{"id":20893,"date":"2025-01-28T14:39:10","date_gmt":"2025-01-28T14:39:10","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3s-full-companion-portraits-shock-players-with-bizarre-poses-dexerto\/"},"modified":"2025-01-28T14:39:10","modified_gmt":"2025-01-28T14:39:10","slug":"baldurs-gate-3s-full-companion-portraits-shock-players-with-bizarre-poses-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3s-full-companion-portraits-shock-players-with-bizarre-poses-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3\u2019s full companion portraits shock players with bizarre poses &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3\u2019s full companion portraits shock players with bizarre poses Larian StudiosA Baldur\u2019s Gate 3 player shared how the game handles companion portraits in a shockingly in-depth way, but many are fixating on one aspect of the character models. One dedicated Baldur\u2019s Gate 3 player has figured out how the game handles its character portraits, sharing their findings with the community. As Reddit user grey_anonym explains, rather than using simple still images for the UI, the game actually has the character models posing in a normally inaccessible area. This allows the game to update the portraits from time to time rather than sticking to one image for the entirety of the game. Of course, since this staging area isn\u2019t meant for players to see, there are some surprises in store, from bizarre poses to uncensored genitalia. Baldur\u2019s Gate 3 companions get explicit portraits The Reddit post features screenshots of each of the main Baldur\u2019s Gate 3 companions in a normally inaccessible area. They are surrounded by colored squares, which serve as backdrops for the portraits, making the whole thing feel a lot like a school picture day. As grey_anonym explains, \u201cThe portraits are not a simple image insertion. They\u2019re taken from an out-out-of-the-bonds area that has fully rendered models with armor you put on the companions.\u201d This allows the game to retake the photos each time the player levels a companion up or respecs them via Withers. However, there are some limitations, such as Wyll\u2019s horns and Shadowheart\u2019s hair color change not being reflected here. Seeing the full poses is amusing enough. Each was clearly chosen to fit the needs of the portrait, making the companions look pretty melodramatic or absurd when viewed in full. Lae\u2019zel, in particular, is reminiscent of an archetypal old man yelling at those kids to get off his lawn, while one commenter referred to Shadowheart as \u201can anime character who just took an oath of honor.\u201d But commenters are really latching onto instances of the character models clipping through their armor, specifically the male party members. In fact, the poster notes that they had to crop the images of Astarion, Wyll, and Gale because their genitals were visible. Character models in out-of-bounds areas not being fully covered are nothing new. Developer Larian Studios previously explained why the so-called \u201cThe Realm of Naked Men\u201d exists during character creation. Unintentional explicit content aside, these full portraits provide some fascinating insight into Baldur\u2019s Gate 3\u2019s development and how much goes into something as seemingly simple as companion portraits.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3\u2019s full companion portraits shock players with bizarre poses Larian StudiosA Baldur\u2019s Gate 3 player shared how the game handles companion portraits in a shockingly in-depth way, but many are fixating on one aspect of the character models. One dedicated Baldur\u2019s Gate 3 player has figured out how the game handles its character [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-20893","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20893","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=20893"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/20893\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=20893"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=20893"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=20893"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}