{"id":22504,"date":"2025-01-28T14:45:05","date_gmt":"2025-01-28T14:45:05","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/all-warzone-2-bug-fixes-in-season-1-reloaded-update-dexerto\/"},"modified":"2025-01-28T14:45:05","modified_gmt":"2025-01-28T14:45:05","slug":"all-warzone-2-bug-fixes-in-season-1-reloaded-update-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/all-warzone-2-bug-fixes-in-season-1-reloaded-update-dexerto\/","title":{"rendered":"All Warzone 2 bug fixes in Season 1 Reloaded update &#8211; Dexerto"},"content":{"rendered":"<p>All Warzone 2 bug fixes in Season 1 Reloaded update ActivisonWarzone 2\u2019s Season 1 Reloaded has introduced a huge number of bug fixes that aid the game\u2019s stability and improve the overall gameplay experience. Season 1 Reloaded has arrived in Warzone 2 and the update has introduced a huge amount of weapon changes and content to the game. While the community is always focused on gun balancing and overall meta following a patch, it\u2019s often the bug fixes that get overlooked. However, with Warzone 2 still in its early stages, players are running into countless glitches and stability problems during their gameplay sessions. Well, luckily Season 1 Reloaded has brought a massive amount of bug fixes to Warzone 2\u2019s battle royale and DMZ mode, so let\u2019s check what has been solved. Season 1 Reloaded bug fixes for Warzone 2 Season 1 Reloaded has implemented a long list of bug fixes which hopefully eradicate a lot of the issues players were facing before the patch. You can check out the full list below: Fixed various issues that prevented Player nameplates from appearing while spectating. &#8211; Fixed collision issues with various elements across Al Mazrah allowing Players to exploit\/peek\/shoot through them. &#8211; Fixed an issue that prevented Players from hearing Bomb Drone audio (beeps) at intended distances. &#8211; Fixed an issue that caused the Enemy Marking Your Squad progress bar to not fill correctly when being interrogated. &#8211; Fixed an issue that caused black, widescreen bars to appear at the top and bottom of the screen. &#8211; Fixed an issue that caused Players and AI combatants to not render properly during a match. &#8211; Fixed an issue that prevented Players from editing Custom Loadouts while in the Firing Range. &#8211; Fixed an issue that prevented Players from pinging a Loadout Drop. &#8211; Fixed an issue that caused Players to Redeploy further from their team than intended when a Jailbreak became active. &#8211; Fixed an issue that caused Weapons to function incorrectly when dropped and picked up on the Train. &#8211; Fixed an issue that caused the Daily Challenges to overlap the Squad window. &#8211; Fixed an issue that prevented Players from interacting with Loot Cache while crouched or proned. &#8211; Fixed an issue that caused the Circle Closing countdown audio to not play after opening the Tac Map. &#8211; Fixed an issue that caused a Black Site Person of Interest to follow Players further from the Black Site than intended. &#8211; Fixed an issue that caused Bounty Contract UI to remain on screen after a Player was assimilated. &#8211; Fixed an issue that caused the Resupply Perk UI not displaying its progress bars correctly. &#8211; Fixed an issue that caused placeholder text to appear instead of Player IDs. &#8211; Fixed an issue that allowed Players to operate most vehicles while leaning out of the window. &#8211; Fixed issues with textures on various destroyed vehicles. &#8211; Fixed an issue that allowed Players to use a Finishing Move on their own teammate after a Gulag win. &#8211; Fixed an issue that caused the screen to flash if a Player attempted to return to the main menu during the victory phase at the end of a match. &#8211; Fixed an issue that caused the game client to freeze or remove Players from the match when interacting with Buy Stations. &#8211; Fixed an issue that prevented the defuse option from consistently appearing while interacting with Bombs in Strongholds. &#8211; Fixed an issue that prevented eliminations from appearing in the Kill Feed. &#8211; Fixed an issue that prevented Kill Feed notifications when friendly Players were downed. &#8211; Fixed an issue that prevented Players using keyboard and mouse input from pinging elements on the Tac Map. &#8211; Fixed an issue that prompted Players to install Single Player Campaign content while attempting to queue for Modes in the Battle Royale Playlist. &#8211; Fixed an issue that caused incorrect match placement to appear on screen after a Players Squad is eliminated. &#8211; Fixed an issue that caused Players to skip the downed state despite having a Revive Pistol. &#8211; Fixed an issue that prevented Players from interacting with end of match options including Spectate, Play Again With Squad, Play Again, and Leave Game. &#8211; Fixed an issue that resulted in Contract failure when eliminating the Black Site Person of Interest with a Vehicle, Killstreak, or Bomb Drone. &#8211; Fixed an issue that caused Weapon selections to default back to an M4 or P890 while editing Custom Loadouts. &#8211; Fixed an issue that caused the game client to crash while navigating Warzone 2.0 Playlist options. &#8211; Fixed an issue that caused a performance drop when attempting to navigate the Social menu during a live match. &#8211; Fixed an issue that caused placeholder images to appear in the Vehicle Customization menu. &#8211; Fixed an issue that caused the engine audio of certain Vehicles to disappear while being driven. &#8211; Fixed an issue that caused the screen to flicker during live matches. &#8211; Fixed an issue that allowed Players to max out Cash while interacting with ground loot. &#8211; Fixed an issue that caused Tactical Equipment to not render properly when using the \u201cStrzyga\u201d Gromsko Operator skin. &#8211; Fixed an issue that allowed Players to avoid drowning by holding a Revive Pistol in hand. &#8211; Fixed an issue that allowed a Player to loot multiple Loadouts after completing a Stronghold contract. &#8211; Fixed an issue that prevented ATVs from taking fall damage. &#8211; Fixed an issue that caused Loadout Drops to provide equipment that did not match the intended Custom