{"id":23859,"date":"2025-01-28T14:52:31","date_gmt":"2025-01-28T14:52:31","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-beg-devs-to-nerf-the-sun-as-they-cant-see-anything-again-dexerto\/"},"modified":"2025-01-28T14:52:31","modified_gmt":"2025-01-28T14:52:31","slug":"warzone-players-beg-devs-to-nerf-the-sun-as-they-cant-see-anything-again-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-players-beg-devs-to-nerf-the-sun-as-they-cant-see-anything-again-dexerto\/","title":{"rendered":"Warzone players beg devs to \u201cnerf the sun\u201d as they can\u2019t see anything again &#8211; Dexerto"},"content":{"rendered":"<p>Warzone players beg devs to \u201cnerf the sun\u201d as they can\u2019t see anything again ActivisionWarzone players want developers to \u201cnerf the sun\u201d since the glare it causes can prove detrimental to gameplay. While there\u2019s debate about how much better graphics can look in video games, the last couple of console generations have seen lighting improve drastically. Techniques such as ray tracing have especially helped in this regard. In particular, lighting-centric improvements in Call of Duty provide each new entry with another layer of realism, a boon for the popular military shooter. However, some players argue that while elements such as the in-game sun are awe-inspiring, toning them down is a must for gameplay purposes. Warzone\u2019s sun glare has players calling for reduced realism Reddit user Commando_ag recently posted a screenshot accompanied by the simplest hashtag, #NerfTheSun. The screenshot shows the player\u2019s line of sight being completely overtaken by a distracting glare on the Urzikstan map. They claim the sun\u2019s glare becomes especially bothersome when moving around areas like the town and lighthouse. \u201cI understand \u2018realism\u2019 but it should be considerably toned down for the sake of gameplay,\u201d the original poster wrote. Warzone players in the replies agree that the in-game sun does more harm than good in many cases. One person claims they\u2019ve died several times thanks to \u201cGod rays.\u201d The user explained, \u201cDude, I\u2019ve died a few times because I couldn\u2019t see the [enemy] because of this godray.\u201d Meanwhile, others have chimed in to say that even tweaking their settings rarely helps get the sun out of their eyes. \u201cUnless I\u2019m doing something wrong, even the Nvidia filters don\u2019t help without really taking a hit on dark areas.\u201d Another person said adjusting screen brightness doesn\u2019t really do the trick, either. As such, they avoid the Fortune\u2019s Keep battle royale map because it \u201churts\u201d their eyes. This is far from the first time that Warzone players have complained about the game\u2019s blinding sun. The sunlight that warmed the Caldera and Verdansk locales similarly caused problems for players.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone players beg devs to \u201cnerf the sun\u201d as they can\u2019t see anything again ActivisionWarzone players want developers to \u201cnerf the sun\u201d since the glare it causes can prove detrimental to gameplay. While there\u2019s debate about how much better graphics can look in video games, the last couple of console generations have seen lighting improve [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-23859","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23859","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=23859"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23859\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=23859"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=23859"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=23859"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}