{"id":24658,"date":"2025-01-28T14:55:22","date_gmt":"2025-01-28T14:55:22","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/clayster-reveals-how-infinity-ward-ignored-early-modern-warfare-feedback-dexerto\/"},"modified":"2025-01-28T14:55:22","modified_gmt":"2025-01-28T14:55:22","slug":"clayster-reveals-how-infinity-ward-ignored-early-modern-warfare-feedback-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/clayster-reveals-how-infinity-ward-ignored-early-modern-warfare-feedback-dexerto\/","title":{"rendered":"Clayster reveals how Infinity Ward ignored early Modern Warfare feedback &#8211; Dexerto"},"content":{"rendered":"<p>Clayster reveals how Infinity Ward ignored early Modern Warfare feedback Call of Duty League \/ Infinity WardDallas Empire\u2019s James \u2018Clayster\u2019 Eubanks has addressed how Call of Duty pros gave early feedback on Modern Warfare, yet all of it was ignored by the developers at Infinity Ward. It\u2019s no secret that 2019\u2019s Modern Warfare isn\u2019t topping anyone\u2019s list as the best Call of Duty title ever. Countless pro players, analysts, and coaches alike have all been vocal in their frustrations with the competitive scene of late. 10 months into the game\u2019s release and very little has been done to address not only public feedback, but criticism coming from the best players in the world. In a June 17 episode of The Bakery Podcast, Clayster outlined how pros have been ignored the entire time, even in the months leading up to Modern Warfare\u2019s launch. \u201cWhat are your honest thoughts around the game?\u201d podcast host Joshua Baker asked. \u201cIn all honesty, it\u2019s a good game,\u201d Clayster replied. \u201cWarzone\u2019s awesome, Gunfight was awesome, even Ground War was pretty fun. \u201cBut just competitively, it\u2019s tough. It\u2019s really tough to play consistently.\u201d Certain aspects of Modern Warfare\u2019s game design have seen praise since its release. It\u2019s not all doom and gloom for a casual audience, though unpredictable respawns, and counter-intuitive maps have made the competitive experience more challenging than usual. While pro players have been vocal since launch, it turns out that many were even providing feedback before the game was released. \u201cWe\u2019ve gone through the proper channels, submitted documents of feedback [that are] well written, no emotion, and they don\u2019t do anything with it,\u201d the veteran competitor explained. Months before the game came out, pros were \u201ctrying to get [Domination] flags changes.\u201d They also put together locations for new bomb sites in Search and Destroy, for instance, though none of their feedback was ever taken on board, according to Clayster. \u201cWe\u2019ve had zero help on all of that from the developer. I think that\u2019s where a lot of the frustration from the pro players comes from. If they were to fix them, it would be a sick game.\u201d Perhaps certain changes might still be implemented in the remaining months of Infinity Ward\u2019s cycle. Though the window is rapidly closing.Only a few months remain until Treyarch\u2019s 2020 release will be upon us. Only time will tell if they\u2019ll listen to all the hefty feedback from the world\u2019s best Call of Duty players ahead of the franchise\u2019s next release or not.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Clayster reveals how Infinity Ward ignored early Modern Warfare feedback Call of Duty League \/ Infinity WardDallas Empire\u2019s James \u2018Clayster\u2019 Eubanks has addressed how Call of Duty pros gave early feedback on Modern Warfare, yet all of it was ignored by the developers at Infinity Ward. It\u2019s no secret that 2019\u2019s Modern Warfare isn\u2019t topping [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24658","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24658","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=24658"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24658\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=24658"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=24658"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=24658"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}