{"id":22256,"date":"2025-01-28T14:43:54","date_gmt":"2025-01-28T14:43:54","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/absurd-cod-vanguard-clip-makes-players-demand-fix-for-wack-spawn-system-dexerto\/"},"modified":"2025-01-28T14:43:54","modified_gmt":"2025-01-28T14:43:54","slug":"absurd-cod-vanguard-clip-makes-players-demand-fix-for-wack-spawn-system-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/absurd-cod-vanguard-clip-makes-players-demand-fix-for-wack-spawn-system-dexerto\/","title":{"rendered":"Absurd CoD Vanguard clip makes players demand fix for \u201cwack\u201d spawn system &#8211; Dexerto"},"content":{"rendered":"<p>Absurd CoD Vanguard clip makes players demand fix for \u201cwack\u201d spawn system ActivisionAn absurd Call of Duty: Vanguard clip has players demanding a fix for the spawn system as enemies just keep appearing in front of them. Since the beta, players have constantly been pointing out that the squad spawning in CoD Vanguard should be removed as it makes no sense. With 20 different maps in the game, it can be a bit challenging to perfect it on every single one but the system isn\u2019t working across multiple maps. While Sledgehammer Games has made changes on certain maps and adjusted those accordingly there are still tons of issues and players are demanding a change. We&#8217;ve released a patch for #Vanguard! \u2013 Tweaked spawn logic on a few maps \u2013 Increased range threshold for Sniper Point Blank Kills, also renamed this challenge &#8220;&#8221;Close Range&#8221;&#8221; \u2013 Fixed a bug preventing Reticle Unlock Progression \u2013 Fixed a bug that would lock the FOV slider\u2014 Sledgehammer Games (@SHGames) November 11, 2021 Call of Duty: Vanguard players want change to spawns Despite an update on November 11 that supposedly fixed spawn issues, players are still furious with the way spawns work on nearly every map. A Reddit post by \u2018AreJayPKC\u2019 displays just how awful spawns can be on certain maps in a hectic clip. In the clip, you see the player on the map Demyansk. They pushed toward the back of the map when suddenly tons of enemies spawn right on top of one another. When looking at the minimap you can see that the player has some teammates around so realistically those spawns should have been blocked. One Redditor said, \u201cThese spawns are some of the worst I\u2019ve ever seen. If you don\u2019t laugh you\u2019ll cry.\u201d While another added, \u201cThe spawns in this game are WACK!\u201d Some people think that Combat Pacing could have a huge effect on spawns as some maps are not designed to hold over 20 players. However, many are pointing the finger toward squad spawning which allows players to spawn near a teammate. While the game is still fairly new, SHG has sent out a couple of patches but none have been centered around the Vanguard spawn system. Players will have to wait and see if the devs decide to make a massive change.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Absurd CoD Vanguard clip makes players demand fix for \u201cwack\u201d spawn system ActivisionAn absurd Call of Duty: Vanguard clip has players demanding a fix for the spawn system as enemies just keep appearing in front of them. Since the beta, players have constantly been pointing out that the squad spawning in CoD Vanguard should be [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-22256","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/22256","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=22256"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/22256\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=22256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=22256"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=22256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}