{"id":21377,"date":"2025-01-28T14:40:52","date_gmt":"2025-01-28T14:40:52","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/former-battlefield-dev-slams-battlefield-2042s-poor-design-dexerto\/"},"modified":"2025-01-28T14:40:52","modified_gmt":"2025-01-28T14:40:52","slug":"former-battlefield-dev-slams-battlefield-2042s-poor-design-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/former-battlefield-dev-slams-battlefield-2042s-poor-design-dexerto\/","title":{"rendered":"Former Battlefield dev slams Battlefield 2042\u2019s poor design &#8211; Dexerto"},"content":{"rendered":"<p>Former Battlefield dev slams Battlefield 2042\u2019s poor design EABattlefield 2042\u2019s rocky launch has been well documented, with many fans criticizing DICE\u2019s new FPS. Now, a developer who worked on past Battlefield games has hit out at the state of the game. After a disastrous launch, Battlefield 2042 has been making the headlines for all the wrong reasons as of late. Its player count has dipped to unbelievable lows, while EA admitted that sales of the shooter were \u201cdisappointing\u201d. Fans have even been demanding refunds, claiming that Battlefield 2042 is unfinished and they were misled by false advertising. Rightly or wrongly, there\u2019s no doubt that the game has received criticism from all directions. Even an ex-Battlefield developer has begun calling out its shortcomings, criticizing the fundamental design decisions behind the game. Former Battlefield dev calls out Battlefield 2042 David Goldfarb worked as a Lead Writer and Lead Designer at DICE in the early 2010s and had a hand in the development of both Battlefield Bad Company 2 and Battlefield 3. In a Twitter thread from February 8, he noted that he had seen his first glimpse of Battlefield 2042\u2019s problems in a video, saying: \u201cBoy I have some questions about that product.\u201d He went on to scrutinize some of the choices made before Battlefield 2042 launched. \u201cReally trying to understand why some of these design calls were made. Why are there no smaller infantry maps? Why are whole maps shipping without any detail art?\u201d In a follow-up tweet, he asked how so many faults were able to slip through into the final product. \u201cWas no one in control of quality over there? Who thought this experience honored the BF sandbox experience and took it forward? I\u2019m astonished that there were this many missteps even knowing the obstacles from higher up.\u201d Was no one in control of quality over there? Who thought this experience honored the BF sandbox experience and took it forward? I\u2019m astonished that there were this many missteps even knowing the obstacles from higher up. \u2014 David Goldfarb (@locust9) February 8, 2022 In the replies, although Goldfarb admitted he was \u201cstruggling to see a coherent design concept and direction,\u201d he did stand up against accusations that the developers weren\u2019t committed to making a great game. He said: \u201cI wouldn\u2019t fault the devs\u2026 no one sits down to make a game without passion.\u201d Read More: When is Battlefield 2042 Season 1? Delayed, release date, new specialists, new locations, more &#8211; Two days after the initial post, the former employee returned to the thread to offer some thoughts on where the franchise should go next. He urged DICE to set the next Battlefield game even further in the future, and \u201creclaim their mantle of combined arms badassery that they built their legacy on.\u201d While DICE and EA will no doubt have some idea on where the series will go next, the top priority right now is to fix Battlefield 2042. But hopefully, the criticisms from David Goldfarb as well as the community will be taken on board going forward.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Former Battlefield dev slams Battlefield 2042\u2019s poor design EABattlefield 2042\u2019s rocky launch has been well documented, with many fans criticizing DICE\u2019s new FPS. Now, a developer who worked on past Battlefield games has hit out at the state of the game. After a disastrous launch, Battlefield 2042 has been making the headlines for all the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-21377","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21377","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=21377"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/21377\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=21377"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=21377"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=21377"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}