{"id":24283,"date":"2025-01-28T14:54:02","date_gmt":"2025-01-28T14:54:02","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/call-of-duty-warzone-exploit-stops-players-from-getting-kills-and-loot-dexerto\/"},"modified":"2025-01-28T14:54:02","modified_gmt":"2025-01-28T14:54:02","slug":"call-of-duty-warzone-exploit-stops-players-from-getting-kills-and-loot-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/call-of-duty-warzone-exploit-stops-players-from-getting-kills-and-loot-dexerto\/","title":{"rendered":"Call of Duty: Warzone exploit stops players from getting kills and loot &#8211; Dexerto"},"content":{"rendered":"<p>Call of Duty: Warzone exploit stops players from getting kills and loot Activision \/ 343 IndustriesCall of Duty: Warzone players have suggested Infinity Ward introduce post-match cooldowns for leaving games early, as a problem with getting credit for kills continues. Infinity Ward\u2019s venture into the battle royale realm has received heaps of praise since its release, earning its place as the fastest-growing non-mobile game of all-time. But players dropping into Verdansk can\u2019t help but notice one major flaw. Specifically, that flaw relates to kills \u2013 or lack thereof \u2013 due to an exploit that is continuing to ruin the experience, especially for those chasing those elusive Warzone world records. Down but not out The crux of the issue lies with the fact that players aren\u2019t racking up any kills for players who leave immediately after being downed. And while Infinity Ward are releasing a fix for players who disconnect from a match and don\u2019t drop any loot, there is nothing in the pipeline to mitigate the above issue. Reddit user \u2018Drexx_B\u2019 vented their frustrations to the Call of Duty: Warzone subreddit, where they submitted a call to arms with Activision to rectify the issue. \u201cEvery time I knock someone, they leave the game before I finish them off, and I get no kill. This is annoying and Activision should do something about it,\u201d the Redditor wrote. Should Infinity Ward introduce a leaving penalty? In light of the community\u2019s concerns regarding premature leavers, a cooldown period for leaving has been suggested by some. One user commented suggesting \u201cThey should penalize people who leave the game before they are fully dead and before all their teammates are dead.\u201d Various suggestions were made in terms of the length of the cooldown period, ranging from 10-30 minutes for early leavers. Warzone\u2019s battle royale counterpart, Apex Legends, has implemented a similar system to punish those who prematurely abandon matches in their ranked playlist, which also shares the same three-man squad system. Of course, Infinity Ward would have plenty of hurdles to overcome to implement such a system in Warzone. What would they qualify as \u2018abandoning the match?\u2019 Would it be pre or post-Gulag? Moreover, how would the developers differentiate between accidental disconnects and those who intentionally leave?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Call of Duty: Warzone exploit stops players from getting kills and loot Activision \/ 343 IndustriesCall of Duty: Warzone players have suggested Infinity Ward introduce post-match cooldowns for leaving games early, as a problem with getting credit for kills continues. Infinity Ward\u2019s venture into the battle royale realm has received heaps of praise since its [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24283","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24283","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=24283"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24283\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=24283"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=24283"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=24283"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}