{"id":24770,"date":"2025-01-28T14:55:46","date_gmt":"2025-01-28T14:55:46","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-fans-infuriated-by-new-movement-mechanic-in-modern-warfare-dexerto\/"},"modified":"2025-01-28T14:55:46","modified_gmt":"2025-01-28T14:55:46","slug":"cod-fans-infuriated-by-new-movement-mechanic-in-modern-warfare-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-fans-infuriated-by-new-movement-mechanic-in-modern-warfare-dexerto\/","title":{"rendered":"CoD fans infuriated by new movement mechanic in Modern Warfare &#8211; Dexerto"},"content":{"rendered":"<p>CoD fans infuriated by new movement mechanic in Modern Warfare Call of Duty players are vocalizing their criticism for developers Infinity Ward following the recent decision to add player collision into CoD: Modern Warfare. Infinity Ward, long-time Call of Duty developers, have come under fire since the game\u2019s October release for apparently leaving details out of Modern Warfare patch notes. Fortnite Chapter 2 developers Epic Games have stopped publishing patch notes altogether, supposedly to reduce the influence they have on player decisions. While Infinity Ward have been tight-lipped about potentially omitting details, one recent change has taken CoD players completely by surprise \u2013 and not for the better. It has come to the attention of a number of Modern Warfare players that Infinity Ward have recently added player collision. This sees players physically moved when teammates run into them, meaning a teammate can now knock a player from cover or prevent a teammate from reaching a certain location. It\u2019s fair to say the change does not seem to have gone down well. Modern Warfare player \u2018Cyberpunk_89\u2019 shared a video on December 30, showing them pushed into a claymore by teammates, after spending a long time tactically scaling a staircase on Tavorsk District. Attached was the question: \u201cWhy did you make it to where teammates can push each other?\u201d There were numerous other posts echoing these sentiments. Other players posted a few lines explaining their frustrations with the decision. \u201cWorst feature in CoD history,\u201d one fan said. \u201cI can\u2019t think of a single positive \u2013 just why? Forget SBMM, loud footsteps and annoying maps, collisions is by far the most infuriating feature in this game right now.\u201d Another said: \u201cIt has gotten me killed quite a few times. Imo they need to remove this asap\u2026 The fact that they didn\u2019t even put it in the patch notes is also pretty sh*tty ngl. I don\u2019t understand why it\u2019s so hard for IW to communicate with us\u201d. Many players seem frustrated with the communication \u2013 or lack thereof \u2013 behind the change. The change was not one fans were asking for; so many are confused as to why it was implemented. Furthermore, many players are finding that their teammates are now responsible for their deaths, pushing them out from behind their cover. In a game with such a fast time to kill, being exposed for even a few seconds sees players cut down. Having it result from a teammate\u2019s behavior has to be immensely frustrating.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD fans infuriated by new movement mechanic in Modern Warfare Call of Duty players are vocalizing their criticism for developers Infinity Ward following the recent decision to add player collision into CoD: Modern Warfare. Infinity Ward, long-time Call of Duty developers, have come under fire since the game\u2019s October release for apparently leaving details out [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24770","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24770","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=24770"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24770\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=24770"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=24770"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=24770"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}