{"id":20290,"date":"2025-01-28T14:37:03","date_gmt":"2025-01-28T14:37:03","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-player-shocked-to-discover-subtle-dd-ability-in-game-dexerto\/"},"modified":"2025-01-28T14:37:03","modified_gmt":"2025-01-28T14:37:03","slug":"baldurs-gate-3-player-shocked-to-discover-subtle-dd-ability-in-game-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-player-shocked-to-discover-subtle-dd-ability-in-game-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 player shocked to discover subtle D&#038;D ability in-game &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 player shocked to discover subtle D&#038;D ability in-game Larian StudiosBaldur\u2019s Gate 3 features a prominent Dungeons &#038; Dragons ability, but it\u2019s implemented so subtly that most players don\u2019t realize it\u2019s there. Baldur\u2019s Gate 3 adapts D&#038;D 5E rules to the video game format; for the most part, it\u2019s an accurate conversion. This includes some of the minutiae from the D&#038;D rules, including the much-hated encumbrance system, where characters are slowed down by their gear. One aspect of D&#038;D in Baldur\u2019s Gate 3 is lighting effects where spells like Darkness and Light can influence a character\u2019s ability to see. These can be coupled with the Blinded status effect, which causes a serious debuff to an enemy\u2019s combat abilities. Each character in Baldur\u2019s Gate 3 has a different relationship to light and darkness, thanks to racial abilities that determine how well they function at night or when underground, but these powers are easy for new players to miss. Baldur\u2019s Gate 3 features Darkvision, allowing the characters to see in the dark A user on the Baldur\u2019s Gate 3 Reddit has discovered that different characters perceive darkness differently. This is due to Baldur\u2019s Gate 3\u2019s subtle interpretation of the Darkvision rules from D&#038;D. The OP wasn\u2019t the only one surprised by Darkvision\u2019s use in the game. \u201cNo f\u2014\u2013 way\u2026 I\u2019ve been playing since it released on Xbox and have been thinking \u201cwhat a weird design decision to have this light beam in front of the character\u201d one user wrote, while another said, \u201cTHATS what the glow denotes?!\u201d In D&#038;D, Darkvision lets characters see in the dark, though not all races possess it, and some are better with it than others. Drow elves have excellent Darkvision, because they spent millennia in the Underdark, so they easily see in the dark. A player with a Drow Tav could easily miss the Darkvision rules, as they\u2019re always active, but someone playing the likes of a Dragonborn or Halfling could easily not know these powers exist, even when their team members possess them. The intention to detail Baldur\u2019s Gate 3 has with its use of the D&#038;D rules is amazing, and the fact that the lighting system made it in is incredible. The use of Darkvision is also well done, even if players can potentially miss it if they\u2019re not paying attention.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 player shocked to discover subtle D&#038;D ability in-game Larian StudiosBaldur\u2019s Gate 3 features a prominent Dungeons &#038; Dragons ability, but it\u2019s implemented so subtly that most players don\u2019t realize it\u2019s there. Baldur\u2019s Gate 3 adapts D&#038;D 5E rules to the video game format; for the most part, it\u2019s an accurate conversion. This [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20290","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20290","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20290"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20290\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20290"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20290"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20290"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}