{"id":22560,"date":"2025-01-28T14:45:24","date_gmt":"2025-01-28T14:45:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/all-weapon-buffs-nerfs-in-warzone-season-5-update-dexerto\/"},"modified":"2025-01-28T14:45:24","modified_gmt":"2025-01-28T14:45:24","slug":"all-weapon-buffs-nerfs-in-warzone-season-5-update-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/all-weapon-buffs-nerfs-in-warzone-season-5-update-dexerto\/","title":{"rendered":"All weapon buffs &#038; nerfs in Warzone Season 5 update &#8211; Dexerto"},"content":{"rendered":"<p>All weapon buffs &#038; nerfs in Warzone Season 5 update ActivisionSeason 5 addresses Warzone\u2019s long-range meta, improves previously forgotten classes, and reworks weapons scopes. Season 4 Reloaded weapon buffs and nerfs targeted assault rifles and their growing long-range dominance. Raven said, \u201cThe current health of the Long-Range Assault Rifle category is not where we\u2019d like it to be; as it stands, the best performing builds are ones that result in the least amount of recoil.\u201d Warzone Season 5 accomplishes the same goal but from a different angle. Raven Software added sniper glints to the SVT-40 PU Scope 3-6x and the 1013 Variable 4-8x. A sniper glint reveals a player\u2019s location after shooting a weapon, so now players can quickly locate players abusing ARs from unrealistic ranges. Last Stand also buffs marksman rifles. Vanguard marksman rifles now use assault rifle ammunition instead of sniper rifle. AR ammo is easier to find, making marksman rifles more viable. Let\u2019s see what else Season 5 has to offer for weapon balancing. In Raven Software\u2019s Season 5 blog, the developers spoke about their reasoning behind adding sniper glints to assault rifles. \u201cThis will have a significant impact on the long-range playstyle, enabling wider options and not total domination from Vanguard Assault rifles,\u201d Raven said. Season 4 Reloaded brought sniper rifles back into Warzone\u2019s meta, and Season 5 builds upon those improvements. The developers further decreased flinch for heavy sniper rifles and light sniper rifles. Raven said, \u201cwe expect this category of Weapons to be in a solid position going forward.\u201d The KGM40, Armaguerra, and Marco 5 were hit hard by nerfs, while The Vargo-S, M1928, and M1 Garand benefited from substantial buffs. Here is the complete list of Season 5 weapon buffs and nerfs. All Warzone Season 5 buffs and nerfs in Reloaded update \u00bb Assault Rifles \u00ab AS44 (VG) Max Damage decreased to 22, down from 24 &#8211; Kovalevskaya 615mm Damage Range Increased to 30%, up from 20% &#8211; Vertical Recoil Control increased to 15%, up from 12% &#8211; &#8211; ZAC 12B CustomInitial Firing Recoil increased to 14%, up from 10% &#8211; Movement Speed penalty decreased to -3%, up from -4% &#8211; &#8211; The unquestioned strength of the AS44 (VG) was encroaching on the sub-machine gun class and less its Assault Rifle brethren. We\u2019re making a modification to the close-range damage profile and compensating with more recoil control, enabling the Weapon to perform as a more reliable Sniper-Support. Assault Rifle Charlie (VG) 8mm Klauser 40 Round MagsMagazine Capacity increased to 50, up from 40 &#8211; &#8211; Cooper Carbine (VG) Compressed RoundsRecoil Control penalty increased to -4.5%, down from -3.5% &#8211; &#8211; 22\u2033 Cooper CustomHorizontal Recoil Control decreased to 35%, down from 50% &#8211; &#8211; KG M40 (VG) Min Damage decreased to 23, down from 25 &#8211; Sprint to Fire Time increased to 1.02, up from 1.0 &#8211; Reisdorf 720mm ShroudedMuzzle