{"id":20719,"date":"2025-01-28T14:38:33","date_gmt":"2025-01-28T14:38:33","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-stunned-by-venomous-companion-dialogue-dexerto\/"},"modified":"2025-01-28T14:38:33","modified_gmt":"2025-01-28T14:38:33","slug":"baldurs-gate-3-players-stunned-by-venomous-companion-dialogue-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-stunned-by-venomous-companion-dialogue-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 players stunned by \u201cvenomous\u201d companion dialogue &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 players stunned by \u201cvenomous\u201d companion dialogue Larian StudiosBaldur\u2019s Gate 3 players have learned that the game\u2019s companions don\u2019t get along as well as they thought based on some pretty cold lines they can say to each other at Camp. Whoever you choose as the protagonist for your run \u2013 whether that\u2019s a custom Tav or an Origin character like the Dark Urge or Astarion \u2013 it\u2019s clear that the player is the one bringing this disparate group of adventurers together. More surprising, though, is that the player\u2019s avatar may be the only thing keeping the party intact, too, something that\u2019s made pretty obvious from some Camp dialogue one player shared to Reddit. In a post, one player shows just how \u201cvenomous\u201d the companions can be with one another through a clip of a non-avatar Gale attempting to speak with his fellow party members only to be swiftly and rudely shut down. While the game usually defaults to the avatar when speaking to others in Camp, if they are incapacitated, silenced, or not in Camp, each companion has a line for refusing to speak to anyone other than their leader. These range from fairly cordial \u2013 Wyll says he\u2019s \u201call chatted out\u201d but willing to speak to \u201cthe chief\u201d \u2013 to stone cold \u2013 Lae\u2019zel refers to the speaker as a \u201cpet\u201d and tells them to \u201csend over your owner, before you make a mess of things.\u201d The icy responses surprised players, with one saying \u201cGeez, no wonder everyone is upset when you tell them to stay at camp.\u201d \u201cAwww Gale buddy I\u2019ll talk to you,\u201d said another. Another pointed out the oddness of the responses here since \u201ctheir banter while traveling is quite genial for the most part.\u201d The same commenter also found the situation amusing, saying \u201cI do find it kind of funny to imagine them all staring daggers at each other in camp while Tav wanders around obliviously chatting to them all.\u201d That led another to say \u201cSometimes it does feel that you\u2019re the only constant keeping the entire group from imploding.\u201d These responses make sense from a game design perspective; after all, the player is meant to be the one driving the story, and allowing every companion to discuss important matters among themselves would mean a lot of extra writing for every possible permutation. Still, these lines in Camp definitely make it seem like the player is the only thing stopping the future saviors of Faerun from actively destroying themselves.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 players stunned by \u201cvenomous\u201d companion dialogue Larian StudiosBaldur\u2019s Gate 3 players have learned that the game\u2019s companions don\u2019t get along as well as they thought based on some pretty cold lines they can say to each other at Camp. Whoever you choose as the protagonist for your run \u2013 whether that\u2019s a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20719","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20719","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20719"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20719\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20719"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20719"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20719"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}