{"id":20831,"date":"2025-01-28T14:38:57","date_gmt":"2025-01-28T14:38:57","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-studio-shares-genius-tip-for-corpse-communication-dexerto\/"},"modified":"2025-01-28T14:38:57","modified_gmt":"2025-01-28T14:38:57","slug":"baldurs-gate-3-studio-shares-genius-tip-for-corpse-communication-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-studio-shares-genius-tip-for-corpse-communication-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 studio shares genius tip for corpse communication &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 studio shares genius tip for corpse communication Larian StudiosBaldur\u2019s Gate 3 developer has shared a super handy method for boosting the effectiveness of the Speak with Dead spell. It\u2019s an absolute game-changer for information gathering. Baldur\u2019s Gate 3 is a narrative-heavy experience with tremendous voice acting to back it all up. The game includes an estimated two million lines of dialogue and a big part of this is thanks to its dizzying array of spells. Two of those spells allow you to communicate with animals and the dead. Not just specific ones either, you can speak with nearly every animal and corpse in the game if your heart desires. The applications are somewhat limited of course but Larian Studios has shared a Tweet that gets around one of the more frustrating drawbacks of Speak with Dead. It involves the subtle use of illusory magic. How to cheese Speak with Dead in Baldur\u2019s Gate 3 You see, certain corpses in Baldur\u2019s Gate 3 might be a bit less truculent than others. You know, on account of you making them a corpse and all. Larian suggests using appearance-altering methods like the Alter Self spell or the Mask of the Shapeshifter to confuse your downed foes. The fact that it works is a testament to the amount of thought the developer put into Baldur\u2019s Gate 3. The trick is so genius we wish we thought of it ourselves and so do plenty of people in the comments of the thread. \u201cOh. My. F***Ing. God! So many corpses who can\u2019t tell me their secrets now because I\u2019ve progressed too much,\u201d one player lamented. People were absolutely blown away by the mechanical freedom that the trick illustrated. \u201cDude this game\u2026 the stuff you all have thought of continually blows my mind,\u201d one dumbfounded user said in praise of the studio. This isn\u2019t the only example of the creativity that can be employed with Baldur\u2019s Gate 3\u2019s D&#038;D-inspired logic. Players have set up chain reactions for Goblin genocide and even used in-game physics and spellcraft to create Owlbear nukes. The sheer scope of player choice and creativity likely means that the community hasn\u2019t even scratched the surface of what you can do in the game. We look forward to covering more of these escapades.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 studio shares genius tip for corpse communication Larian StudiosBaldur\u2019s Gate 3 developer has shared a super handy method for boosting the effectiveness of the Speak with Dead spell. It\u2019s an absolute game-changer for information gathering. Baldur\u2019s Gate 3 is a narrative-heavy experience with tremendous voice acting to back it all up. The [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20831","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20831","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20831"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20831\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20831"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20831"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20831"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}