{"id":24122,"date":"2025-01-28T14:53:28","date_gmt":"2025-01-28T14:53:28","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/call-of-duty-mobile-season-3-patch-notes-scrapyard-battle-pass-more-dexerto\/"},"modified":"2025-01-28T14:53:28","modified_gmt":"2025-01-28T14:53:28","slug":"call-of-duty-mobile-season-3-patch-notes-scrapyard-battle-pass-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/call-of-duty-mobile-season-3-patch-notes-scrapyard-battle-pass-more-dexerto\/","title":{"rendered":"Call of Duty: Mobile Season 3 patch notes \u2013 Scrapyard, Battle Pass, more &#8211; Dexerto"},"content":{"rendered":"<p>Call of Duty: Mobile Season 3 patch notes \u2013 Scrapyard, Battle Pass, more ActivisionActivision have released the patch notes for the latest update to their popular mobile FPS Call of Duty: Mobile, introducing the game\u2019s third season with the return of a fan-favorite map, a new Battle Pass, and more. Call of Duty: Mobile became an immediate hit with players, allowing people to take the legendary first-person shooter with them wherever they go, with both iOS and Android owners squaring off in the game as they fight for dominance. The game\u2019s second season officially kicked off back in November, and two months later, Activision are back again with another major update to the game, giving fans a bunch of new content alongside some important bug fixes and improvements. The headline addition in the Season 3 update is the return of Scrapyard, a map made famous on Modern Warfare 2, and now available on CoD: Mobile for the first time. The map will be available to all players from January 16, meaning you don\u2019t have to spend any cash to get your hands on it, and is a direct remake of the map from the original game, meaning it will look exactly how you remember it once you jump into the action. A new game mode for the battle royale portion has also been added, with a 20v20 mode named Warfare also available for free. The mode will feature \u201cmultiplayer-style fast-paced action\u201d inside the battle royale mode, with infinite respawns. The team that reaches 150 kills first is declared the winner. A new Battle Pass is also on the way, based on Infinite Warfare. Players will be able to unlock Phantom and FTL characters from the game, alongside some new futuristic weapons in the form of the Chicom \u2013 Irradiated Amethyst or the Type 25 \u2013 Geometry. The developers have also slashed the pass from 100 tiers to 50 but confirmed that the same amount of gear and loot will be available when it launches on January 19. The Season 3 update also sees the game\u2019s Ranked Play mode reset, giving players a chance to improve their ranks from last season, along with a host of bug fixes and improvements. You can read the full patch notes from Activision below. Call of Duty Mobile Season 3 Update patch notes Season 3 Update is Live! A brand-new ranked season is now available. \u2013 New ranked rewards, including Black Ops III weapons, Yellow Snake series, and more! \u2013 Ranked Improvements Updated user interface &#8211; Improved matchmaking balance &#8211; Increased penalty for frequently quitting &#8211; Reduced point deduction for losses below Master &#8211; Hijacked map removed from ranked MP &#8211; Domination single round score adjusted to 75 in ranked &#8211; TDM score adjusted to 50 in ranked &#8211; Battle Pass \u2013 New Premium and Free Battle Pass Rewards! \u2013 Premium Battle Pass price has been lowered \u2013 Battle Pass tiers has been reduced to 50, high value content has remained Multiplayer \u2013 New Limited Time Mode Rapid Fire Faster Score Streaks &#8211; Shorter Operator Skill cooldowns &#8211; Unlimited ammo &#8211; &#8211; \u2013 New Maps: Scrapyard TDM, Domination, Search and Destroy, Frontline, Hardpoint &#8211; &#8211; Cage TDM, Sniper Only &#8211; &#8211; \u2013 New Operator Skill \u2013 H.I.V.E New operator skill that kills enemies with the use of traps &#8211; \u2013 New Scorestreak \u2013 XS1 Goliath Unlock this devastating Scorestreak at 900 points &#8211; Battle Royale \u2013 Time and space have distorted and will soon reveal a new battle area \u2013 New Limited Time Battle Royale Mode \u2013 Warfare 20 vs 20 Mode Fast-paced objective based mode that brings MP mechanics to Battle Royale &#8211; &#8211; \u2013 New vehicle 2-person motorcycle, perfect for high speed assaults and escapes &#8211; \u2013 New Battle Royale Class coming soon General \u2013 Call of Duty Account Login! Players can create a Call of Duty Account or bind their existing account to Call of Duty: Mobile! This will provide another way to save your data. &#8211; Players who link their CoD account will receive the Outrider \u2013 Arctic skin. &#8211; \u2013 Controls Added three new sensitivity modes and shotgun firing in control settings &#8211; Improvements and Optimizations Multiplayer \u2013 TDM is now unlocked at level 3 \u2013 Return of Takeoff and Raid MP maps \u2013 Fixed wall geometry on certain maps \u2013 Added warning and death for leaving combat zone \u2013 Increased damage taken from falls \u2013 Added ability to climb down ladders \u2013 SMRS has slightly reduced movement speed, lethal range, and damage to Scorestreak \u2013 Adjusted shooting stability of S36, reduce its performance in long distance \u2013 Slightly reduced recoil stability of Type 25 foregrip attachment \u2013 Slightly reduced recoil stability of AK117 foregrip attachment \u2013 Reduced MSMC magazine capacity to 25 \u2013 Slightly increased recoil stability of ICR foregrip attachment \u2013 Increased recoil control of AK-47 and reduced vertical recoil degree \u2013 Increased firing stability and animations of LK24, ASM10 and HG40 \u2013 Deploying Transform Shield releases a high-pressure air blast that affects incoming bullet trajectory \u2013 Gravity Spike gives temporary increased armor effect \u2013 Significantly reduced charge time of Gravity Spikes, and increased energy returned by skill \u2013 Increased energy usage of Sparrow Operator Skill \u2013 Improved throwing and speed of standard and fast grenades \u2013 Additional improvements Battle Royale \u2013 Improved Shipment and Countdown location layouts \u2013 Improved sound effects in cold areas \u2013 Added additional strategic ziplines \u2013 Increased damage drop-off of SMRS rockets at longer distances \u2013 Reduced movement speed while actively using SMRS \u2013 Improved helicopter collision mechanics with environment \u2013 Airdrops always contain Level 3 body armor \u2013 Deploying Transform Shield releases a high-pressure air blast that affects incoming bullet trajectory \u2013 Additional improvements System and Client \u2013 Slightly increased strength of controller aim assist on MP and BR \u2013 MP after action report UI improvements for final scores and team MVPs \u2013 Improved experience bonus from certain modes \u2013 Reporting cheaters may generate a follow up on actions taken \u2013 Fallen players can ping teammates to retrieve or use dog tags in BR \u2013 Primary and secondary weapons can be switched during match countdown \u2013 Improved quick team-up option in lobby That\u2019s everything for this Season 3 update! Plenty will be rolling out throughout this season and of course we have plenty more planned for the future of Call of Duty: Mobile. Until next time!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Call of Duty: Mobile Season 3 patch notes \u2013 Scrapyard, Battle Pass, more ActivisionActivision have released the patch notes for the latest update to their popular mobile FPS Call of Duty: Mobile, introducing the game\u2019s third season with the return of a fan-favorite map, a new Battle Pass, and more. Call of Duty: Mobile became [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24122","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24122","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=24122"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24122\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=24122"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=24122"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=24122"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}