{"id":24761,"date":"2025-01-28T14:55:44","date_gmt":"2025-01-28T14:55:44","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-devs-share-tales-of-reusing-maps-overgrown-hidden-in-verdansk-dome-built-from-vacant-more-dexerto\/"},"modified":"2025-01-28T14:55:44","modified_gmt":"2025-01-28T14:55:44","slug":"cod-devs-share-tales-of-reusing-maps-overgrown-hidden-in-verdansk-dome-built-from-vacant-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-devs-share-tales-of-reusing-maps-overgrown-hidden-in-verdansk-dome-built-from-vacant-more-dexerto\/","title":{"rendered":"CoD devs share tales of reusing maps: Overgrown hidden in Verdansk, Dome built from Vacant, more &#8211; Dexerto"},"content":{"rendered":"<p>CoD devs share tales of reusing maps: Overgrown hidden in Verdansk, Dome built from Vacant, more ActivisionCall of Duty developers at Infinity Ward spilled the beans on some less obvious easter eggs hidden across fan-favorite maps during our exclusive interview. With a dozen or so maps launching each and every year with new installments in the CoD franchise, and even more still arriving later in seasonal updates, it\u2019s no surprise certain elements are reused from time to time. Whether it\u2019s a significant piece of geometry, an asset for a particular building, or something else entirely, various chunks of age-old maps have stood the test of time and made multiple appearances throughout the CoD series. Though many of these surprise inclusions have gone under the radar for years at this point. From classic locations hidden in Warzone\u2019s mega-popular Verdansk map to assets being shared from 2005 all the way through to 2011, here\u2019s what we learned of during our recent sit-down with two multiplayer devs at Infinity Ward. Reusing CoD 4 assets in Verdansk Given the sheer scope of Battle Royale maps, it\u2019s no surprise devs look to cram in a wide range of easter eggs and nods to the past. In some cases, these are blatantly obvious, with certain POIs copying classic layouts on the whole, be it Scrapyard in the original Verdansk or Summit in the Verdansk \u201884 update. However, many far more subtle examples are also packed in. Some of which seemingly haven\u2019t been uncovered to this day. One such example comes from Overgrown, an original Modern Warfare map. \u201cPeople didn\u2019t pick up on it,\u201d Multiplayer Design Director Geoff Smith laughed. \u201cWe used a lot of old buildings from CoD 4 in Verdansk. \u201cThere\u2019s a house in Overgrown that for whatever reason, everyone called Grandma\u2019s House. That house is in Verdansk but people didn\u2019t quite pick up on it. It\u2019s funny to slip those buildings in.\u201d From CoD 2 all the way to Modern Warfare 3 Another fascinating example comes from Dome, Infinity Ward\u2019s popular map that first appeared in MW3, not to be confused with Treyarch\u2019s map of the same name from World at War. After Co-Design Director of Multiplayer Joseph Cecot shared that Dome was one of his all-time favorite CoD maps, Smith chimed back in with a \u201cfun side story\u201d on its creation. \u201cThat was made when I wasn\u2019t at the studio, but that building, the main building you can run through, is the same building in the backside of Vacant.\u201d That alone is certainly intriguing but it turns out this particular building has a much longer history in the franchise. \u201cThat same build\u201d also happened to be used as a \u201cdepartment store in CoD 2 in Russia,\u201d Smith continued. \u201cThat\u2019s where I grabbed the [geometry] from. It\u2019s funny how these little buildings can pop up and come out again.\u201d With so many incredible nuggets of information shared throughout just the brief conversation, there\u2019s no doubt enough for CoD devs to fill an entire book with. We even pitched a simpler idea of just turning a Twitch stream on and giving fans a retrospective deep dive. While nothing was locked in then and there, Smith agreed it would \u201cbe cool\u201d to peel back the curtain for fans in that way one day down the line.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD devs share tales of reusing maps: Overgrown hidden in Verdansk, Dome built from Vacant, more ActivisionCall of Duty developers at Infinity Ward spilled the beans on some less obvious easter eggs hidden across fan-favorite maps during our exclusive interview. With a dozen or so maps launching each and every year with new installments in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24761","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24761","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=24761"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24761\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=24761"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=24761"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=24761"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}