{"id":20727,"date":"2025-01-28T14:38:35","date_gmt":"2025-01-28T14:38:35","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-think-act-3-should-have-been-split-in-two-dexerto\/"},"modified":"2025-01-28T14:38:35","modified_gmt":"2025-01-28T14:38:35","slug":"baldurs-gate-3-players-think-act-3-should-have-been-split-in-two-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-think-act-3-should-have-been-split-in-two-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 players think Act 3 should have been split in two &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 players think Act 3 should have been split in two Larian StudiosBaldur\u2019s Gate 3 players believe that the game\u2019s final Act should have been broken up into two sections to accommodate all the storylines introduced in Acts I and II. Baldur\u2019s Gate 3 is currently broken up into three Acts. Act I involves the conflict between the Goblin Camp and the Druid Grove &#038; Tieflings, Act II involves finding the Moonrise Towers and defeating Ketheric Thorm, while Act III finally brings the player to Baldur\u2019s Gate, where they face their remaining foes. It\u2019s no secret that players are dissatisfied with Act III, which isn\u2019t as fleshed out as the others. Baldur\u2019s Gate 3\u2019s Upper City is nowhere to be seen, while the conflicts built up throughout the game are resolved in short boss battles, with the villains barely given any screen time compared to their predecessors. Act III in Baldur\u2019s Gate 3 tends to overwhelm players with its open-ended nature, as they\u2019re given an entire city with numerous quest markers to hit. Players believe they\u2019ve come up with a solution for this problem by splitting the end of the game. Baldur\u2019s Gate 3 needed an Act 4 A user on the Baldur\u2019s Gate 3 Reddit suggested a way to fix Baldur\u2019s Gate 3\u2019s latter section by splitting Act 3 into two, creating an Act 4 set in the Upper City. This would give the story the chance to give the villains breathing room and a chance to include a major portion of the city that was missing from the base game. \u201cI also wish we had a content in Upper City as the 4th act,\u201d one user wrote, \u201cI heard that Cazador was supposed to have political intrigues there. In his palace we can read notes that he worried about Keene\u2019s influence and Gortash\u2019s Steel Watch. It would be nice to extend this line.\u201d \u201cI\u2019m pretty sure that was the intent but time constraints did dirty to the characters you mentioned,\u201d another user said, \u201cGortash was supporting to have more weight for Karlach and Dark Urge storylines in the same way Cazador supposed to have for Astarion. And they both would have a politics angle to their plots.\u201d \u201cOr we could have had it basically like it is right now,\u201d one user suggested, \u201cBut the moment you defeat either Gortash or Orin, the other one moves into the upper city and becomes a more difficult boss fight, and you find some kind of clue that they left when you enter their first, now abandoned, fight area in addition to a secret way or key item that lets you enter the upper city.\u201d There is speculation that Baldur\u2019s Gate 3 will receive some kind of Definitive Edition in the future, one that will flesh out its latter half alongside extra content to incentivize another playthrough, such as more playable races and classes. If Baldur\u2019s Gate 3 continues to receive content, then it\u2019s the titular city that needs it the most, as it\u2019s the part of the game that fans struggle with the most, both in terms of its focus and how it caps off long-running storylines.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 players think Act 3 should have been split in two Larian StudiosBaldur\u2019s Gate 3 players believe that the game\u2019s final Act should have been broken up into two sections to accommodate all the storylines introduced in Acts I and II. Baldur\u2019s Gate 3 is currently broken up into three Acts. Act I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20727","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20727","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20727"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20727\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20727"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20727"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20727"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}