{"id":24862,"date":"2025-01-28T14:56:06","date_gmt":"2025-01-28T14:56:06","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-mobile-devs-respond-to-gambling-style-loot-box-controversy-dexerto\/"},"modified":"2025-01-28T14:56:06","modified_gmt":"2025-01-28T14:56:06","slug":"cod-mobile-devs-respond-to-gambling-style-loot-box-controversy-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-mobile-devs-respond-to-gambling-style-loot-box-controversy-dexerto\/","title":{"rendered":"CoD Mobile devs respond to \u201cgambling\u201d style loot box controversy &#8211; Dexerto"},"content":{"rendered":"<p>CoD Mobile devs respond to \u201cgambling\u201d style loot box controversy ActivisionOne week following a huge wave of backlash from the Call of Duty: Mobile community, developers have responded to the controversy and outlined how things can be improved moving forward. CoD Mobile has been flourishing lately with major seasonal updates giving players more to do with each passing month. From new maps and modes to fresh battle royale updates and plenty more. There\u2019s always new content on the horizon for the handheld shooter. While the game itself is constantly evolving, it was recently put on blast for its outdated microtransaction model. Players can directly purchase some items, though many unlocks are tied down with randomized loot boxes. In and of itself, this wasn\u2019t a huge deal throughout the first few seasons. It soon became an issue as fans compared prices in the CoD Mobile store to those found in 2019\u2019s Modern Warfare. With players spending hundreds of dollars and coming away with barely any rare items to show for it, the devs were forced to respond. Here\u2019s what they said in light of the recent controversy. With the September 25 Community Update, they touched on all sorts of new content and upcoming challenges. Though the developers also took the time to address one topic \u201cin particular.\u201d One that they \u201c[needed] to discuss in length.\u201d \u201cOver the last week or two we\u2019ve been seeing many conversations and discussions about bundles, crates, and our overall store,\u201d they addressed. Back in April, they hosted a test with all players around the globe. This test was to check the popularity of bundles in comparison to RNG-based loot crates. \u201cBased on community feedback and player behavior we arrived at an approach that offered maximum choice to users.\u201d To this day, no singular method is prioritized for CoD Mobile. \u201cBundles, crates, draws, robust credit store, they\u2019re all there.\u201d Every method is available to every player in an attempt to offer \u201cmaximum choice,\u201d they stressed. Whether you purchase an unlock directly through points, or you pay for a bundle outright, many options are available. \u201cWe\u2019ll keep reading, keep taking in feedback, and keep discussing new ways to add systems or improvements that help improve your experience with our store. Thank you all for the many discussions about this and for the passion driving the communities behind it. There was no specific plan of attack on how micronstractions could be changing in CoD Mobile. Though the devs confirmed that various features are already in the works. \u201cThere are many changes and improvements we plan to make,\u201d they said. Keep your eyes peeled as we gear up for Season 11. It could be too early for any major changes to go through, but perhaps some minor adjustments will arrive.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD Mobile devs respond to \u201cgambling\u201d style loot box controversy ActivisionOne week following a huge wave of backlash from the Call of Duty: Mobile community, developers have responded to the controversy and outlined how things can be improved moving forward. CoD Mobile has been flourishing lately with major seasonal updates giving players more to do [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24862","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24862","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=24862"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24862\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=24862"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=24862"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=24862"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}