{"id":24195,"date":"2025-01-28T14:53:43","date_gmt":"2025-01-28T14:53:43","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/call-of-duty-pros-livid-about-changes-bugs-discovered-in-silent-update-dexerto\/"},"modified":"2025-01-28T14:53:43","modified_gmt":"2025-01-28T14:53:43","slug":"call-of-duty-pros-livid-about-changes-bugs-discovered-in-silent-update-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/call-of-duty-pros-livid-about-changes-bugs-discovered-in-silent-update-dexerto\/","title":{"rendered":"Call of Duty pros livid about changes &#038; bugs discovered in silent update &#8211; Dexerto"},"content":{"rendered":"<p>Call of Duty pros livid about changes &#038; bugs discovered in silent update Infinity WardCall of Duty League players have discovered a set of secret changes to the game that were pushed through in a silent update and are now furious with developers for a lack of transparency. After the CDL thrilled its players by granting them a 60hz GB integrated ladder to scrim on instead of the former 12hz servers, the league\u2019s professionals are now bothered by concerns with a contrastingly unprofessional update that they didn\u2019t know was coming. The NBA has never secretly changed the distance of the three-point line or the points allocated per free throw (partially because the players\u2019 union would never allow it). But Infinity Ward\u2019s spontaneous change to Call of Duty\u2019s spawn locations and Trophy Systems is now being dubbed yet \u201canother infamous silent spawn patch\u201d by legendary veteran, the Dallas Empire\u2019s Ian \u201cCrimsix\u201d Porter. The spawn changes are infuriating for the game\u2019s top players, as teams devise entire game-plans around what spawns they want to secure or force their opponents into. Changing these without telling anyone about it can be seen as a disservice to the hours these players have poured in. This is evidenced by Trei \u201cZer0\u201d Morris of the London Royal Ravens, who had a simple, yet emphatic response to the spawn changes: \u201cCannot believe my eyeballs on what we are dealing with this year.\u201d The rumours are true spawns have changed, cannot believe my eyeballs on what we are dealing with this year with this game. pic.twitter.com\/CxZAb7xHjR \u2014 cartier (@Trei) June 4, 2020 As for the changes that wholly impact everyone \u2013 not just professionals \u2013 there seems to be a bug caused by the latest unspoken update in which Trophy Systems now no longer do their job. Dylan \u201cMadCat\u201d Daly of the Royal Ravens was one of the first to notice this, tweeting, \u201cNow trophies don\u2019t work, I\u2019m laughing myself into tears here.\u201d As evidenced by these reactions, players would much rather hear about prospective changes beforehand rather than discover them during games. Nick Nolson, who plays with Daly\u2019s Challengers team, was quick to provide evidence of the equipment bug, showing a clip in which a grenade thrown well within the traditional range of his deployed Trophy System manages to pass by unscathed and kill him. While Crimsix has posited that the spawn changes and removal of Domination\u2019s \u201clast-second ticks\u201d may only be on the CDL\u2019s scrim servers, he remained dissatisfied and asked that changes be \u201crelayed through the proper channels\u201d in the same Twitter thread. Changing the game is fine, even encouraged, as CoD pros are quick to settle on \u201cGentlemen\u2019s Agreements\u201d when developers are slow to enact changes\u2014but the league\u2019s players appear to prefer that adjustments happen transparently and following open dialogue.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Call of Duty pros livid about changes &#038; bugs discovered in silent update Infinity WardCall of Duty League players have discovered a set of secret changes to the game that were pushed through in a silent update and are now furious with developers for a lack of transparency. After the CDL thrilled its players by [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24195","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24195","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=24195"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24195\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=24195"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=24195"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=24195"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}