Velocity decreased to 38%, down from 45% &#8211; Vertical Recoil Control decreased to 24%, down from 30% &#8211; Horizontal Recoil Control decreased to 17%, down from 20% &#8211; &#8211; 6.5mm Sakura 40 Round MagsMuzzle Velocity penalty increased to -15%, down from -10% &#8211; Vertical Recoil Control decreased to 12%, down from 14% &#8211; Horizontal Recoil Control decreased to 16%, down from 20% &#8211; &#8211; 8mm Klauser 60 Round DrumsMovement Speed Scaler decreased to 0.98, down from 0.985 &#8211; ADS Time Penalty increased to -5%, up from -2.5% &#8211; &#8211; VDD 22G PaddedRecoil Control decreased to 12.5%, down from 14% &#8211; &#8211; The KG M40 (VG) continued to climb after the last round of adjustments, so we\u2019re making a further reduction of its long-range damage profile combined with some reasonable accuracy adjustments. The result is a Weapon that should exist firmly in the camp of \u201cNewcomer friendly\u201d but other Weapons will be preferable for higher skilled Players. Grau 5.56 (MW) Max Damage Increased to 29, up from 28 &#8211; Max Damage Range increased to 1240, up from 1200 &#8211; Neck Damage multiplier increased to 1.15, up from 1.01 &#8211; Groza (BOCW) Min Damage increased to 24, up from 23 &#8211; Vargo 52 (BOCW) ADS Transition In Time decreased to 280ms, down from 300ms &#8211; ADS Transition Out Time decreased to 280ms, down from 300ms &#8211; Spetsnaz 60 Rnd ADS Time Penalty Decreased to -10%, down from -15% &#8211; &#8211; Vargo-S (VG) Min Damage increased to 22, up from 20 &#8211; Neck Damage Multiplier increased to 1.5, up from 1.3 &#8211; Mirzoyan 414mm CustomDamage Range Penalty removed &#8211; Sprint to Fire penalty decreased to 1.1, up from 1.15 &#8211; &#8211; Nazaryan 336mm AGRecoil Control Penalty decreased to -40%, up from -45% &#8211; Sprint to Fire penalty removed &#8211; &#8211; Gabrielyan LW 298mm Vertical Recoil Control Penalty decreased to -60%, up from -80% &#8211; &#8211; 6.5mm Sakura 45 Round DrumsMagazine Capacity increased to 50, up from 45 &#8211; &#8211; 8mm Mauser 30 Round MagsMagazine Capacity increased to 40, up from 30 &#8211; &#8211; .30-06 38 Round MagsRate of Fire increased by 50% &#8211; &#8211; Mirzoyan Custom SK2 Movement speed penalty decreased to -2%, up from -4% &#8211; &#8211; Season Four Reloaded\u2019s newcomer struggled to find a firm identity in the long-range AR class. We\u2019re making some all-round modifications to smoothen out the experience, while compensating for the slightly below average Torso damage profile with the most generous \u201cCritical Box\u201d of the Vanguard Assault Rifles, with the Neck now matching the Headshot multiplier. Assault Rifle Alpha (VG) VDD 760mm 05BHorizontal Recoil Decreased to 20%, down from 30% &#8211; Muzzle Velocity decreased to 40%, down from 45% &#8211; &#8211; 8mm Kurz 60 Round DrumsADS Time Scaler penalty decreased to -10%, up from -7% &#8211; &#8211; \u00bb Light Machine Guns \u00ab UGM-8 (VG) Sustained Recoil Slightly Adjusted &#8211; Type 11 (VG) Sakura 487mm ShroudedRate of Fire Penalty decreased to -11.5% down from -15% &#8211; Horizontal Recoil Control increased to 32%, up from 30% &#8211; &#8211; 5.6mm 45 Round MagsMuzzle Velocity Penalty removed &#8211; &#8211; \u00bb Marksman Rifles \u00ab Vanguard Marksman Rifles have been held back by their restriction of using Sniper Ammunition. In Season Five we\u2019re making large changes to these Weapons to now use Assault Rifle Ammunition instead, along with rebalancing the handling and damage potential of each Weapon in the class. Flinch Decreased on Marksman Rifles by 