{"id":21110,"date":"2025-01-28T14:39:56","date_gmt":"2025-01-28T14:39:56","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/one-baldurs-gate-3-feature-is-so-fast-that-players-miss-it-entirely-dexerto\/"},"modified":"2025-01-28T14:39:56","modified_gmt":"2025-01-28T14:39:56","slug":"one-baldurs-gate-3-feature-is-so-fast-that-players-miss-it-entirely-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/one-baldurs-gate-3-feature-is-so-fast-that-players-miss-it-entirely-dexerto\/","title":{"rendered":"One Baldur\u2019s Gate 3 feature is so fast that players miss it entirely &#8211; Dexerto"},"content":{"rendered":"<p>One Baldur\u2019s Gate 3 feature is so fast that players miss it entirely Larian StudiosBaldur\u2019s Gate 3 players are rolling a natural one on their perception checks during their adventure, with tons missing one key feature entirely. Nothing is more ironic than players not spotting their characters\u2019 perception checks in Baldur\u2019s Gate 3, but given how fast they pop up and disappear, it can be easy for many players to miss them. Unfortunately for many, perception checks are vital during exploration. They can help you discover traps, find levers, secret rooms, or even new quests to complete \u2013 but that\u2019s all pointless if you don\u2019t spot the perception check when it comes up. Essentially, when playing Baldur\u2019s Gate 3, you\u2019ll hear the sound of a dice rolling, then the noise of a success or failure. This is likely to be the perception check. If it\u2019s a success then the discovered element will shine in a blue light, but only for a short while, meaning many miss its reveal entirely. As such, BG3 players have had enough, with many taking to the game\u2019s Reddit to share their frustrations. One user posted: \u201cI wish the Percep check \u201cillumination\u201d didn\u2019t fade so fast.\u201d Going on to explain how \u201cthe blue light around the subject of the perception check goes away in seconds, so if I don\u2019t see it right away I swing my camera around the room like a madman trying to find it.\u201d They usually have no luck, and shortly after, asked the rest of the community whether this was a widespread frustration. \u201cYes\u201d commented one player, jokingly writing: \u201cI call it \u201cwhen your character passed the perception check and you didn\u2019t\u201d While many agreed, some shared how the element could be fixed in the future, wishing that \u201cthe perception check pinged on the map too.\u201d The maps in BG3 are so extensive that it can be impossible to keep track of perceived leavers or items, so being able to see it on the map would be ideal. On top of this, another player revealed the best way to avoid any missed checks: \u201cThe alt key is your friend if you don\u2019t already use it.\u201d Essentially, the alt button (on PC) will light up anything on the map with a name, so you can easily spot levers, buttons, or hidden items. While that isn\u2019t a fix, it\u2019ll certainly help if you manage to roll a natural one on your own perception check.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One Baldur\u2019s Gate 3 feature is so fast that players miss it entirely Larian StudiosBaldur\u2019s Gate 3 players are rolling a natural one on their perception checks during their adventure, with tons missing one key feature entirely. Nothing is more ironic than players not spotting their characters\u2019 perception checks in Baldur\u2019s Gate 3, but given [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-21110","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=21110"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21110\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=21110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=21110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=21110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}