{"id":21290,"date":"2025-01-28T14:40:34","date_gmt":"2025-01-28T14:40:34","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/battlefield-5-update-v1-09-combined-arms-patch-notes-leaked-dexerto\/"},"modified":"2025-01-28T14:40:34","modified_gmt":"2025-01-28T14:40:34","slug":"battlefield-5-update-v1-09-combined-arms-patch-notes-leaked-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/battlefield-5-update-v1-09-combined-arms-patch-notes-leaked-dexerto\/","title":{"rendered":"Battlefield 5 Update V1.09 | Combined Arms Patch Notes Leaked &#8211; Dexerto"},"content":{"rendered":"<p>Battlefield 5 Update V1.09 | Combined Arms Patch Notes Leaked It has been revealed that Battlefield V has a new game mode coming out today, February 12, 2019. Along with this news, the most recent BF5 patch notes have been leaked early, which you can find below. BF5 Combined Arms is the latest game mode to be released by their developer DICE. This is a new co-op game mode where there are player-vs-enemy missions (PvE). This gives players a chance to play as part of a squad before jumping into the multiplayer game mode. This game mode is free DLC content. These patch notes were leaked, but according to community manager Jeff Braddock, these \u201caren\u2019t final\u201d with the next update set to go live today. Combined Arms allows you to play solo or as quads in eight PvE missions, with four different objectives across four maps. Battlefield 5 developer DICE revealed that they plan to bring \u2018Rush\u2019 back in March, which was a popular game mode in the past. The leaked patch notes contains weapon changes, NVIDIA DLSS support and map changes. \u201cNVIDIA DLSS support employs deep learning to improve performance without compromising visual fidelity.\u201d Although Apex Legends seems to be at the forefront right now, DICE aren\u2019t giving up with these BF5 reveals and updates. Check out all the Battlefield 5 patch notes below. Battlefield 5 v1.09 Patch Notes Weapon balance Shotgun Slugs \u2022 Increased two-hit kill range to 30 m (was 25 m) and increased one headshot kill range to 50 m (was 35 m) when using the Solid Slug specialization. Slugs were a bit disappointing in terms of damage over distance, so we slowed down their damage drop-off. PIAT \u2022 Reduced reload time to 2.75 s (was 2.9 s) and increased reload threshold to 0.6 (was 0.5). The PIAT\u2019s reload timer was slightly longer than the animation looked, and it was possible to skip parts of the reload time by doing a weapon swap. KE7 \u2022 Increased initial vertical recoil to 0.7 (was 0.65), decreasing to 0.52 (was 0.5) after four shots. \u2022 Increased horizontal recoil to 0.48 (was 0.45). \u2022 Changed recoil pattern. The KE7 was still slightly too controllable for its rate of fire, so we increased recoil across the board. Turner SMLE \u2022 Reduced maximum damage to 40 (was 45). M1944 \u2022 Reduced maximum damage to 40 (was 45). \u2022 Reduced range at which one head and one body shot is lethal to 30 m (was 35 m). Gewehr 1-5 \u2022 Reduced maximum damage to 36 (was 40). \u2022 Reduced range at which one head and one body shot is lethal to 10 m (was 30 m). These semi-autos had a very high chance to get a kill with only two hits on a wounded target, which seems unnecessary given their good base TTK. Additionally, the Gewehr 1-5 was extremely strong up to 30 meters whenever you landed one headshot, so we reduced this range to 10 meters. Zk-383 \u2022 Increased horizontal recoil to 0.765 (was 0.68) when using the Light Bolt Specialization. With the increased rate of fire, the Zk-383 was a bit too accurate compared to the M1928A1 considering the flexibility from being able to use the bipod. Bayonet \u2022 Removed damage reduction during bayonet charge, added a 1.3 sprint speed multiplier. This brings the behavior of bayonet charge in line with Battlefield 1. Maps and Modes \u2022 Frontlines \u2013 Fixed an issue where some maps had no constructible Fortifications. \u2022 Fjell 652 \u2013 Fixed an exploit where players could stand on the cliff face when they should have been out of the combat area. \u2022 Fjell 652 \u2013 Players can once again build all kinds of Fortifications when playing Frontlines. \u2022 Devastation \u2013 Fixed an issue where players could get stuck or fall through the ground in the library area. \u2022 Devastation \u2013 Fixed collision on multiple places to prevent players from using map exploits. \u2022 Devastation \u2013 Fixed an occluder that was sticking out. \u2022 Devastation \u2013 Fixed some collision to stop people from getting stuck. \u2022 Devastation \u2013 Added a ladder Fortification to the library. \u2022 Devastation \u2013 Moved a health station in the library to not clip with another asset. \u2022 Devastation \u2013 Added collision to allow people to easier access the second floor of the library. \u2022 Fjell 652 \u2013 Fixed a rock that was unvaultable near Flag E on Conquest. \u2022 Aerodrome \u2013 On Breakthrough, fixed an issue which resulted in players getting spawned outside of the combat area. \u2022 Panzerstorm \u2013 Fixed a floating stationary anti-air gun. \u2022 Panzerstorm \u2013 Improved the transitions between weather states. \u2022 Panzerstorm \u2013 Improved the borders on the deploy screen when playing Conquest to show neutral borders more accurately. \u2022 Panzerstorm \u2013 Fixed some floating Fortifications. \u2022 Panzerstorm \u2013 Borders on the deploy screen are now easier to see if the fog weather state is active. \u2022 Arras \u2013 Spawn Beacons placed by the church tower now properly get destroyed when the church tower gets destroyed. \u2022 Arras \u2013 The hedgerow collision has been tweaked to reduce the chance of projectiles incorrectly hitting invisible collision. \u2022 Narvik \u2013 Turrets and cannons can now be rebuilt and repaired on this map. \u2022 Hamada \u2013 Players are now able to control the free camera in spectator mode when switching between table top to free camera mode. \u2022 Rotterdam \u2013 Fixed an issue with a ladder where players were able to reach an unintended area below the water. \u2022 Rotterdam \u2013 Made it easier to climb out of the water near the B flag on Conquest. \u2022 Rotterdam \u2013 Players are no longer able to climb to the rooftop located near point D on Conquest. \u2022 Rotterdam \u2013 Fixed some issues with the combat