Loadout selection. &#8211; Fixed various issues that caused performance drops and environmental artifacting while spectating a Squad member. &#8211; Fixed an issue that caused performance drops when a Player was eliminated in smoke from a Smoke Grenade. &#8211; Fixed an issue that caused Contract Phones to not render properly in close proximity. &#8211; Fixed an issue that prevented Players from picking up the Contract Phones on some surfaces. &#8211; Fixed an issue that caused visual corruption while using the VLK x4.0 Scope. &#8211; Fixed an issue that prevented a Squad\u2019s total cash from updating correctly after Assimilating a Player. &#8211; Fixed an issue that caused the HUD to disappear when a Player was eliminated while holding a Precision Airstrike Killstreak. &#8211; Fixed various visual issues with elements across Al Mazrah. &#8211; Fixed an issue that prevented Players from picking up awarded Stronghold Keys from loot piles upon completing a Stronghold. &#8211; Fixed an issue that caused the Infil plane to spawn in the middle of the field and causing Players to receive the Out of Bounds warning while deploying. &#8211; Fixed an issue that caused certain items to float in the air after being placed on a vehicle prior to it moving. &#8211; Fixed an issue that prevented Battle Royale victories from counting towards Mastery Challenge progress. &#8211; Fixed an issue that caused active Players to be incorrectly removed from the match due to inactivity. &#8211; Fixed an issue that allowed Players to use melee attacks while swapping seats in a vehicle. &#8211; Fixed an issue that caused Champion\u2019s Quest HUD elements to disappear during the mission. &#8211; Fixed a visual issue with parachutes while using the Akimbo Grip attachments. &#8211; Fixed an issue that caused the incorrect information to appear on the distance indicator on the left side of the screen when using a Spotter Scope. &#8211; Fixed an issue that prevented spectators from switching between Player View and Helmet Cam while viewing a Player parachuting. &#8211; Fixed an issue that caused Safecracker Contract loot to clip into the area around an opened safe. &#8211; Fixed an issue that caused the Jailer to stand still and not engage Players after appearing in the Gulag. &#8211; Fixed an issue that caused Players to see Loadout Drop icons while in the Gulag. &#8211; Fixed an issue that caused a pinged Stronghold to not appear on the minimap. &#8211; Fixed an issue that caused a Player\u2019s arm to be stuck in the air after hanging on a ledge and jumping off. &#8211; Fixed an issue that caused the Player XP summary to overlap with match placement text after being eliminated. &#8211; Fixed an issue that caused Supply Boxes to drop the same loot after a Restock Event. &#8211; Fixed an issue that caused a safe from a Safecracker Contract to spawn inside an inactive Stronghold. &#8211; Fixed an issue that allowed Players to enter vehicles while uploading data during Intel Contracts. &#8211; Fixed an issue that caused the Champion\u2019s Quest bomb objective to spawn underground. &#8211; Fixed an issue that caused Loot Card icons to overlap. &#8211; Fixed an issue that allowed the turret on the back of the Armored Patrol Boat to damage the boat. &#8211; Fixed an issue with missing descriptions for items in the Buy Station. &#8211; DMZ specific bug fixes Fixed an issue that caused match disconnect messages to appear in the Kill Feed. &#8211; Fixed an issue that allowed eliminations and loot caches in DMZ to count towards Battle Royale Mastery Challenges. &#8211; Fixed an issue that caused some Blueprints to not be usable in DMZ. &#8211; Fixed an issue that caused Lethal and Tactical Equipment to not count towards Faction Missions when extracting. &#8211; Fixed an issue where some \u201cuse\u201d prompts did not work correctly for some faction missions. &#8211; Fixed an issue that caused the \u201cHunt Squad\u201d contract to reward cash when the target squad exfils. &#8211; Fixed an issue that caused the sensitive documents in the \u201c\u2019Caved In\u201d mission to not be usable. &#8211; Fixed an issue that caused caches in the Secure Nuclear Material contract to sometimes spawned in locked areas. &#8211; Fixed an issue that caused destroyed Reinforcement Helicopters to not track reliably in Faction Missions. &#8211; Fixed an issue that caused the Weapons Research mission to not track properly. &#8211; Fixed an issue where players were unable to view tier 3 missions for Legion or White Lotus and tier 4 missions for Black Mous. &#8211; Fixed an issue that caused killstreak elimination missions to track progress when using any killstreak in any game mode. &#8211; Fixed an issue that caused some missions progress to reset when deselected and reselected. &#8211; Fixed an issue that caused charges from the Destroy Supplies contract not doing damage. &#8211; Fixed an issue that prevented players from being able to destroy some contraband weapons properly. &#8211; Fixed an issue that resulted in some key\/intel note pickups randomly going missing after a few minutes of gameplay. &#8211; So, there you have it, those are all the bug fixes that were added with Season 1 Reloaded patch. Now you\u2019re caught up on the details of the update, check out our best weapons tier list to ensure you\u2019re dominating your opponents in Warzone 2.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>All Warzone 2 bug fixes in Season 1 Reloaded update ActivisonWarzone 2\u2019s Season 1 Reloaded has introduced a huge number of bug fixes that aid the game\u2019s stability and improve the overall gameplay experience. Season 1 Reloaded has arrived in Warzone 2 and the update has introduced a huge amount of weapon changes and content [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-22504","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/22504","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=22504"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/22504\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=22504"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=22504"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=22504"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}