{"id":21205,"date":"2025-01-28T14:40:16","date_gmt":"2025-01-28T14:40:16","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/5-classic-maps-we-want-to-see-in-battlefield-2042-dexerto\/"},"modified":"2025-01-28T14:40:16","modified_gmt":"2025-01-28T14:40:16","slug":"5-classic-maps-we-want-to-see-in-battlefield-2042-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/5-classic-maps-we-want-to-see-in-battlefield-2042-dexerto\/","title":{"rendered":"5 classic maps we want to see in Battlefield 2042 &#8211; Dexerto"},"content":{"rendered":"<p>5 classic maps we want to see in Battlefield 2042 EAEA is bringing one of its biggest franchises to the next generation of gaming with Battlefield 2042, and there are a few classic maps that would be perfect to include in the upcoming title. We already know about multiple maps that DICE and EA are going to include in 2042 from the skyscrapers of Kaleidoscope to Orbital that will have players duking it out near a rocket launch pad. But General Manager of Ripple Effect Studios Christian Grass also revealed that they\u2019re exploring ways to bring back fan-favorite maps from older Battlefield titles into the brand new game. Here are five maps that would be perfect for a next-gen update when Battlefield 2042 drops later this year. 5. Wake Island A boring selection to some, but Wake Island has evolved with Battlefield\u2019s map development since the franchise started. With every new iteration we get (as detached from the original as it can be), it\u2019s one of those constants we can rely on to show off new mechanics or design themes that the devs are going for. Read more: Battlefield 2042 vs CoD Vanguard &#8211; If Battlefield 2042 is the leap in the franchise fans are hoping it will be, that could mean the island will have one of its wildest remasters since 2142. 4. Grand Bazaar Not many Battlefield maps are as tightly designed as Grand Bazaar, seeing as most rely on huge open-field terrain. The map delivered a new take on the classic Battlefield action, which could only get better if it got remade (again) for the upcoming title. 3. Arica Harbor Battlefield 2042 wants to take the franchise to new heights, and what better way for the devs to do so by tipping their hat to the legendary Battlefield: Bad Company 2. Arica Harbor wouldn\u2019t only be a solid, all-around map for most staple modes of the franchise, but it\u2019s just begging for a remaster since its release in 2010. 2. Laguna Presa Two Bad Company entries make the list because that game easily delivered one of the best and memorable experiences in the entire franchise. Laguna Presa\u2019s jungle terrain, along with varied landscape, delivered an immersive experience with the new weather effects in 2042 \u2013 it could actually make for a better map than when it first launched. 1. Siege of Shanghai Plenty of maps have special places in fans\u2019 hearts and the Siege of Shanghai was one of those first epic landscapes in high fidelity graphics when it came out in Battlefield 4. Not only was it a gigantic playground to explore, it delivered iconic moments depending on the mode you played and was a perfect entry point to experience what \u2018next-gen Battlefield\u2019 felt like. There\u2019s plenty of ways that the updated Frostbite engine can do with the Siege of Shanghai, and we can\u2019t wait to see it. There\u2019s plenty of maps in Battlefield\u2019s long catalog throughout the years that could use a remaster. With the devs looking to bring back some old maps, there\u2019s plenty of them to choose from.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>5 classic maps we want to see in Battlefield 2042 EAEA is bringing one of its biggest franchises to the next generation of gaming with Battlefield 2042, and there are a few classic maps that would be perfect to include in the upcoming title. We already know about multiple maps that DICE and EA are [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-21205","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21205","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=21205"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21205\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=21205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=21205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=21205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}