{"id":20469,"date":"2025-01-28T14:37:41","date_gmt":"2025-01-28T14:37:41","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-discover-hidden-animation-most-missed-dexerto\/"},"modified":"2025-01-28T14:37:41","modified_gmt":"2025-01-28T14:37:41","slug":"baldurs-gate-3-players-discover-hidden-animation-most-missed-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-discover-hidden-animation-most-missed-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 players discover hidden animation most missed &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 players discover hidden animation most missed YouTube\/Naughty GamingBaldur\u2019s Gate 3 players have discovered a subtle animation that most missed, as it involves zooming in close to the party members while in a dangerous area. As Baldur\u2019s Gate 3 is a turn-based RPG that lets you use the environment as a weapon, the player is encouraged to have the camera zoomed out as much as possible. This is even more important when facing many enemies in massive arenas later in the game. The developers did a great job bringing the characters to life, as did the actors and mo-cap artists. These details are best shown in cutscenes but don\u2019t come across as much when exploring dungeons or fighting monsters. This means that a subtle detail included in the Grymforge dungeon was missed by many players, especially as they were busy getting their backsides handed to them by its notoriously difficult boss fight and its associated puzzle. The Baldur\u2019s Gate 3 cast will sweat near lava (except for one party member) A user on the Baldur\u2019s Gate 3 Reddit has created a thread to point out a subtle detail that most fans missed while exploring the Grymforge. Thanks to all of the lava in the area, the characters will noticeably sweat when you talk to them in cutscenes. Fans met this discovery with applause: \u201cThe attention to detail in this game is astonishing and I love it. So much,\u201d one user said, while another wrote, \u201cYup! haha its the little things!\u201d Thanks to her natural fire resistance, one companion doesn\u2019t sweat in the Grymforge. Karlach, the Tiefling Barbarian who lived in Avernus, isn\u2019t bothered by the heat caused by manmade devices. After all, she experienced the fires of the Nine Hells, so a little lava doesn\u2019t bother her. These small details are incredibly easy to miss, especially when your party members are in a dungeon, as they\u2019ll usually have their bodies covered by armor and equipment. The danger of hanging out in the Grymforge also means you\u2019re not likely to pay as much attention during cutscenes. The fact this was included shows how dedicated Larian Studios was at immersing the player in its world. The existence of something as normal as sweat in a hot location might seem mundane, but it brings a funny spark of realism to the fantasy world of Baldur\u2019s Gate 3.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 players discover hidden animation most missed YouTube\/Naughty GamingBaldur\u2019s Gate 3 players have discovered a subtle animation that most missed, as it involves zooming in close to the party members while in a dangerous area. As Baldur\u2019s Gate 3 is a turn-based RPG that lets you use the environment as a weapon, the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20469","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20469","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20469"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20469\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20469"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20469"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20469"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}