33% &#8211; Vanguard Marksman Rifles now use Assault Rifle Ammunition. &#8211; SVT-40 (VG) Time to ADS decreased to 400ms, down from 450ms &#8211; ZAC 730mm Precision BarrelADS Time penalty increased to \u2013 8%, down from -7% &#8211; &#8211; .303 British 15 Round MagDamage Penalty increased to -10%, down from -7% &#8211; ADS Time decreased to 2%, down from 4% &#8211; Recoil Control now 5%, down from 32% &#8211; &#8211; 6.5 Sakura 20 Round MagDamage Penalty increased to -17%, up from -11% &#8211; Rate of Fire Bonus decreased to 30%, down from 50% &#8211; ADS Time decreased to 1%, down from 2% &#8211; Recoil control now 10%, down from 45% &#8211; &#8211; M1 Garand (VG) Muzzle Velocity increased by 13.4% &#8211; .303 British 12 Round ClipsMagazine Capacity Increased to 16 rounds, up from 12 &#8211; Recoil Control decreased to 5%, down from 25% &#8211; &#8211; 6.5 Sakura 20 Round DrumMagazine Capacity Increased to 40 rounds, up from 20 &#8211; Rate of Fire Bonus decreased to 25%, down from 43% &#8211; Movement Speed decreased to -4% down from 2% &#8211; Recoil control decreased to 20%, down from 31% &#8211; &#8211; .30-06 16 Round MagMagazine Capacity Increased to 30 rounds, up from 16 &#8211; &#8211; .30-06 20 Round DrumMagazine Capacity Increased to 40 rounds, up from 20 &#8211; Movement Speed penalty increased to -4%, up from -2% &#8211; &#8211; G-43 (VG) Max Damage increased to 35, up from 34 &#8211; Min Damage increased to 31, up from 28 &#8211; ZP 770mm Precision BarrelADS Time penalty decreased to -2%, up from -6% &#8211; &#8211; Fitzherbert 500mm RapidRecoil Recovery now increased by 10% &#8211; &#8211; Wyvern 570mm Full-Auto BarrelVertical Recoil increased to 20%, up from 2% &#8211; Horizontal recoil penalty decreased to -10%, up from -40% &#8211; &#8211; 8mm Klauser 20 Round MagMagazine Capacity Increased to 40 rounds, up from 20 &#8211; ADS Time penalty decreased to -2%, down from 4% &#8211; &#8211; M1916 (VG) Time to ADS decreased to 310ms, down from 340ms &#8211; ZP Custom BarrelRecoil Recovery now increased by 10% &#8211; &#8211; 6.5mm Sakura 20 Round MagRate of Fire Bonus decreased to 5%, down from 20% &#8211; &#8211; Crossbow (MW) Lower Torso Damage Multiplier decreased to 1.5, down from 1.8 &#8211; Upper Extremities Damage Multiplier decreased to 1.5, down from 1.8 &#8211; Lower Extremities Damage Multiplier decreased to 1.5, down from 1.8 &#8211; \u00bb Melee \u00ab Combat Shield (VG) Movement Speed Scalar decreased to 0.785, down from 0.8 &#8211; Scythe (BOCW) Melee Damage increased to 150, up from 145 &#8211; Attack Speed increased by 20% &#8211; Attack interrupt time decreased to 450ms, down from 660ms &#8211; Dual Kodachis (MW) Standing and crouching melee range decreased to 1.7m, down from 2.4m &#8211; Prone melee range decreases to 1.2m, down from 1.7m &#8211; Standing and crouched charged melee lunge increased to 2.4m, up from 1.7m &#8211; \u00bb Handguns \u00ab Klauser (VG) Wyvern 170mm 29LDamage Range increased to 40%, up from 20% &#8211; Horizontal Recoil Control Penalty decreased to -15%, up from -25% &#8211; Vertical Recoil Control Penalty decreased to -5%, up from -10% &#8211; Movement Speed Penalty decreased to -2.5, up from -4% &#8211; &#8211; Fitzherbert 200mm BL Muzzle Velocity increased to 50%, up from 40% &#8211; ADS Time Penalty decreased to- 6%, up from -12 &#8211; Movement Speed penalty decreased to -1%, down from -1.5% &#8211; ADS Movement Speed penalty decreased to -1%, down from -2% &#8211; &#8211; .45 ACP 12 Round MagsMagazine Capacity Increased to 16, up from 12 &#8211; Rate of Fire Penalty decreased to -4%, down from -10% &#8211; &#8211; \u00bb Sniper Rifles \u00ab Snipers have almost climbed to the ideal healthy usage rate, and for the first time we\u2019re seeing a good spread of different Weapons being used depending on map and situation. With the rebalancing of some of the Vanguard Optics and a further reduction of flinch, we expect this category of Weapons to be in a solid position going forward. Flinch Decreased on Heavy Sniper Rifles by 11% &#8211; Flinch Decreased on Light Sniper Rifles by 40% &#8211; LW3 \u2013 Tundra (BOCW) Damage Range Increased to 69 meters, up from 61 meters &#8211; Upper Torso Damage Multiplier increased to 1.52, up from 1.1 &#8211; Lower Torso Damage Multiplier increased to 1.3, up from 1.05 &#8211; Extremities Damage Multiplier increased to 1.0, up from 0.9 &#8211; ADS Transition In Time decreased to 430ms, down from 460ms &#8211; Type 99 (VG) Shiraishi 712mm SniperNeck Damage Multiplier scale increased to 1.62, up from 1.0 &#8211; Upper Torso Damage Multiplier decreased to 1.1, down from 1.181 &#8211; Sprint to Fire Penalty decreased to -15%, up from -18% &#8211; &#8211; 3-Line Rifle (VG) .30-06 20 Round MagsDamage Bonus decreased to 7%, down from 10% &#8211; Rate of Fire Penalty decreased to -6.5% , up from -10% &#8211; &#8211; \u00bb Shotguns \u00ab Combat Shotgun (VG) Headshot Locational Damage Multiplier decreased to 1.05, down from 1.1 &#8211; Neck Locational Damage Multiplier decreased to 1.05, down from 1.1 &#8211; 12 Gauge 5 Round TubeLocational Damage Multipliers decreased to 2.5%, down from 5% &#8211; &#8211; Sawed-Off Damage Range Penalty increased to -25%, down from -20% &#8211; Bonus Damage decreased to 15%, down from 20% &#8211; &#8211; \u00bb Submachine Guns \u00ab We\u2019re making some adjustments to widen the Close Range meta even further by making additional changes to the best performers, and giving some much needed attention to some old favorites. Armaguerra 43 (VG) ADS Movement Speed Scale decreased to 1.32, down from 1.36 &#8211; Imerito 550mm 03PVertical Recoil Control decreased to 10%, down from 15% &#8211; Horizontal Recoil Control decreased to 15%, down from 20% &#8211; &#8211; Imerito 180mm ShortVertical Recoil Control Penalty increased to -15%, up from -10% &#8211; &#8211; Botti 570mm PrecisioneHeadshot Damage Multiplier decreased to 1.14, down from 1.2 &#8211; Muzzle Velocity decreased to 30%, down from 40% &#8211; Horizontal Recoil Control decreased to 25%, down from 35% &#8211; &#8211; 8mm Kurz 72 Round MagsMuzzle Velocity decreased to 10%, down from 20% &#8211; Damage Range Bonus removed, down from 5% &#8211; &#8211; 9mm 60 Round MagsMovement Speed Penalty increased to -3%, down from -1% &#8211; ADS Time penalty increased to -8%, down from -6% &#8211; &#8211; Imerito TA Skeletal Initial Recoil decreased to 10%, down from 15% &#8211; Sustained Recoil penalty increased to -10%, down from -7.5% &#8211; &#8211; Marco 5 (VG) Max Damage decreased to 32, down from 34 &#8211; Mid Damage decreased to 29, down from 30 &#8211; Mid Damage Range increased to 20 meters, up from 15 meters &#8211; Imerito 342mm 04PMuzzle Velocity decreased to 40%, down from 50% &#8211; Recoil Control decreased to 5%, down from 8% &#8211; &#8211; Perfetto Lesto 355mmVertical Recoil Control penalty increased to -25%, down from -21% &#8211; Horizontal Recoil Control decreased to -15%, down from -12% &#8211; &#8211; H4 Blixen (VG) Bergstr\u00f6m 17\u2033 F3Recoil Control Decreased to 30%, down from 45% &#8211; &#8211; 7.62 Gorenko 54 Round MagsHeadshot Multiplier Removed &#8211; Upper Torso Damage Multiplier increased to 1.13, up from 