{"id":23506,"date":"2025-01-28T14:50:41","date_gmt":"2025-01-28T14:50:41","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/black-ops-4-treyarch-details-the-expansion-of-league-play-announce-launch-window-dexerto\/"},"modified":"2025-01-28T14:50:41","modified_gmt":"2025-01-28T14:50:41","slug":"black-ops-4-treyarch-details-the-expansion-of-league-play-announce-launch-window-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/black-ops-4-treyarch-details-the-expansion-of-league-play-announce-launch-window-dexerto\/","title":{"rendered":"Black Ops 4: Treyarch details the expansion of League Play, announce launch window &#8211; Dexerto"},"content":{"rendered":"<p>Black Ops 4: Treyarch details the expansion of League Play, announce launch window With much of the Call of Duty community awaiting news on League Play, Treyarch have finally given players a detailed breakdown of what\u2019s in store. While Treyarch still has yet to provide a specific date for the launch of League Play in Black Ops 4, they have now stated that it will be coming to PlayStation 4 in mid-February. Treyarch says that League Play in Black Ops 4 will follow a similar pattern to that of Black Ops 2, which should certainly be great news for competitive fans. While Treyarch did state that they wanted to look at Black Ops 2 as the basis for what they would do for League Play in Black Ops 4, they acknowledged some of the problems that were featured in that iteration of the popular mode. Read More: Black Ops 4 v1.12 patch notes \u2013 Blackout balancing, Blackjack\u2019s Gun Game in Multiplayer, and more &#8211; One of the biggest ones centered around the length of seasons, with many players feeling they were too long and featured ladder groupings that were too large. As such, Treyarch will be shortening the seasons for League Play in Black Ops 4 along with revamping the ladder system to make things a bit more rewarding. Following Treyarch\u2019s initial breakdown of League Play in Black Ops 4, one of the biggest complaints was that it would only be available for three days. Treyarch heard the outcry and have also announced that League Play will include events throughout the entire week. For those looking to get a taste of competitive action ahead of the official launch of League Play, a \u201cPro Series Moshpit\u201d playlist will be added that features the full CWL ruleset, including the updates also announced on January 29. You can read the full announcement on League Play below: New Details on the Black Ops 4 CWL Season and League Play After wrapping up the recent CWL Pro League Qualifiers in Columbus and taking in additional Call of Duty World League feedback regarding the upcoming launch of League Play, we\u2019re updating our game plan to make the Black Ops 4 competitive experience even better. Our goal has always been to help make the CWL as exciting as possible, and we\u2019re adapting some core gameplay mechanics to set the stage for an incredible 2019 season for players and fans alike. In the following sections, we\u2019ll get into the details on our plans with the CWL and World League Hub across the board for Black Ops 4, and what to expect as League Play and additional competitive features roll out. First, we\u2019ve huddled with the Call of Duty World League team as well as pro players and some members of team management to evolve the CWL ruleset. Our goal is to more closely match how the pros play, while embracing the diverse toolset of Black Ops 4 that allows for those big, exciting plays that make the game so damn fun to watch. We believe these carefully-considered updates will improve the future of competitive play for the pros on stage, and more widely, for our ranked players at home. This updated CWL ruleset will go live in Black Ops 4 later this week, and includes the following new restrictions (with all previous restrictions listed here still in place, including the full restriction of Nomad): Ajax Fully restricted &#8211; &#8211; Torque Fully restricted &#8211; &#8211; Prophet Seeker &#8211; &#8211; Firebreak Reactor Core &#8211; &#8211; Seraph Tac-Deploy &#8211; &#8211; Scorestreaks Dart &#8211; RC-XD &#8211; &#8211; Additionally, Zero\u2019s Ice Pick and EMP Disruptor, and any new Specialist content that we release in the future, will remain out of competitive play by default until or unless deemed viable through the CWL organization. With these new restrictions in place, players who choose Prophet, Firebreak, or Seraph will still be able to equip the Trophy System, Combat Axe, Frag, Molotov, or Concussion in their Equipment slot. These changes are a direct result of feedback and coordination with the competitive community, and we can\u2019t wait to see how it all plays out in ranked play and at future CWL 2019 events. Aside from the new CWL ruleset, we\u2019re also making fundamental changes to how we\u2019re approaching League Play and the World League Hub based on feedback from the competitive community \u2013 particularly the ranked fans at home who gave us detailed responses on what they enjoyed about previous iterations of League Play, and how Black Ops 4\u2019s competitive offering could change for the better. We know many of our competitive players loved League Play in Black Ops 2, and some still consider it to be the gold standard. We\u2019re big fans, too. However, we\u2019re also aware of the problems that were inherent in the design of our very first in-game competitive feature set that launched back in 2012: At roughly one-month intervals, League Play seasons were too long, resulting in a high volume of inactive players and \u201cdead ladders\u201d, watering down the feeling of competition. &#8211; Players who missed out on significant portions of seasons felt like there was no way for them to catch up to other players in their ladders, leading many to stop playing and thus exacerbating the \u201cdead ladder\u201d problem. &#8211; League Play is a lower-population playlist relative to the rest of Multiplayer, and it\u2019s the only portion of Multiplayer that relies on skill-based matchmaking. As such, time to find matches can be lengthy with the League Play population subdivided by skill ranges. &#8211; Ladder groupings were too large, leaving many participants feeling disconnected from most of the players they were competing with for position. &#8211; League Play Division ranks were directly tied to each player\u2019s skill rating under the hood, which meant that most players \u201csettled\u201d into a rank early on, and it was frustrating not being able to change that skill rating over time. &#8211; With every new design of a system, we start by identifying the problems to solve from previous iterations, and