{"id":20383,"date":"2025-01-28T14:37:23","date_gmt":"2025-01-28T14:37:23","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-call-for-key-feature-that-is-still-missing-dexerto\/"},"modified":"2025-01-28T14:37:23","modified_gmt":"2025-01-28T14:37:23","slug":"baldurs-gate-3-players-call-for-key-feature-that-is-still-missing-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-call-for-key-feature-that-is-still-missing-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 players call for key feature that is still missing &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 players call for key feature that is still missing Larian StudiosBaldur\u2019s Gate 3 arguably has all an RPG could want. It\u2019s got a touching story, beloved characters, and tons of versatility \u2013 however, not all players feel it\u2019s got everything they need. With many calling for a brand-new key feature. With Baldur\u2019s Gate 3 being a Dungeons and Dragons game, there is one thing that it holds above many other RPGs. The ability to truly engross the player into each Companion story, main quest, and side adventure, all while keeping combat both thrilling and tactical. However, one element of D&#038;D that many adore isn\u2019t reflected in Baldur\u2019s Gate 3 \u2013 the awesome death scenes after taking down a tricky boss. Now, thousands of players are calling for its implementation. Baldur\u2019s Gate 3 players beg Larian Studios for key death feature Posting on Reddit, one user shared what they thought the game was missing, highlighting that it was \u201cDramatic death scenes.\u201d They went on to explain how: \u201cAfter slaughtering a main boss or enemy I\u2019ve grown to hate over the course of 100+ hours, why can\u2019t we get a cute little scene where they gasp for breath as they drown in their own blood, meekly uttering some curse at you, and giving you one last dialogue option to send them to hell? Instead, they kinda just flop or explode, which can be fun too, but still. I\u2019d like some satisfaction!\u201d The post quickly gained tons of traction, with over 11,000 upvotes and 1,000 comments at the time of writing. Most players supported the idea, wishing it could be added to the game in future patches. Plenty of Baldur\u2019s Gate 3 fans shared their comparisons with their own D&#038;D games, highlighting how \u201cIn my tabletop games vividly describing death blows is one of my favorite things, it is kind of a shame that BG3 doesn\u2019t really make finishing boss fights exciting.\u201d They went on to explain that \u201cEven if it was a Skyrim style bullet-time thing showing a closeup of whatever attack connecting would be cool. Wouldn\u2019t want it for every enemy but the main bad guy of each encounter would be nice.\u201d It\u2019s worth noting, that some of the major bosses in the game do have death cutscenes, but others seem to be lacking, prompting thousands to call for this new feature to be added. Who knows, it could eventually be added in an upcoming patch, Larian has just added a highly demanded feature in their third patch after all.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 players call for key feature that is still missing Larian StudiosBaldur\u2019s Gate 3 arguably has all an RPG could want. It\u2019s got a touching story, beloved characters, and tons of versatility \u2013 however, not all players feel it\u2019s got everything they need. With many calling for a brand-new key feature. With Baldur\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20383","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20383","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20383"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20383\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20383"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}