{"id":23696,"date":"2025-01-28T14:51:40","date_gmt":"2025-01-28T14:51:40","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/black-ops-cold-war-nov-30-update-increases-weapon-xp-rates-patch-notes-dexerto\/"},"modified":"2025-01-28T14:51:40","modified_gmt":"2025-01-28T14:51:40","slug":"black-ops-cold-war-nov-30-update-increases-weapon-xp-rates-patch-notes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/black-ops-cold-war-nov-30-update-increases-weapon-xp-rates-patch-notes-dexerto\/","title":{"rendered":"Black Ops Cold War Nov 30 update increases Weapon XP rates: patch notes &#8211; Dexerto"},"content":{"rendered":"<p>Black Ops Cold War Nov 30 update increases Weapon XP rates: patch notes TreyarchCall of Duty: Black Ops Cold War developers Treyarch have released another patch update for the game, this time increasing the earn rates for Weapon XP, patching an out-of-bound exploit on Nuketown \u201984, and more. Leveling up guns in Black Ops Cold War has been a highly discussed topic since the game\u2019s launch as the player-base has almost unanimously complained about how slow the Weapon XP earning process can be. Fortunately, following a long 2XP promo, Treyarch have pushed out a small update that\u2019s made it way easier to gain that valuable Weapon XP: \u201cComing out of last week\u2019s 2XP + 2WXP event, we\u2019ve made some additional tuning changes to global Weapon XP earn rates across the board. Starting today, you\u2019ll now level up your weapons and unlock more attachments faster than the previous standard rate in both MP and Zombies.\u201d In addition, the exploit on Nuketown \u201984 that allowed players to stand out-of-bounds and still be able to survive and shoot at enemies has been patched, so getting killed by someone using the glitch should now be a thing of the past. We discovered a ridiculous #BlackOpsColdWar exploit on Nuketown &#8217;84 that lets you stay alive while out of bounds \ud83e\udd2f pic.twitter.com\/pEEFbvl0Q9 \u2014 Dexerto Esports (@DexertoEsports) November 26, 2020 Last but not least, the November 30 update has also addressed an issue in Zombies that was causing lower-than-targeted Weapon XP earn-rates in solo matches and in later rounds. Here are the full patch notes: Black Ops Cold War November 30 update \u2013 patch notes Progression Increased Weapon XP earn rates for both Multiplayer and Zombies. &#8211; Progression Addressed an issue that was causing lower-than-targeted Weapon XP in solo matches and in later rounds. &#8211; Addressed an issue where the Napalm Burst Ammo Mod wasn\u2019t consistently awarding Weapon XP when equipped. &#8211; Maps Nuketown \u201884 Closed an out-of-bounds gap that allowed players to stay alive outside of the playable space. &#8211; &#8211; There\u2019s even more good news on top of all this: Treyarch also announced that they\u2019re \u201cplanning additional 2X Weapon XP events in December,\u201d although when exactly those will take place has not been revealed. That said, however, the devs did not disclose exactly how the XP earn-rates have been tweaked, so it\u2019s hard to know what to expect before jumping into the game and testing the waters for yourself. Either way, fans will be thrilled by all of this since arguably the biggest complaint about BOCW so far has been about how long and tedious it can be to level up guns.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Black Ops Cold War Nov 30 update increases Weapon XP rates: patch notes TreyarchCall of Duty: Black Ops Cold War developers Treyarch have released another patch update for the game, this time increasing the earn rates for Weapon XP, patching an out-of-bound exploit on Nuketown \u201984, and more. Leveling up guns in Black Ops Cold [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-23696","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23696","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=23696"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23696\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=23696"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=23696"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=23696"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}