{"id":23518,"date":"2025-01-28T14:50:45","date_gmt":"2025-01-28T14:50:45","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/black-ops-4-treyarchs-david-vonderhaar-details-upcoming-blackout-updates-for-camos-and-armor-dexerto\/"},"modified":"2025-01-28T14:50:45","modified_gmt":"2025-01-28T14:50:45","slug":"black-ops-4-treyarchs-david-vonderhaar-details-upcoming-blackout-updates-for-camos-and-armor-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/black-ops-4-treyarchs-david-vonderhaar-details-upcoming-blackout-updates-for-camos-and-armor-dexerto\/","title":{"rendered":"Black Ops 4: Treyarch\u2019s David Vonderhaar details upcoming Blackout updates for camos and armor &#8211; Dexerto"},"content":{"rendered":"<p>Black Ops 4: Treyarch\u2019s David Vonderhaar details upcoming Blackout updates for camos and armor TreyarchTreyarch\u2019s battle royale Blackout has seen constant updates to its features that range from cosmetics to crucial loot systems, but details on important future updates to armor and camos have come to light. Black Ops 4 released on October 2018 and was packaged with three equally ambitious modes including Blackout. Since the extensive king of the hill mode was released, fans have basked in the deep combat systems Call of Duty is known for, but not everything is made perfect. Treyarch Design Director David Vonderhaar has addressed growing concerns with the insane amounts of protection Level 3 Armor gives in Blackout, while updating fans on Blackout\u2019s camo integration. After a fan expressed his concern with the state of Level 3 Armor, Vonderhaar replied with the many ideas that are being humored at Treyarch. \u201cWe aren\u2019t done tweaking the Armor meta. Protection amounts, spawn frequency, and maybe even durability are still on the table\u2026,\u201d Vonderhaar said. Proper changes would be a welcomed sight for many players as repeated instances of favorable engagements are thwarted simply because the other player seems near unkillable due to Level 3 Armor. We aren\u2019t done tweaking the Armor meta. Protection amounts, spawn frequency, and maybe even durability are still on the table. I meet with y\u00fcng @MaTtKs about it today to review latest proposal. https:\/\/t.co\/p4b6jF0wUg \u2014 Lord Vonderhaar (@DavidVonderhaar) January 18, 2019 Meanwhile, it seems players hoping to equip camos to their favorite guns will have to wait a bit longer for the feature. Even though the Vonderhaar confirmed the first playtest with camos in Blackout happened, he also said there\u2019s still \u201csome work to do before [camos are] ready.\u201d Fans of Blackout will be eagerly waiting for more updates on those fronts as Treyarch is sure to be working on releasing them as fast as possible. First playtest of the game system for Blackout camos happened. We&#8217;ve got some work to do before this is ready. I like it because it requires you to engage in the level and not &#8220;&#8221;just&#8221;&#8221; the UI in the frontend. \u2014 Lord Vonderhaar (@DavidVonderhaar) January 18, 2019<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Black Ops 4: Treyarch\u2019s David Vonderhaar details upcoming Blackout updates for camos and armor TreyarchTreyarch\u2019s battle royale Blackout has seen constant updates to its features that range from cosmetics to crucial loot systems, but details on important future updates to armor and camos have come to light. Black Ops 4 released on October 2018 and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-23518","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23518","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=23518"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23518\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=23518"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=23518"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=23518"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}