{"id":24891,"date":"2025-01-28T14:56:12","date_gmt":"2025-01-28T14:56:12","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-mobile-players-nearly-outnumber-their-console-and-pc-counterparts-combined-dexerto\/"},"modified":"2025-01-28T14:56:12","modified_gmt":"2025-01-28T14:56:12","slug":"cod-mobile-players-nearly-outnumber-their-console-and-pc-counterparts-combined-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-mobile-players-nearly-outnumber-their-console-and-pc-counterparts-combined-dexerto\/","title":{"rendered":"CoD Mobile players nearly outnumber their console and PC counterparts combined &#8211; Dexerto"},"content":{"rendered":"<p>CoD Mobile players nearly outnumber their console and PC counterparts combined ActivisionThe Call of Duty series is a juggernaut in its own right, but the Mobile version of the game has become something truly titanic. Since the game launched, it has repeatedly set new records and the latest numbers suggest that it\u2019s nearly bigger than all of the other CoD titles put together. Call of Duty Mobile was released in October of 2019 and instantly became one of the most popular games in the world. In just a single year the game crossed 260 million downloads and generated half a million dollars in revenue. For regular console and PC fans, it might be hard to wrap your head around just how popular the game is but there\u2019s strong evidence to suggest that it could overtake its own siblings in the coming years. CoD Mobile numbers reach staggering new heights According to VGC, in Activision\u2019s last annual report the company noted that CoDM\u2019s fanbase has run rampant since its release less than three years ago. It now boasts a lifetime download total of 650 million players, which is more than six times what Warzone achieved in its first year. \u201cThe number of people experiencing Call of Duty on mobile each month almost matched those playing on console and PC in 2021\u201d As a result, the game generated over a billion dollars, which puts it pretty closely in line with Warzone\u2019s estimated 1.9 billion annual uptake. \ud83c\udfdc\ud83d\ude97 Plan your desert road trip! \ud83d\uddfa Check out the #CODMobile Season 4 roadmap! pic.twitter.com\/MiB9x5QrJg \u2014 Call of Duty: Mobile (@PlayCODMobile) April 27, 2022 While portions of the fanbase have been critical of the game\u2019s microtransaction-based item release strategy, there\u2019s no doubt that it continues to be a winning formula in Activision\u2019s eyes. A lot of this success can be attributed to the publisher\u2019s philosophy of including the proverbial little brother in all of its licensed content deals. From 2021\u2019s Saw franchise crossover to the 2022 arrival of Snoop Dogg, the game is regularly inundated with new content. Add in an overall rise in popularity of mobile gaming alongside the title being free-to-play and it\u2019s easy to see why the numbers have grown so large. The game has struggled to find the same kind of foothold in the United States as it has internationally, but if these stats are any indication, the pecking order could be changing down the line.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD Mobile players nearly outnumber their console and PC counterparts combined ActivisionThe Call of Duty series is a juggernaut in its own right, but the Mobile version of the game has become something truly titanic. Since the game launched, it has repeatedly set new records and the latest numbers suggest that it\u2019s nearly bigger than [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24891","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24891","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=24891"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/24891\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=24891"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=24891"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=24891"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}