{"id":23556,"date":"2025-01-28T14:50:59","date_gmt":"2025-01-28T14:50:59","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/black-ops-6-devs-reveal-sprint-assist-setting-that-could-completely-change-movement-dexerto\/"},"modified":"2025-01-28T14:50:59","modified_gmt":"2025-01-28T14:50:59","slug":"black-ops-6-devs-reveal-sprint-assist-setting-that-could-completely-change-movement-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/black-ops-6-devs-reveal-sprint-assist-setting-that-could-completely-change-movement-dexerto\/","title":{"rendered":"Black Ops 6 devs reveal \u2018Sprint Assist\u2019 setting that could completely change movement &#8211; Dexerto"},"content":{"rendered":"<p>Black Ops 6 devs reveal \u2018Sprint Assist\u2019 setting that could completely change movement ActivisionBlack Ops 6 is going to feature a new \u2018Sprint Assist\u2019 setting that could give players way more customization over how they play \u2014 and may make the new omnimovement system even more drastically different from what they\u2019re used to. Omnidirectional movement is already guaranteed to make Black Ops 6 a huge step away from what we\u2019ve ever known in Call of Duty before, with players able to sprint, slide, and dive in whichever direction they choose. With that, developers Treyarch will also be adding in a setting called Sprint Assist, and spoke a little about it on the first episode of Activision\u2019s \u2018COD Pod\u2019 podcast. \u201cAn example of the customizable aspect is Sprint Assist, which is the sprint aspect of intelligent movement,\u201d said Matt Scronce, Associate Design Director at Treyarch. \u201cBy default, right now, it will have zero delay, so when you push forward you\u2019ll start sprinting. But, we have a setting in there that lets you add a little bit of time.\u201d He explains with a specific example, where a player may have auto-mantle on when they sprint into a ledge. With sprint assist, you can slightly change the delay time to prevent the auto-mantle from kicking in, and nudge up to the ledge instead and hold the position. Timestamp 36:28 Despite the explanation, it\u2019s not completely clear how Sprint Assist will feel and play out when the actual game launches. We do know, though, that there are three different Sprint Assist settings from the multiplayer reveal. They are: Off: Sprint is activated manually with the Sprint button. &#8211; On: Full input movement will activate Sprint after the Sprint Assist Delay time. &#8211; Tactical Sprint Assist: Forward movement input will activate Tactical Sprint after the Sprint Assist Delay time. Sideways and Backward movement will activate Sprint after the Sprint Assist Delay time. &#8211; These settings sound similar to the current Auto-Sprint settings that have been in recent Call of Duty titles, but the settings tab shown at the reveal suggests Sprint Behavior will be its own thing once again. This may be something that needs some fine-tuning once the game launches for players to fully understand and get the most out of it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Black Ops 6 devs reveal \u2018Sprint Assist\u2019 setting that could completely change movement ActivisionBlack Ops 6 is going to feature a new \u2018Sprint Assist\u2019 setting that could give players way more customization over how they play \u2014 and may make the new omnimovement system even more drastically different from what they\u2019re used to. Omnidirectional movement [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-23556","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23556","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=23556"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23556\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=23556"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=23556"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=23556"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}