{"id":20524,"date":"2025-01-28T14:37:52","date_gmt":"2025-01-28T14:37:52","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-hate-one-aspect-about-traveling-with-companions-dexerto\/"},"modified":"2025-01-28T14:37:52","modified_gmt":"2025-01-28T14:37:52","slug":"baldurs-gate-3-players-hate-one-aspect-about-traveling-with-companions-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-hate-one-aspect-about-traveling-with-companions-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 players hate one aspect about traveling with companions &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 players hate one aspect about traveling with companions Larian StudiosSince its release out of early access, Baldur\u2019s Gate 3 has been an outstanding success \u2013 but not all players think every aspect of the game is great. Some find one element about traveling with companions a relentless chore. With high review scores, constant praise, and regular patch notes that just keep on giving, it\u2019s clear that, despite not being a live service game, Baldur\u2019s Gate 3 is here to stay. Its community adores playing as each Origin character, their own creations, and even the Dark Urge, especially when there are so many unique endings to discover. However, despite the praise and success, there are still elements the community can\u2019t stand, with one key aspect of traveling with companions proving to take the place as the most hated element of the game. Baldur\u2019s Gate 3 players hate traveling with companions Posting onto Reddit, one Baldur\u2019s Gate 3 player asked the community \u201cWhat\u2019s the worst thing about the game for you?\u201d They then shared their thoughts, explaining how \u201cit definitely has to be when a companion stops following you for whatever reason. I get they don\u2019t want to be poisoned but\u2026 it\u2019s the only way through, f**king come on, man.\u201d Despite the comments being filled with many different answers to the poster\u2019s question, one frustration rang true for many, with hundreds of comments agreeing with the OP\u2019s answer. One of the most frustrating parts of Baldur\u2019s Gate 3 can often be its companions. Since you can\u2019t really control them directly, they\u2019re usually commanded to simply follow you. However, that doesn\u2019t always mean they\u2019re in your shadow, and can instead lead to some pretty annoying situations where they wander off, walk straight into traps, or just disappear altogether. One user shared their frustrations regarding traversing landscapes where you have to jump, highlighting how their issue with the game is, \u201cWhen you jump over something but one of the companions stays there. Come on Gale even you can make that jump.\u201d Others found similar elements annoying, with one highlighting their time in Act 2, with the Shadow Curse: \u201cFor me, it was Act 2 Mortuary. Same idea, except this time if they stop moving they get separated from the light source and you get SHADOW CURSES. 20-minute crawl took almost two hours to run through three freaking rooms.\u201d Companions are a key element for Baldur\u2019s Gate 3, and there\u2019s plenty to love about them, but one thing the community can agree on is how frustrating it is to explore with them in tow.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 players hate one aspect about traveling with companions Larian StudiosSince its release out of early access, Baldur\u2019s Gate 3 has been an outstanding success \u2013 but not all players think every aspect of the game is great. Some find one element about traveling with companions a relentless chore. With high review scores, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20524","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20524","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20524"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20524\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20524"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20524"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20524"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}