{"id":23569,"date":"2025-01-28T14:51:03","date_gmt":"2025-01-28T14:51:03","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/black-ops-6-leak-reveals-hilarious-human-meat-shield-feature-dexerto\/"},"modified":"2025-01-28T14:51:03","modified_gmt":"2025-01-28T14:51:03","slug":"black-ops-6-leak-reveals-hilarious-human-meat-shield-feature-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/black-ops-6-leak-reveals-hilarious-human-meat-shield-feature-dexerto\/","title":{"rendered":"Black Ops 6 leak reveals hilarious \u2018human meat shield\u2019 feature &#8211; Dexerto"},"content":{"rendered":"<p>Black Ops 6 leak reveals hilarious \u2018human meat shield\u2019 feature ActivisionCall of Duty players can finally use their enemies as human meat shields in Black Ops 6, as early leaks revealed the new feature in action. With each new entry in the CoD franchise comes new iterations in the tried and tested FPS formula. For 2024\u2019s Black Ops 6, we already know a few ways in which Treyarch is looking to shake things up. Omnimovement tops the bill as players can now sprint and dive in all directions, keeping momentum around every turn. But alongside that, early leaks have now revealed our first look at a game-changing feature in multiplayer. While first teased back at the Summer Game Fest Showcase in June, we\u2019re now able to see the hilarious \u2018meat shield\u2019 mechanic in action in the game\u2019s multiplayer component. As hours of multiplayer footage spill out online ahead of the Beta, attention has been drawn to this game-changer of a feature. By getting the jump on an enemy, rather than simply triggering a flashy animation, you can now use the surprise to your advantage. Holding down the melee button to \u2018execute\u2019 your foe will instead grab hold of them. With your enemy in one hand and a pistol in the other, you can briefly move around and use them as a human shield. Those on the opposing team have to place their shots perfectly to avoid tagging their ally. Tap the execute button again at any point, however, and you finish off your target. While not everyone is sold on this first look, others are calling for one addition to make this feature complete. \u201cMake it so when you do this, you can talk to the person you grabbed,\u201d popular content creator Wildcat suggested. \u201cI will pay absurd amounts.\u201d \u201cImagine getting the guy to snitch out his team,\u201d another player chimed in. \u201cHearing them scream for their life would be incredible,\u201d one more echoed. For now, it\u2019s unclear if this mechanic is prevalent across all game types in Black Ops 6, or just specific playlists. It\u2019s also unclear if it will be enabled in competitive settings. We\u2019re sure to find out plenty more in the coming weeks though, especially as the Open Beta gets underway soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Black Ops 6 leak reveals hilarious \u2018human meat shield\u2019 feature ActivisionCall of Duty players can finally use their enemies as human meat shields in Black Ops 6, as early leaks revealed the new feature in action. With each new entry in the CoD franchise comes new iterations in the tried and tested FPS formula. For [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-23569","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23569","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=23569"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23569\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=23569"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=23569"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=23569"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}