette headline about Ravengard to mention his disappearance rather than his death. \u25cf Minthara is talkative again after the scene with \u2018Dribbles\u2019. \u25cf The Bhaal cultists in the sewers will now react in dialogue if an Unholy Assassin avatar kills the refugees they were tormenting. \u25cf Apprentice Laridda will no longer assume you to be the bearer of bad (break-up) news if you didn\u2019t bring her the break-up message. \u25cf Ravengard should now use the correct pronouns when addressing you during the ceremony in Wyrm\u2019s Rock. \u25cf If you use the pixie\u2019s bell after leaving Act II, the Pixie Blessing effect will now be cleared after you Long Rest. \u25cf Karlach no longer thinks she\u2019s left the Hells when you explore the rocky outcrop near Hope\u2019s prison. \u25cf If Honk appeared during the date with Karlach in Baldur\u2019s Gate, he will appear at the tavern the day after. \u25cf The vampire spawn Yousen\u2019s dialogue should now trigger correctly. \u25cf It is now possible to tell Thrumbo that Carrion\u2019s heart has been given to him instead of destroyed. \u25cf Fixed some in-game events not correctly reacting to Long Rests in the Lower City. \u25cf Added further correspondence between Mystic Carrion and his clients, giving you additional opportunities to learn how to access his mansion. For the rest of the patch, check out Larian\u2019s full notes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 Patch 5 notes: Thefts bug, Astarion romance fix, Withers epilogue &#038; more Larian StudiosThe full Baldur\u2019s Gate 3 patch 5 has been released, bringing tons of new features to the game, from fixes to theft and violence, a Withers epilogue, and so much more. Here are the full patch notes. Baldur\u2019s Gate [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20079","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20079","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20079"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20079\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20079"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20079"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20079"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}