area and its collision where previously you could drive through backdrop houses with a tank. \u2022 Rotterdam \u2013 Adjusted terrain a tiny bit to prevent players from glitching below it. \u2022 Rotterdam \u2013 Added collision to prevent people from climbing on houses around the D flag. \u2022 Practice Range \u2013 Decreased the explosion size of the skeets as they could block the view of the other skeets. \u2022 Aerodrome \u2013 Fixed a spawn point on Frontlines where players could deploy out of bounds in a tank when playing as Axis. \u2022 Aerodrome \u2013 Players will no longer jump high into the air when vaulting over bomb cart carrier after vaulting over the railing on the balcony just straight above it in the airplane hangar. \u2022 Practice range \u2013 Fixed a bug where it was not possible to switch to another weapon after using the M30 Drilling. \u2022 The Last Tiger War Story \u2013 Fixed an issue where players could end up in an infinite loading screen after the last cinematic in the story had ended. \u2022 The in-game chat has been disabled during the Final Stand game mode to hinder players from exposing the position of players. UI\/HUD\/Options\/Assignments \u2022 The Frontlines tutorial video now plays when players go into the Frontlines menu for the first time. \u2022 Under advanced search, Frontlines no longer appears as \u201cFrontlines Small\u201d and is once again able to find matching servers. \u2022 Fixed the estimated times duration to be more accurate on the multiplayer mode selection screens. \u2022 Fixed an issue where the health pouch reminder indicator could be visible while the player was in a vehicle. \u2022 Fixed an issue when users managed to complete two Tides of War nodes within the same round which caused the Tides of War widget on the pause menu to not display the next nodes. \u2022 The indicator that shows when a player needs a health pack from a Medic will no longer show if the player already is in the process of healing up. \u2022 The background now properly updates when players go in and out of the \u201cProgression\u201d screens as well as the \u201cArmory\u201d screen. \u2022 Fixed an issue where the UI sounds would not play in the vehicle customization screen. \u2022 The Social menu now shows if your friends are playing on the Practice Range. \u2022 When a squad leader with a squad tries to join a full server and ends up in the server queue, the squad will now follow the squad leader if they choose to leave the queue and join another server. \u2022 Players will no longer get a Company Coin purchase confirmation screen in the Specialization screen for upgrades that they have yet not earned. \u2022 Fixed an issue in the Armory where some offers that were sets did not appear to be sets. \u2022 Fixed an issue where the Tides of War widget on the pause menu would not show when players transitioned between rounds. \u2022 The Tides of War in-game progression notifications are now shown more consistently. \u2022 The total weapons number shown in \u201cYour Company\u201d on the replace weapon button have been removed. \u2022 Fixed a bug where the time spent in vehicles was not tracking properly when spawning into them. \u2022 Fixed an issue with the Options screen where the page would auto scroll back to the last used option when changing any slider options. \u2022 Platoon tags now show up in the Profile section. \u2022 Changing characters will no longer change the equipped cosmetic items but will stay the same as the user has selected. \u2022 Soldiers and vehicles in the frontend should no longer show until all its assets are fully loaded in on first boot. \u2022 Fixed an issue which made it difficult to see some facepaints when applied in the Armory. \u2022 Added an auto focuser to Spectator Mode\u2019s free cam and player view director modes. This can be found under the depth of field settings in the Camera tab. It can be set to either \u201cPoint\u201d or \u201cPlayer\u201d mode. In point mode, the focus distance will be automatically adjusted to keep the selected point in focus. A point can be selected by clicking anywhere with the mouse cursor, or on consoles by aiming the camera and pressing A on the Xbox One or X on the PlayStation\u00ae 4. In player mode, the focus will be kept on the player who is currently selected. Stability \u2022 Multiple crash fixes and stability improvements. PC-Specific Improvements \u2022 This update includes further optimizations to DXR ray tracing performance and introduces \u2022 NVIDIA DLSS to Battlefield V, which uses deep learning to improve game performance while maintaining visual quality. \u2022 Rotterdam \u2013 The deploy screen has been improved when using a widescreen monitor, and no longer displays any low-resolution textures or unintended backdrop buildings. \u2022 Spectator mode \u2013 added key bindings for increasing and decreasing field of view in free cam and player view director modes. Defaults are PAGE UP and PAGE DOWN. Xbox One-Specific Improvements \u2022 Fixed an issue which would previously stop Battlefield V from properly resuming from an \u201cinstant on\u201d state. PlayStation 4-Specific Improvements \u2022 Fixed an issue which would previously stop Battlefield V from properly resuming from the console \u201cstand-by\u201d state. We\u2019ll update any changes made to these patch notes today. What do you think of these new releases in Battlefield 5? Will you be playing the new game mode Combined Arms from today? Get in touch with us via @Dexerto and let us know your thoughts.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Battlefield 5 Update V1.09 | Combined Arms Patch Notes Leaked It has been revealed that Battlefield V has a new game mode coming out today, February 12, 2019. Along with this news, the most recent BF5 patch notes have been leaked early, which you can find below. BF5 Combined Arms is the latest game mode [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-21290","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21290","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=21290"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21290\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=21290"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=21290"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=21290"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}