{"id":20865,"date":"2025-01-28T14:39:04","date_gmt":"2025-01-28T14:39:04","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3s-act-one-map-proves-the-druids-and-goblins-are-incompetent-dexerto\/"},"modified":"2025-01-28T14:39:04","modified_gmt":"2025-01-28T14:39:04","slug":"baldurs-gate-3s-act-one-map-proves-the-druids-and-goblins-are-incompetent-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3s-act-one-map-proves-the-druids-and-goblins-are-incompetent-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3\u2019s Act One map proves the Druids and Goblins are incompetent &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3\u2019s Act One map proves the Druids and Goblins are incompetent Larian StudiosThe main conflict at the start of Baldur\u2019s Gate 3 involves multiple factions, but the small scale of the map proves that they\u2019re all very bad at doing their jobs. As Baldur\u2019s Gate 3\u2019s Acts are set across large maps with connecting smaller areas, they lose the benefit of D&#038;D\u2019s \u201cmoving at the speed of the plot.\u201d In D&#038;D, DMs never need to account for travel or scale, as players arrive exactly when they need to in order to tell the most interesting story possible. Baldur\u2019s Gate 3 doesn\u2019t have this luxury, so you\u2019re left with thriving settlements next to incredibly dangerous dungeons. It\u2019s a wonder anyone can get anything done in the city of Baldur\u2019s Gate when there are Death Knights hanging out in the sewers, to say nothing of the secret cults seemingly everywhere. Scale is a big issue in Act I, as pointed out by users on the Baldur\u2019s Gate 3 Reddit. The Druid Grove exists right next to a nest of Harpies: monstrosities outside of the animal kingdom that lure people to their deaths, yet no one does anything about them. There is also the issue of the Goblins trying to find the Druid Grove, which is a major storyline in Act I, despite the two being a short walk from each other. \u201cI always assume that distances on BG3 maps are heavily compressed, so the harpy nest might \u201cactually\u201d be farther away than it is in-game,\u201d one user explained, while another said, \u201cKagha was probably hoping some Tieflings would wander there and get themselves killed tbh.\u201d One common answer involves an inaccurate scale. \u201cTbh I assumed the game map isn\u2019t to scale. People keep looking for things that are right around the corner,\u201d one user said, while another responded, \u201cIt would be basically impossible for the Goblins not to find the Grove if their camp was minutes away and they already have scouts as far as Moonhaven, which you can see from the Grove\u2019s gate.\u201d It seems that Larian is expecting some suspension of disbelief when it comes to map size. After all, if the locations were a more realistic distance from each other, then you\u2019d either have a lot more boring walking or more separation of areas (like the Githyanki creche). In this case, a bit of disbelief improves the game, even if it does make the Druids and Goblins look incompetent.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3\u2019s Act One map proves the Druids and Goblins are incompetent Larian StudiosThe main conflict at the start of Baldur\u2019s Gate 3 involves multiple factions, but the small scale of the map proves that they\u2019re all very bad at doing their jobs. As Baldur\u2019s Gate 3\u2019s Acts are set across large maps with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20865","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20865","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20865"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20865\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20865"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20865"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}