{"id":20721,"date":"2025-01-28T14:38:34","date_gmt":"2025-01-28T14:38:34","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-suggest-small-change-that-would-make-act-3-more-tragic-dexerto\/"},"modified":"2025-01-28T14:38:34","modified_gmt":"2025-01-28T14:38:34","slug":"baldurs-gate-3-players-suggest-small-change-that-would-make-act-3-more-tragic-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-suggest-small-change-that-would-make-act-3-more-tragic-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 players suggest small change that would make Act 3 more tragic &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 players suggest small change that would make Act 3 more tragic Larian StudiosA Baldur\u2019s Gate 3 player has suggested a minor change to the final battle regarding your Companions that would make all your other decisions that much more meaningful. One of the best parts of Baldur\u2019s Gate 3 is getting to know the various companions who can join you on your journey. There are 10 companions you can recruit, some of whom will only join based on certain story choices. It\u2019s also possible to lose most companions by being cruel to them or making certain decisions they don\u2019t approve of. Losing a companion unintentionally can be upsetting, especially in Honor Mode where there\u2019s no way to reload. However, a Baldur\u2019s Gate 3 player has devised a small change that would make it even more heartbreaking. Baldur\u2019s Gate 3 player suggests final battle consequence for losing companions As suggested by Reddit user Patccmoi, there is a simple way that the developers could punish players for making companions so upset that they leave. \u201cIt would have been nice if for every companion that leaves your party they named an illithid after them in the final fight,\u201d they suggest. Since most of the game\u2019s companions are also infected with mindflayer tadpoles, those who leave the party are essentially doomed. As the poster puts it, \u201cShadowheart or Lae\u2019zel leaving cause they\u2019re pissed off isn\u2019t leading to them having a happy life elsewhere. Anyone leaving will turn Illithid.\u201d Naming an illithid for a lost companion would certainly make things more tragic, especially for those who are attached to certain characters. Rather than only fighting nameless enemies, you\u2019d be fighting a former ally who met a terrible end. Some commenters have pointed out examples of other games doing similar things. Mass Effect 3, for instance, had characters like Jack and Legion reappear later as enemies depending on the player\u2019s choices. Baldur\u2019s Gate 3 does show what happens to some companions if they leave the party. But for those whose fates remain a mystery, confirming that they turned into mindflayers would be a simple and powerful answer.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 players suggest small change that would make Act 3 more tragic Larian StudiosA Baldur\u2019s Gate 3 player has suggested a minor change to the final battle regarding your Companions that would make all your other decisions that much more meaningful. One of the best parts of Baldur\u2019s Gate 3 is getting to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20721","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20721","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20721"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20721\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20721"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20721"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20721"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}