{"id":23964,"date":"2025-01-28T14:52:54","date_gmt":"2025-01-28T14:52:54","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/call-of-duty-developer-confirms-franchise-always-had-sbmm-but-its-getting-better-dexerto\/"},"modified":"2025-01-28T14:52:54","modified_gmt":"2025-01-28T14:52:54","slug":"call-of-duty-developer-confirms-franchise-always-had-sbmm-but-its-getting-better-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/call-of-duty-developer-confirms-franchise-always-had-sbmm-but-its-getting-better-dexerto\/","title":{"rendered":"Call of Duty developer confirms franchise always had SBMM but it\u2019s getting \u201cbetter\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Call of Duty developer confirms franchise always had SBMM but it\u2019s getting \u201cbetter\u201d ActivisionSkill-based matchmaking (SBMM) has been a controversial subject in recent years but veteran multiplayer developer Josh Menke recently confirmed the feature has always existed in the Call of Duty franchise and assured that it\u2019s getting \u201cbetter\u201d with each generation. When you search for a multiplayer game in any online title, you\u2019re entered into a matchmaking pool. This system is responsible for getting you into a lobby with certain teammates and enemies. When multiplayer titles first started gaining popularity, the process was much simpler. \u201cYou just logged into a game and you tried to find a server to join on your own,\u201d Menke, a multiplayer designer with experience on both Halo and CoD explained. It was a manual system where players had to \u201cscroll through a list to try and find a game that looked good.\u201d In the years that followed, \u201c[developers] started to automate that,\u201d Menke said. As a result of this automation, SBMM has become an extremely contentious talking point. But although this controversy has only exploded in recent years, the feature has been in effect from the very beginning, he claimed. At its core, SBMM aims to get you in lobbies with players of similar skill. A number of different factors are weighed up on the fly as everything from hours played to total wins may be taken into consideration. The end goal being competitive games, rather than lopsided stomps. While many complain about SBMM in its current form, it\u2019s always been in effect, according to Menke. \u201c[Modern Warfare 2007] did have some skill-based matchmaking,\u201d he confirmed. \u201cAll of them always have, it\u2019s just the math and science has gotten better over the years and caught up. If you grew up on it back then, your expectations are very different than if you have it now. \u201cYou\u2019ll have players who play Call of Duty, that will be like, I don\u2019t like skill-based matchmaking, but then they go play Valorant and it\u2019s fine.\u201d While various publishers may have emphasized different elements of SBMM in their titles, Menke argues \u201cthe way it should be done\u201d is by \u201cgathering real-time stats.\u201d Whichever side of the argument you fall on, it\u2019s clear SBMM has been around for the long run and isn\u2019t going anywhere soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Call of Duty developer confirms franchise always had SBMM but it\u2019s getting \u201cbetter\u201d ActivisionSkill-based matchmaking (SBMM) has been a controversial subject in recent years but veteran multiplayer developer Josh Menke recently confirmed the feature has always existed in the Call of Duty franchise and assured that it\u2019s getting \u201cbetter\u201d with each generation. When you search [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-23964","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23964","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=23964"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23964\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=23964"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=23964"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=23964"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}