{"id":21081,"date":"2025-01-28T14:39:49","date_gmt":"2025-01-28T14:39:49","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/larian-ceo-reveals-baldurs-gate-3-could-have-been-a-fallout-game-if-wotc-deal-fell-through-dexerto\/"},"modified":"2025-01-28T14:39:49","modified_gmt":"2025-01-28T14:39:49","slug":"larian-ceo-reveals-baldurs-gate-3-could-have-been-a-fallout-game-if-wotc-deal-fell-through-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/larian-ceo-reveals-baldurs-gate-3-could-have-been-a-fallout-game-if-wotc-deal-fell-through-dexerto\/","title":{"rendered":"Larian CEO reveals Baldur\u2019s Gate 3 could have been a Fallout game if WotC deal fell through &#8211; Dexerto"},"content":{"rendered":"<p>Larian CEO reveals Baldur\u2019s Gate 3 could have been a Fallout game if WotC deal fell through DexertoLarian Studios CEO Swen Vincke stated there was \u201cnot a lot\u201d to choose from outside Baldur\u2019s Gate 3 when selecting a license to shape the company\u2019s future, claiming he would have gone for the Fallout or Ultima license next of their deal with WotC fell through. Baldur\u2019s Gate 3, a passion project for Larian Studios, took six years to craft before earning the title Game of the Year in 2023. And, while they were able to secure the rights to make a Baldur\u2019s Gate game all the way back in 2017, Wizards of the Coast almost broke off the deal. In an interview with Edge Magazine\u2019s Jeremy Peel, Vincke revealed that their next project could have easily been a Fallout title if they couldn\u2019t hold on to the licensing for a Dungeons &#038; Dragons-style game. They also considered pursuing the Ultima license to build on one of gaming\u2019s most iconic MMO series with a single-player title. \u201cIt would have been Ultima, it would have been Fallout, it would have been Baldur\u2019s Gate,\u201d said Vincke. \u201cThere was not a lot to choose from.\u201d This quote referred to the potential for Larian to reach the next level. Vincke believed they could achieve this goal, but acknowledged that it would need to secure a deal with a AAA-level franchise to break their \u201cglass ceiling\u201d as a game studio. Vincke recounted how the team locked themselves in a hotel meeting room for an entire weekend to put together a design doc that\u2019d convince WotC that it was worth keeping Larian on the project. Larian\u2019s attempt to put together an intricate design doc last-minute didn\u2019t exactly work out well. \u201cWe didn\u2019t have the brainpower to deal with it, because we were trying to do [Divinity: Original Sin 2]. Wizards then sent it back with the corporate equivalent of, \u2018This is really sh*t\u2019. And then we said, \u2018We know, but we\u2019re releasing a game \u2013 don\u2019t ask us to make this now. Give us an extension.\u2019 Luckily they understood, and so we got a second chance,\u201d Vincke explained in the interview with Edge. This second chance would be where Larian knocked it out of the park, securing the license and getting started with Baldur\u2019s Gate 3. Their studio quickly grew over the course of development, ultimately bringing us what is almost universally considered 2023\u2019s Game of the Year. Not much is known about Larian\u2019s next project, except that they won\u2019t be making a DLC or follow-up to Baldur\u2019s Gate 3. Their next game will be something completely different. And with six years in between game releases, it\u2019s likely another year or two before they are comfortable sharing more about their upcoming projects.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Larian CEO reveals Baldur\u2019s Gate 3 could have been a Fallout game if WotC deal fell through DexertoLarian Studios CEO Swen Vincke stated there was \u201cnot a lot\u201d to choose from outside Baldur\u2019s Gate 3 when selecting a license to shape the company\u2019s future, claiming he would have gone for the Fallout or Ultima license [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-21081","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21081","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=21081"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21081\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=21081"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=21081"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=21081"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}