{"id":22303,"date":"2025-01-28T14:44:04","date_gmt":"2025-01-28T14:44:04","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/aches-scump-hit-out-at-major-modern-warfare-mechanic-dexerto\/"},"modified":"2025-01-28T14:44:04","modified_gmt":"2025-01-28T14:44:04","slug":"aches-scump-hit-out-at-major-modern-warfare-mechanic-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/aches-scump-hit-out-at-major-modern-warfare-mechanic-dexerto\/","title":{"rendered":"ACHES &#038; Scump hit out at major Modern Warfare mechanic &#8211; Dexerto"},"content":{"rendered":"<p>ACHES &#038; Scump hit out at major Modern Warfare mechanic MLG\/ActivsionCall of Duty: Modern Warfare\u2019s slide mechanic has come under scrutiny from a host of the game\u2019s biggest pros, with many arguing it needs adjusting going forwards. While older Call of Duty titles were fairly varied in the movement mechanics they allowed players to utilize, the FPS\u2019 last few installments have all used a slide mechanic. This is in contrast to some older titles, that included dolphin dives and jet-packs. These slide mechanics have become a key part of any professional\u2019s in-game movement, allowing players to move around maps faster while attempting to evade enemy fire. However, \u2018slide-canceling\u2019 has also surfaced as a more controversial movement exploit. Slide-cancelling sees players able to stop their slide mechanic in order to draw their weapon, with no delays to ADS speed. This enables players to return fire while being incredibly mobile and hard to hit, in a way many feel is too strong. On May 8, Dallas Empire tweeted a clip of SMG star Shotzzy tearing into enemies with his MP5. However, CoD veteran Patrick \u2018ACHES\u2019 Price responded to the clip, highlighting how many times the young player utilized the game\u2019s slide-canceling mechanic. Watch: The Upset That Created One of CoD\u2019s Greatest Dynasties \u201cObviously Shotzzy is a top 3 player in the game right now,\u201d he said. \u201cBut like\u202610+ slides in 20 seconds, sliding\/slide cancelling into every gunfight. Is COD ever gonna go back to normal? 2 years of this now. I can\u2019t be the only one who thinks this isn\u2019t fun. (Tweet is about COD, not him).\u201d Obviously Shottzy is a top 3 player in the game right now but like\u202610+ slides in 20 seconds, sliding\/slide cancelling into every gunfight. Is COD ever gonna go back to normal? 2 years of this now. I can\u2019t be the only one who thinks this isn\u2019t fun. (Tweet is about COD, not him) https:\/\/t.co\/bYhUGoNsGI \u2014 LA \u2013 PATTYP (@ACHES) May 8, 2020 While ACHES started the discussion, a host of CoD\u2019s biggest names weighed in, including Seth \u2018Scump\u2019 Abner. The Chicago Huntsmen star, who also plays with a MP5, commented that \u201cthe mechanic stinks\u201d. Along similar lines, Minnesota\u2019s Justin \u2018SiLLY\u2019 Fargo suggested that a return to a \u2018dolphin dive\u2019 mechanic would stop the issues. something like the dolphin dive gives you a little boost in distance traveled+ no way to abuse the mechanic. win win \u2014 R\u00d8KKR Justin Fargo-P (@silly702) May 8, 2020 New York\u2019s Lamar \u2018Accuracy\u2019 Abedi also provided his thoughts: \u201cIf they made it to where you couldn\u2019t cancel mid animation I think it would fix a lot of the issues with the mechanic\u201d. ACHES agreed, suggesting such an adjustment would be similar to the system featured in CoD Ghosts, which was also an Infinity Ward game. \u201cMovement needs to be made for MOVEMENT,\u201d he said. \u201cNot for abusing how you take gunfights\u201d. Well yeah that would be the ghost slide. Aka just another dolphin dive. Movement needs to be made for MOVEMENT. Not for abusing how you take gunfights \u2014 LA \u2013 PATTYP (@ACHES) May 8, 2020 We have, in the past, seen Infinity Ward respond to movement issues within competitive Call of Duty. Back in Infinite Warfare, they implemented a nerf for \u201csnaking\u201d, the act of prone-ing and standing behind an object very quickly. Whether a similar change is on its way for Modern Warfare\u2019s slide-cancelling is still unclear, but we\u2019ll be the first to update you on any changes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>ACHES &#038; Scump hit out at major Modern Warfare mechanic MLG\/ActivsionCall of Duty: Modern Warfare\u2019s slide mechanic has come under scrutiny from a host of the game\u2019s biggest pros, with many arguing it needs adjusting going forwards. While older Call of Duty titles were fairly varied in the movement mechanics they allowed players to utilize, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-22303","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/22303","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=22303"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/22303\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=22303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=22303"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=22303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}