the League Play system in Black Ops 4 has been designed to avoid these shortcomings and accomplish some new key goals: Running League Play events more frequently and in shorter duration makes ladders feel like meaningful competitions with constant movement against a smaller pool of competitors. &#8211; Events are condensed and timed to drive the highest player counts and achieve healthy matchmaking with faster time to find matches. &#8211; Shorter-duration events more closely match how pros compete in weekend tournaments, like 2Ks. Our intent is for events in the World League Hub to feel closer to how the pros compete. &#8211; Ladder competition will feel familiar \u2013 climb the ladder by winning ladder points, but lose ladder points and you may drop position. The goal with each League Play event is always to end as high on the ladder as possible. &#8211; We\u2019re also introducing a new progressive rank system that persists across all individual League Play and other World League Hub events. Here\u2019s how it will work: Over the course of your competitive career, you\u2019ll advance a permanent rank that reflects your performance across all events. Performing better in events and participating more often will result in faster rank progression. &#8211; Final placement in ladders determines how you advance your overall rank, giving ladder events a competitive tournament feel with the most credit given for reaching 1st Place and winning a League Play event. &#8211; Place 1st in a League Play event, and your rank will be upgraded to permanently reflect your victory. Further upgrades are possible for multiple 1st Place finishes over time, and a streak indicator that is displayed when you place 1st in back-to-back events. &#8211; Matchmaking in the World League Hub will always be prioritized by skill, so competitors will always feel competitive at their skill level. &#8211; Against this backdrop, we want our fans to know that we\u2019ve heard them loud and clear on the desire to have ranked play available all the time, as opposed to having 3-4 day events with downtime in between. This is a good time to mention that the intervals between League Play events were designed to be filled with a different type of ranked play called World League Gauntlets, a feature which will not be ready to launch alongside the World League Hub, hence the reason for the initial announcement of a \u201cScrims\u201d period of downtime during these breaks to fill the gaps. Due to popular demand, League Play at launch will now include events that span across the full week, removing Scrimsfrom the ranked schedule until we\u2019re ready to go live with World League Gauntlets, which will also allow you to contribute to rank by completing a longer series of wins before striking out with three losses. You\u2019ll also earn Multiplayer XP and Black Market Tier progression as you play ranked matches, so there\u2019s never a moment lost as you compete for rank. Support for Teams and Clans will also follow later in the 2019 season as feature additions to the World League Hub. Because we\u2019re investing the additional time and development into making Black Ops 4 competitive play as robust as possible, the World League Hub will serve as the fourth pillar of Black Ops 4\u2019s core gameplay offerings going forward. This means you\u2019ll see a new main menu when you boot up the game, with \u201cWorld League\u201d as its own showcased mode between Multiplayer and Blackout when it launches. We\u2019re also moving CWL Custom Games over from Multiplayer to the World League Hub, so that players won\u2019t need to go into Multiplayer Custom Games and change settings to play with the new official ruleset. This means competitive games will be faster and easier to play, and it consolidates all Pro Series competitive gameplay into one location. This feature will go live alongside the launch of World League Hub. Given these changes to the League Play structure, we\u2019re taking a few extra weeks to implement and test the new changes, and the launch of the World League Hub and League Play is now slated for our next major game update planned for mid-February, first on PS4. Because this is a part of a larger game update with a lot of moving pieces between developer, publisher, and first-party platforms, the specific day of the release is still being finalized with all parties in the release process and will be announced as we get closer to it. League Play will be an even better experience for ranked play and pro players with the new competitive ruleset, the addition of CWL Custom Games, and ranked play progression for every day of the week. To get everyone prepped for League Play until then, we\u2019re planning to launch a limited-time Pro Series Moshpit public match playlist later this week, where all players use the updated competitive ruleset. Restrictions on Specialists, maps, modes, weapons, Equipment, Attachments, Perks, Scorestreaks, Wildcards, and Gear will reflect the rules governing League Play, so this is the perfect time to set up your favorite new competitive classes before our first League Play event kicks off. Because this is a playlist for public matches and not a part of the World League Hub, it will use public matchmaking rules: it will be unranked, will not support skill-based matchmaking, and will allow players to join matches in progress. With the CWL Pro League Qualifiers just behind us and a full year of pro events ahead in 2019, there\u2019s never been a more exciting time for competitive Call of Duty fans. The CWL Pro League begins on February 4, and be sure to join us at the second open event of the 2019 season on March 15-17 at CWL Fort Worth to watch teams compete with the newest CWL ruleset in play, and watch in-game on PS4 and online on Twitch at twitch.tv\/callofduty. Source \u2013 Treyarch<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Black Ops 4: Treyarch details the expansion of League Play, announce launch window With much of the Call of Duty community awaiting news on League Play, Treyarch have finally given players a detailed breakdown of what\u2019s in store. While Treyarch still has yet to provide a specific date for the launch of League Play in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-23506","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23506","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=23506"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23506\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=23506"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=23506"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=23506"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}