{"id":21376,"date":"2025-01-28T14:40:52","date_gmt":"2025-01-28T14:40:52","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/battlefield-firestorm-changes-live-now-tides-of-war-chapter-3-trial-by-fire-update-2-patch-notes-dexerto\/"},"modified":"2025-01-28T14:40:52","modified_gmt":"2025-01-28T14:40:52","slug":"battlefield-firestorm-changes-live-now-tides-of-war-chapter-3-trial-by-fire-update-2-patch-notes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/battlefield-firestorm-changes-live-now-tides-of-war-chapter-3-trial-by-fire-update-2-patch-notes-dexerto\/","title":{"rendered":"Battlefield Firestorm changes live now \u2013 Tides of War Chapter 3: Trial by Fire update #2 patch notes &#8211; Dexerto"},"content":{"rendered":"<p>Battlefield Firestorm changes live now \u2013 Tides of War Chapter 3: Trial by Fire update #2 patch notes Graphics from EABattlefield V Firestorm has had its first update since it released on March 25. The changes listed fixes for an array of issues, but has the looting problem been addressed? Battlefield Firestorm update As expected, a rather sizeable Battlefield V update has been released. Various changes have been made to both Firestorm gameplay and the map. The core Battlefield V multiplayer mode has also been subject to lots of tweaks. What has the patch changed? Lots. The full patch notes for update #2 Chapter 3: Trial by Fire are listed below. The biggest changes made to Firestorm are gadget kills not counting as real kills. There will now be a separate category for this type of kill, called \u201cgadget kills\u201d. This will, of course, reduce kill totals and need to be taken into account when comparing previous kill totals from before the patch. Some Firestorm players had complained about revives not always registering, whereby you had to click the revive button multiple times before it worked. The patch notes don\u2019t make it clear whether this has been fixed or not. Additionally, re-supply points will now be available earlier into the match. Specifically, they will start before the Firestorm starts to shrink for the first time. Looting improvements? Frustratingly, the patch notes don\u2019t mention anything about looting improvements. This is perhaps the most requested change since Firestorm released and is still yet to be addressed. However, DICE Producer Jaqub Ajmal has stated that the patch do include looting improvements. While it seems a strange thing to omit from the update notes, the important thing is that some sort of improvement has been added. There are dropped loot behavior improvements in Firestorm. Once the new update is out, give it a try and let me know what you think! \u2014 Jaqub Ajmal (@JaqubAjmal) April 3, 2019 Update #2 patch notes The full patch notes for Battlefield Tides of War Chapter 3: Trial by Fire update #2 be found below. Duos mode for Firestorm has been confirmed for sometime this month. Firestorm \u2013 Gameplay fixes and changes \u2022 Fixed an issue which was causing a weapon to be misaligned when a player was in a man down state while being spectated. \u2022 V-1 and Artillery Strikes now count as \u201cgadget kills\u201d. \u2022 Pistols that have been picked up by the player now properly drop on the ground if the player dies. \u2022 Players are now able to use the Flare Gun while in water. \u2022 Increased the draw distance for grenades and melee weapons. \u2022 Grenades now collide with the cover of the pickup truck instead of going through it. \u2022 Fixed an issue where the active VOIP icon would not always show if the entire squad would be talking at the same time. \u2022 Players will no longer deploy a grenade automatically when dropping an item as a passenger. \u2022 When in a tank, the player will no longer switch to the selected tank gun while zooming on the map. \u2022 Added a red outline for the Artillery Strike on the map to make it more visible. \u2022 The health cooldown UI no longer freezes if a player drops their healing items when it is in progress. \u2022 Getting an invite from a player while looking for players enables you to join the squad. \u2022 If the user cancels and resumes the interaction with a safe, it will always reset. \u2022 When the player is watching another player being revived, the camera will remain in the same position. \u2022 The Napalm Helmet will no longer obstruct the player when aiming down sights. \u2022 Players can now jump as soon as they reach the start of the jump location. \u2022 When waiting for the other players, the squad list shows the correct Armor Plates number that the player had before death. \u2022 Players will no longer reload when opening doors. \u2022 The loot rarity icon is no longer visible through soldier bodies and vehicles. \u2022 When getting killed by another player, the text for the weapon used will show properly. \u2022 Switching weapon while dropping a weapon will no longer make the weapon being held invisible. \u2022 The Swap and Drop button callouts are updated if the player changes the keybind ingame. \u2022 Interaction detection has been improved to avoid issues with loot near Objectives and vehicles. \u2022 The interaction prompt for safes will no longer be offset when the player interacts with it repeatedly. \u2022 The interaction prompt for safes will no longer double when the player interacts with it repeatedly. \u2022 Interacting with a safe repeatedly will no longer make the progress bar disappear. \u2022 When the player is killed by an Artillery Strike, an icon is displayed in the kill feed. \u2022 The first wave of capture points now start earlier, before the zone starts to shrink for the first time. Firestorm \u2013 Map improvements and fixes \u2022 Improved the rock wall textures near Pluto (Dig Site A). \u2022 Removed a piece of terrain that was clipping through the bridge towards the farm from the lake, causing vehicles to flip if they drive over it with speed. \u2022 Fixed a floating telegraph pole that was placed east from Nannahavn. \u2022 The crates located west of Hansen Farms are no longer floating in the air. \u2022 Fixed a floating tree west of the Halvoy Dam. \u2022 Players can no longer get stuck between the gap of the barrels inside Hansen Farms. \u2022 The shed door is no longer clipping through the barrels at Minerva Docks. \u2022 Players can no longer interact with the backside of the ladder near Guderos. \u2022 Players can no longer get stuck while prone under the wooden platform next to the fishing cabin near Halvoy Dam. \u2022 Players can no longer get stuck between the wall and the railway sleeper stacks East of Minerva Docks. \u2022 Players can no longer get stuck when jumping between the metal bars at Pluto (Dig site