{"id":20166,"date":"2025-01-28T14:36:36","date_gmt":"2025-01-28T14:36:36","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-player-discovers-real-reason-for-honour-mode-runs-dexerto\/"},"modified":"2025-01-28T14:36:36","modified_gmt":"2025-01-28T14:36:36","slug":"baldurs-gate-3-player-discovers-real-reason-for-honour-mode-runs-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-player-discovers-real-reason-for-honour-mode-runs-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 player discovers real reason for Honour Mode runs &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 player discovers real reason for Honour Mode runs Larian StudiosBaldur\u2019s Gate 3\u2019s Honour Mode is incredibly challenging, providing a reason to play that some fans have been looking for since launch. A person who boots up Baldur\u2019s Gate 3 is quickly faced with the most difficult challenge in the game. It\u2019s not facing dragons, mind flayers, or beholders; it\u2019s getting through the character creator with a concept you like without starting over from scratch. Baldur\u2019s Gate 3 features all of the character classes, playable races from the D&#038;D 5E Player\u2019s Handbook, and some new additions to the roster. This means players have a ridiculous amount of choice upfront before even considering the Origin characters. Once you have gathered your party and ventured forth, it\u2019s hard to resist the urge to start over with a new character just to see how things are different. This isn\u2019t helped by Baldur\u2019s Gate 3\u2019s long runtime, which can make it hard for the player to maintain their interest over such a lengthy story. Baldur\u2019s Gate 3\u2019s Honour Mode gives players an excuse to try out lots of builds A user on the Baldur\u2019s Gate 3 Reddit has created a thread pointing out why they love Honour Mode, which is the new Ironman-style difficulty option where your save is wiped when you die. This is because it gives you a perfect excuse to try new builds when you die. \u201cWe all know it\u2019s just an excuse to keep making new characters. I\u2019ve genuinely made ten amazing new characters since I have started trying honor mode. I have died in so many amazing ways, and some not so amazing.\u201d \u201cI agree, I\u2019ve been using the origin appearance edit mod too so I can run 4 new looking characters, I\u2019m doing all one class runs and I\u2019m down to druid now,\u201d one user wrote, while another said, \u201cI think its more about giving players as close to a real D&#038;D campaign experience as possible.\u201d As Honour Mode wipes your save file when your team perishes in combat, you must start over from scratch (or give up the run and continue as a regular game.) Once your party has died, you can jump back in with a whole new character and try out a new build. As pointed out by users in the thread, Honour Mode has elements of a roguelike gameplay loop, where players are forced to consider each action. Maybe a true roguelike mode is what Baldur\u2019s Gate 3 needs, as it provides the ideal excuse to try out builds before putting them in the main game. Honour Mode is not for the faint of heart, as the enemies are punishingly difficult and the player is a slave to the results of their dice. The biggest positive to being OHKO\u2019d in Honour Mode is that you can return to the loving embrace of the character creator and plan out another hero who won\u2019t live to see the end credits.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 player discovers real reason for Honour Mode runs Larian StudiosBaldur\u2019s Gate 3\u2019s Honour Mode is incredibly challenging, providing a reason to play that some fans have been looking for since launch. A person who boots up Baldur\u2019s Gate 3 is quickly faced with the most difficult challenge in the game. It\u2019s not [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20166","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20166","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20166"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20166\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20166"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20166"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}