{"id":20754,"date":"2025-01-28T14:38:40","date_gmt":"2025-01-28T14:38:40","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-want-more-options-to-let-companions-down-gently-dexerto\/"},"modified":"2025-01-28T14:38:40","modified_gmt":"2025-01-28T14:38:40","slug":"baldurs-gate-3-players-want-more-options-to-let-companions-down-gently-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-want-more-options-to-let-companions-down-gently-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 players want more options to let companions down gently &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 players want more options to let companions down gently Larian StudiosBaldur\u2019s Gate 3 fans love to romance their companions, but you can\u2019t date everyone at once. Players want more dialogue options for letting the party down gently, as no one wants a spurned lover watching their back in a fight. The romances in Baldur\u2019s Gate 3 have varying levels of complexity. Some characters are easy to date, like Gale and Lae\u2019zel, while others have love stories that span nearly the entire duration of the game, like Shadowheart. The problem is that lots of characters show interest in you at once, and there\u2019s no option to form a giant Baldur\u2019s Gate 3 polycule. The even bigger problem is that the game doesn\u2019t always give you options to deny your party member\u2019s advances nicely. Users on Baldur\u2019s Gate 3 Reddit have pointed out that some of the game\u2019s dialogue options have either extremely forward or unrelentingly harsh answers. They want more choices than to make their character more pleasant. \u201cA good example of why I save before talking to most NPCs,\u201d one user wrote, \u201cThere\u2019s a way to avoid this specific dialogue tree by picking another one that precedes it, ending the conversation on an amicable and platonic note. They continued, \u201cBut yes, they really should add another choice in there that\u2019s less rude or horny, it\u2019s been almost a year and they would\u2019ve had to record at most 1 more sentence in response to said choice.\u201d \u201cBG3 wants you to be so needlessly rude to some companions. But won\u2019t let you say bad thing to some,\u201d one user wrote, while another said, \u201cMight be my least favorite set of dialogue options in the entire game. Literally no good option unless you\u2019re actively trying to romance Gale or absolutely hate him.\u201d One player wrote, \u201cYeah that\u2019s one of my, uh\u2026 small? criticisms of the game as a whole. The game sometimes forces too hard you into romance with some characters, which does make me sort of resent these characters and see them in a quasi-negative light? They continued, \u201cGale, in all my playthroughs, ends up feeling this way. There should be \u201cstall\u201d dialogue options, you know, the boilerplate classic \u201cCats being cats, am I right?\u201d A big part of Baldur\u2019s Gate 3\u2019s appeal is learning more about the party members and watching their stories unfold over the course of the game. This is why so many people ignore Hirelings despite how useful they are. There\u2019s a new Baldur\u2019s Gate 3 patch on the way and Larian has confirmed that more are in stall for the future. Hopefully, the dialogue will be tightened before the devs are finished with the game, so you\u2019re not always put in a position of insulting or embarrassing the party members when turning down their advances.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 players want more options to let companions down gently Larian StudiosBaldur\u2019s Gate 3 fans love to romance their companions, but you can\u2019t date everyone at once. Players want more dialogue options for letting the party down gently, as no one wants a spurned lover watching their back in a fight. The romances [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20754","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20754","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20754"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20754\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20754"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20754"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20754"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}