A). \u2022 Improved rock textures near the Odenberg area. \u2022 Player can no longer get stuck between the tree and the wall north of Minerva Docks. \u2022 Players can no longer hide behind the waterfall South of Minerva Docks. \u2022 The wooden crates are no longer floating above the floor inside the shed southeast of Hansen Farms. \u2022 The wooden crate no longer blocks the player from vaulting through the window in arctic house west of Hansen Farms. \u2022 Snow effect is no longer present inside the house southeast of Hotstad as well as the house north of Minerva Docks. \u2022 Fixed an issue that was causing mild flickering around the windshields inside vehicles. \u2022 The PAK-40 AT towable located southeast of Halvdeler has been moved ten meters to make it more useful. Vehicles \u2022 Fixed a bug that enabled players to use airplanes during the match start timer period. The animation when entering and exiting vehicles is now smoother and should have less unintended sudden camera movements. \u2022 Fixed an issue that could cause a temporary black screen when reloading a stationary turret while using its zoom functionality at the same time. \u2022 Made audio improvements to audibility of other players\u2019 tanks. Weapons, Gadgets, and Specializations \u2022 Fixed the Ribeyrolles aperture sights being misaligned and using the wrong magnification. \u2022 Tweaked the Gewehr 43 reflex sight to look better. \u2022 Tweaked the Bren max recoil which was too low. \u2022 Reduced the M1897 damage drop-off start distance by 1 m for all ammo types. Our data indicated that the 1897 had a bit too much range compared to other shotguns. \u2022 Changed the way camera recoil works. When firing, weapons are allowed to go a bit more off center now. The true point of aim will follow the weapon and is not fixed to the screen center. \u2022 Changed the way SMG and assault rifle dispersion increases while firing in ADS. The second, third, and sometimes fourth shots (for low rate-of-fire weapons) are now more predictable while later shots are less predictable. Also shortened the time it takes for dispersion to decrease when no longer firing. This means short bursts are a bit more effective, while long bursts or mag dumps are a bit less effective. \u2022 Fixed an issue that would prevent shotgun damage decals to appear on vehicles. \u2022 The knife animation no longer triggers after firing the last round of a Panzerfaust. \u2022 Bullet impact sounds have been further localized and the amount by which they can attenuate non-player weapons has been reduced. \u2022 Improved audibility of single-shot weapons. \u2022 Improved audibility of late reflections for automatic weapons based on distance from listener. \u2022 Adjusted headphone mix for low frequencies to smooth out positioning. Soldier \u2022 Fixed a bug with the Medic class that would result in the weapon floating in the air while the player was running briefly after reviving another player. \u2022 The first-person animation when picking up health packs and ammo packs have been moved to take less screen space for improved visibility. Maps and Modes \u2022 Fixed an issue in the Practice Range where vehicles would not spawn when the user restarts the range. \u2022 Fixed a visual bug in the Practice Range which would cause the player\u2019s body to be invisible while driving the Kubelwagen in third person. UI\/HUD\/Options\/Assignments \u2022 Fixed an issue where the ticket counter was not visible when playing Breakthrough, Frontlines, and Airborne. \u2022 Disabled the saturation effect when regenerating health. \u2022 Fixed a hang that could occur if players looked at server info from within the social hub while being in the Your Company screen. \u2022 Fixed a bug which could prevent players from deploying, prompting the error message \u201cThe Class you have selected is violating the server rules\u201d if they had equipped a newly unlocked sight. \u2022 Fixed a bug which prevented players from speeding up the bleed out timer when being in a down state. \u2022 Improved responsiveness and accuracy of the Commo Rose and the Squad Reinforcements Rose when using a controller. \u2022 Fixed an issue that would cause equipped vanity items to get unequipped when players purchased and equipped something else. \u2022 Fixed the placement of the buy button in the Replace Weapon screen to no longer clip into the divider line. \u2022 Fixed an issue where players would purchase something with Company Coin and get a \u201cNot enough Company Coin\u201d error message even if they had enough currency. \u2022 Fixed a bug that would cause the idle kick functionality to not always work. \u2022 Improved how class characters are loaded when scrolling through them while in the hangar between matches. \u2022 Added the soldier stance icon from single-player into multiplayer. \u2022 In the grenade selection menu, the smoke grenade selection will no longer show the Frag Grenade demonstration video. Stability \u2022 Made multiple crash fixes and stability improvements. PC-Specific Improvements \u2022 Increased maximum ray count in DXR Ultra to improve reflection quality. \u2022 DLSS is now also supported in borderless mode. \u2022 Made improvements to DLSS sharpness. \u2022 Fixed an issue that caused the Customization screen to be darker than intended when having DX12 enabled. \u2022 Fixed a rendering issue that could cause graphical corruption when spamming various player actions. \u2022 Fixed a bug that would cause the game to hang if the player mashed all the keyboard and mouse buttons while in the key binding menu. The player that found this must have eaten too much pineapple pizza. \u2022 In Firestorm, opening the map and using the \u201cscroll\u201d button while inside a tank in the gunner position will no longer switch the selected tank gun as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Battlefield Firestorm changes live now \u2013 Tides of War Chapter 3: Trial by Fire update #2 patch notes Graphics from EABattlefield V Firestorm has had its first update since it released on March 25. The changes listed fixes for an array of issues, but has the looting problem been addressed? Battlefield Firestorm update As expected, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-21376","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21376","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=21376"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21376\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=21376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=21376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=21376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}