{"id":23971,"date":"2025-01-28T14:52:55","date_gmt":"2025-01-28T14:52:55","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/call-of-duty-devs-explain-why-series-doesnt-yet-have-a-halo-forge-style-map-editor-dexerto\/"},"modified":"2025-01-28T14:52:55","modified_gmt":"2025-01-28T14:52:55","slug":"call-of-duty-devs-explain-why-series-doesnt-yet-have-a-halo-forge-style-map-editor-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/call-of-duty-devs-explain-why-series-doesnt-yet-have-a-halo-forge-style-map-editor-dexerto\/","title":{"rendered":"Call of Duty devs explain why series doesn\u2019t yet have a Halo Forge-style map editor &#8211; Dexerto"},"content":{"rendered":"<p>Call of Duty devs explain why series doesn\u2019t yet have a Halo Forge-style map editor ActivisionCall of Duty developers at Infinity Ward have broken silence on the idea of introducing an official map editor for the franchise, explaining in an exclusive interview with Dexerto why it hasn\u2019t become a reality just yet. As one of the longest-running gaming franchises in the world, with 19 mainline titles spanning the past two decades, we\u2019ve certainly seen no shortage of map designs in Call of Duty over the years. Though even with dozens of options available and new layouts always just around the corner given the swap to a seasonal model, fans have long been asking for a map editor all the same. The opportunity to dive in and tweak existing elements or craft wholly original battlegrounds from scratch is nothing new to the FPS genre. From Halo\u2019s iconic Forge to mod tools back in CoD\u2019s formative years, we\u2019ve seen some truly great community creations come from these modes. Yet Activision\u2019s FPS juggernaut is yet to formally implement a consumer-friendly toolkit for fans to run wild with. Despite years of rumors and various leaks from supposed insiders claiming it\u2019s on the way, an official map editing feature has never come to fruition in CoD. But why is that? Well, in speaking with two senior members of Infinity Ward\u2019s multiplayer team \u2013 who ironically got their start by using those earlier CoD tools \u2013 we gleaned some insight on what\u2019s holding them back from releasing a CoD map editor. Why the CoD series doesn\u2019t have a map editor yet \u201cIt\u2019s something dear to our hearts,\u201d Multiplayer Design Director Geoff Smith said on the subject with a smile, revealing he and fellow colleague Joseph Cecot both largely got hired due to their efforts with earlier CoD tools. \u201cBut it\u2019s tough because the game is\u2026 It would take a whole team to constantly keep it up to date and break it off so it stays secure,\u201d he continued. Given the already immense juggling act as devs balance single-player, multiplayer, Warzone, DMZ, co-op, and everything else in between, adding another plate to the mix just hasn\u2019t been feasible for the team. But that\u2019s not to say it\u2019s completely out of the question. \u201cIt\u2019s something we would love to do,\u201d Cecot, Infinity Ward\u2019s Design Director of Multiplayer, chimed in. \u201cIt\u2019s just the complexity of our game and the creation of our game, the fact it\u2019s photorealistic, it\u2019s not something we\u2019ve been able to do. \u201cSo we don\u2019t have any info on that, but like Geoff said, we both used mod tools and got hired for using mod tools, so it is really cool to see other spots in the industry putting those things in.\u201d So clearly, while the idea of a map editor in CoD is seemingly out of the question for now, it\u2019s not something the dev team is directly opposed to. Rather, quite the opposite. Perhaps further down the line, as priorities change and community demand fluctuates, the conversation could bubble up again. But for now, a CoD map editor isn\u2019t a top priority given the workload surrounding other existing elements in play.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Call of Duty devs explain why series doesn\u2019t yet have a Halo Forge-style map editor ActivisionCall of Duty developers at Infinity Ward have broken silence on the idea of introducing an official map editor for the franchise, explaining in an exclusive interview with Dexerto why it hasn\u2019t become a reality just yet. As one of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-23971","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23971","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=23971"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/23971\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=23971"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=23971"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=23971"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}