1.0 &#8211; Movement Speed Scale Decreased to 0.97, down from 1.02 &#8211; ADS Time Scalar Penalty decreased to -4%, up from -3% &#8211; &#8211; UGR (BOCW) Magazine Capacity increased to 45, up from 40 &#8211; Explosive Flechettes Magazine Capacity increased to 50, up from 36 &#8211; &#8211; Fennec (MW) Neck Damage Multiplier increased to 1.4, up from 1.01 &#8211; Leg and Foot Damage Multiplier increased to 1.0, up from 0.9 &#8211; M1928 (VG) Chariot 2.5\u2033Rate of Fire decreased to 10%, down from 15% &#8211; Vertical Recoil Control penalty decreased to -35%, up from -50% &#8211; &#8211; Chariot 5.5\u2033Min Damage increased to 22, up from 21 &#8211; &#8211; 8mm Kurz 50 Round DrumsDamage Range decreased to 15%, down from 20% &#8211; Vertical Recoil Control penalty decreased to -25%, up from -30% &#8211; &#8211; 8mm Kurz 100 Round DrumsDamage Range decreased to 15%, down from 20% &#8211; Vertical Recoil Control penalty decreased to -25%, up from -30% &#8211; &#8211; PPSh-41 (VG) ZAC 300mm Hip Fire Accuracy penalty decreased to -15%, up from -20% &#8211; Damage Range increased to 25%, up from 20% &#8211; &#8211; 8mm Nambu 71 Round MagsDamage Penalty Removed &#8211; Damage Range Penalty increased to -25%, down from -20% &#8211; &#8211; ZAC FoldingRecoil Recovery increased by 10% &#8211; &#8211; Submachine Gun Bravo (MW) Mid Damage increased to 22, up from 20 &#8211; Mid Damage Range decreased to 17.8 meters, down from 19.1 meters &#8211; Min Damage increased to 19, up from 18 &#8211; Striker 45 (MW) Neck Damage Multiplier increased to 1.15, up from 1.01 &#8211; Upper Torso Damage Multiplier increased to 1.12, up from 1.01 &#8211; ATTACHMENTS \u00bb Muzzles \u00ab MX Silencer Recoil Control decreased to 3%, down from 4% &#8211; Muzzle Velocity decreased to 10%, down from 12% &#8211; Damage Range decreased to 7.5%, down from 10% &#8211; M1928 Silencer &#8211; Recoil Control decreased to 3%, down from 4% &#8211; Muzzle Velocity decreased to 10%, down from 12% &#8211; Damage Range decreased to 7.5%, down from 10% &#8211; Mercury Silencer Horizontal Recoil Control decreased to 4%, down from 5% &#8211; \u00bb Scopes \u00ab SVT-40 PU Scope 3-6x Sniper Glint has been enabled &#8211; Recoil Control Decreased to 1%, down from 5% &#8211; Flinch Resistance decreased &#8211; Assault Rifles:ADS Penalty increased to -10%, up from -4% &#8211; &#8211; 1913 Variable 4-8x Sniper Glint has been enabled &#8211; Recoil Control decreased to 5%, down from 10% &#8211; Flinch Resistance decreased &#8211; Assault Rifles:ADS Penalty increased to -12%, up from -8% &#8211; &#8211; \u00bb Gunperks \u00ab Tight Grip Sustained Recoil Control decreased to 9%, down from 10% &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>All weapon buffs &#038; nerfs in Warzone Season 5 update ActivisionSeason 5 addresses Warzone\u2019s long-range meta, improves previously forgotten classes, and reworks weapons scopes. Season 4 Reloaded weapon buffs and nerfs targeted assault rifles and their growing long-range dominance. Raven said, \u201cThe current health of the Long-Range Assault Rifle category is not where we\u2019d like [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-22560","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/22560","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=22560"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/22560\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=22560"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=22560"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=22560"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}