{"id":20662,"date":"2025-01-28T14:38:21","date_gmt":"2025-01-28T14:38:21","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-say-overwhelming-act-iii-is-making-them-quit-the-game-dexerto\/"},"modified":"2025-01-28T14:38:21","modified_gmt":"2025-01-28T14:38:21","slug":"baldurs-gate-3-players-say-overwhelming-act-iii-is-making-them-quit-the-game-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-say-overwhelming-act-iii-is-making-them-quit-the-game-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 players say \u201coverwhelming\u201d Act III is making them quit the game &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 players say \u201coverwhelming\u201d Act III is making them quit the game Larian StudiosBaldur\u2019s Gate 3 players are burning out on the game in Act III due to how overwhelming it is in its approach to new content. Baldur\u2019s Gate 3 is a notoriously massive game, and not just because of its lengthy runtime. There are so many character creation options, diverging storylines, multiple solutions to problems, and hidden secrets that it\u2019s almost impossible to see everything it has to offer. Act I &#038; II of Baldur\u2019s Gate 3 are extremely streamlined, with the player in a running battle from monsters while dealing with the growing threat of the Mind Flayer tadpoles in their brain. They finally reach the city of Baldur\u2019s Gate in Act III, where the game\u2019s many storylines can finally be resolved. Unfortunately, many players aren\u2019t reaching the credits. The city of Baldur\u2019s Gate might be one of the greatest locations in D&#038;D, but its video game equivalent isn\u2019t quite as enticing. Baldur\u2019s Gate 3 players are quitting during Act III A user on the Baldur\u2019s Gate 3 Reddit has created a thread discussing how they find Act III overwhelming. Other users shared this sentiment, feeling that the story isn\u2019t quite as engaging as it was in the earlier Acts, causing them to bounce off the game. \u201cI stopped two playthroughs when I reached Act 3,\u201d one user said, \u201cI think sometimes, Act 3 is just too overwhelming and unfocused. It feels like a checklist that you have to go through. Act 3 sometimes feels like work and you constantly have to switch companions because their quests are all over the place.\u201d \u201cMy problem is I\u2019m already level 12 before I enter the city proper. Gimme like two more levels so I can feel the need to continue,\u201d one user wrote, mentioning Baldur\u2019s Gate 3\u2019s level cap and how you\u2019re likely to hit it before reaching the endgame. \u201cAct 2 is such a roller coaster \u2013 in a good way \u2013 that Act 3 feels unfocused and bulky by comparison,\u201d one user wrote. \u201cAct 2 propels you along an epic questline with badass cinematics and a climactic battle, then suddenly you\u2019re\u2026 wandering the streets of a city with no single way forward.\u201d \u201cBig shift in tone and structure. I tend to prefer a fairly linear RPG experience, so I definitely struggle with motivation in Act 3.\u201d Seeing such a lengthy story through to the end can be hard, especially when resisting the urge to start over with a new build or facing the temptation to play all of those other games that are being released. For Baldur\u2019s Gate 3, a more focused approach going into the final chapter might help keep players engaged instead of dropping them in a city and hoping the adventure finds them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 players say \u201coverwhelming\u201d Act III is making them quit the game Larian StudiosBaldur\u2019s Gate 3 players are burning out on the game in Act III due to how overwhelming it is in its approach to new content. Baldur\u2019s Gate 3 is a notoriously massive game, and not just because of its lengthy [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20662","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20662","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20662"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20662\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20662"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20662"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20662"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}