{"id":22166,"date":"2025-01-28T14:43:36","date_gmt":"2025-01-28T14:43:36","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/5-cod-maps-we-want-in-mw4-that-have-never-been-remastered-dexerto\/"},"modified":"2025-01-28T14:43:36","modified_gmt":"2025-01-28T14:43:36","slug":"5-cod-maps-we-want-in-mw4-that-have-never-been-remastered-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/5-cod-maps-we-want-in-mw4-that-have-never-been-remastered-dexerto\/","title":{"rendered":"5 CoD maps we want in MW4 that have never been remastered &#8211; Dexerto"},"content":{"rendered":"<p>5 CoD maps we want in MW4 that have never been remastered ActivisionAs Call of Duty fans count down the days until the release of the next Modern Warfare game, here are five maps from the series that have yet to be remade or remastered. CoD players across the world are eagerly waiting for the announcement of the next title in the franchise \u2013 with MW4 being the game many expect, ultimately continuing the Modern Warfare series. As with the release of any Call of Duty game, focus immediately switches to the multiplayer aspect of the game \u2013 with speculation growing about weapons, locations, and new killstreaks that we may or may not seen in the game. No one quite knows what to expect from the upcoming game but we\u2019ve got five suggestions for maps that have yet to reappear in the Modern Warfare series that could be used in MW4. Bloc One of the most popular maps from Modern Warfare, Bloc, has not yet had the pleasure of a remake or remaster. Set just outside Pripyat, Ukraine, the map offered great sightlines for snipers who took on cross-map battles \u2013 but had to be wary of flanks. Inside the main block buildings, there was plenty of opportunities for close-quarters gunfights \u2013 especially if you didn\u2019t check your corners when using one of the blasted wall openings to enter. While it completely fit the original Modern Warfare game, it also wouldn\u2019t be out of place in a newer game, it would just need a lick of paint. Village Checking corners may have been vital on Bloc, but you needed eyes in the back of your head to be successful on Village. The large-sized map, set in an African village, had a ton of different aspects to it \u2013 including a number of buildings inside the middle of the village, an inside Waterfall area and plenty of long sightlines for players who didn\u2019t want to jump into the close-quarters action. It might not make a return in Modern Warfare 4, but we\u2019d love to see it reappear somewhere because Kill Confirmed games on the map could be the stuff of legends. Afghan As one of the biggest love it or hate it maps in Call of Duty, Derail\u2019s ice-cold chill could be a viable alternative to Afghan\u2019s desert heat. While the two maps played off each other in Modern Warfare 2, they operated pretty differently \u2013 especially seeing as more fans took to Afghan. Afghan had a number of key areas that you needed to control if you were going to be successful, including vital choke points that denied flanks and the open cliff position that allowed a sniper to see almost everything. It completely fit Modern Warfare 2, and as a fan favorite, it would be hard to say no to seeing it in Modern Warfare 4. Afghan was (sort of) remastered in Infinite Warfare, but it wasn\u2019t a true remaster, taking it well into the future and of course featuring \u2018jetpack\u2019 movement. Hardhat Hardhat was a staple of Modern Warfare 3 despite the fury that could be caused if you lost a care package due to the cranes and buildings that towered above you. Similarly to Derail, you either loved or hated Hardhat \u2013 but you probably hated it if you couldn\u2019t escape the tunnels without being chopped up by an opposing player or had your Tactical Insertion camped on when tried to respawn back into a favorite position. Taking a fight up the ramp on the left side of the map was extremely difficult but there was a sense of achievement in doing so if you came out victorious. For reasons like that, we\u2019d love to see it in Modern Warfare 4. Rust Finally, Rust. Bringing back Rust would bring a whole new dimension to the classic \u2018One v One me on Rust\u2019 shout. There\u2019s a whole new line of CoD players that have yet to have their confidence slapped down by a loss to a friend who never seems to miss with their Intervention. Read More:Top 20 highest earning Call of Duty pros &#8211; It\u2019s a map that should be welcomed back with open arms by older players \u2013 especially those who still remember the spawns and grenade spots. Like Afghan, a map inspired by Rust was in Infinite Warfare, but it was heavily modified with more cover and featured jetpacks. We are still yet to see a true boots-on-the-ground remake of this iconic map. So, there you have it, they are the five maps we would bring back in Modern Warfare 4 if given the chance.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>5 CoD maps we want in MW4 that have never been remastered ActivisionAs Call of Duty fans count down the days until the release of the next Modern Warfare game, here are five maps from the series that have yet to be remade or remastered. CoD players across the world are eagerly waiting for the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-22166","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/22166","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=22166"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/22166\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=22166"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=22166"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=22166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}