{"id":25102,"date":"2025-01-28T14:56:58","date_gmt":"2025-01-28T14:56:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/how-cod-vanguards-new-combat-pacing-feature-is-actually-doing-more-harm-than-good-dexerto\/"},"modified":"2025-01-28T14:56:58","modified_gmt":"2025-01-28T14:56:58","slug":"how-cod-vanguards-new-combat-pacing-feature-is-actually-doing-more-harm-than-good-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/how-cod-vanguards-new-combat-pacing-feature-is-actually-doing-more-harm-than-good-dexerto\/","title":{"rendered":"How CoD Vanguard\u2019s new Combat Pacing feature is actually doing more harm than good &#8211; Dexerto"},"content":{"rendered":"<p>How CoD Vanguard\u2019s new Combat Pacing feature is actually doing more harm than good ActivisionWhile CoD Vanguard\u2019s new Combat Pacing feature intends to provide a better multiplayer experience with more options available than ever before, the matchmaking tool is actually doing more harm than good. When Sledgehammer Games revealed Vanguard\u2019s first multiplayer details earlier in the month, Combat Pacing was highlighted as one of the more significant new features. In short, the addition serves as a more customizable form of matchmaking, letting players pick from three different categories that impact lobby size, and therefore, the pace of any given match. Although it sounded like a great concept at first, as more options are almost always beneficial, Combat Pacing comes with some major downsides in practice. CoD Vanguard\u2019s Combat Pacing groups everyone together In every CoD title up to this point, when searching for a specific playlist you were always fully aware of how many players would be in that mode. Searching for a regular game of Domination would land you in the same sized lobby every match, for instance. With Combat Pacing now in effect, that\u2019s no longer the case. On paper, the new feature should be extremely beneficial as it allows you to fine-tune the experience and search for a particular game mode with a particular lobby size. In practice, however, it doesn\u2019t always go according to plan. Say you\u2019re only interested in playing smaller team-based modes with 6v6 limits applied. In previous years, you simply searched for the mode and in time, you\u2019d find a lobby fitting that size. Now, Combat Pacing can throw you into a completely different environment without warning. Even with the desired Combat Pacing setting highlighted, Vanguard can still lump you into various other matches without any heads up. If you\u2019re searching for a 6v6 match, there\u2019s every chance you load into a 20v20 game instead as the new feature fails to do its job. Rather than exclusively matchmaking for games of your desired size, Combat Pacing bundles every single option into one playlist. If there are no 6v6 lobbies available when you\u2019re searching, instead of waiting for a new game to form, Combat Pacing throws you into whatever else is accessible at that moment. Read More: Best MP40 Vanguard class loadout &#8211; Obviously, no one wants longer matchmaking times, but players also shouldn\u2019t be dumped into a random lobby without being consulted. At least provide the option to stay and wait in the menus for a preferred match. Combat Pacing simply doesn\u2019t work in minor regions Outside of the avoidable matchmaking issues, Combat Pacing also creates an even bigger problem for smaller regions. While the new feature may be all fine and dandy for areas with hundreds of thousands online at any given time to fill out the various matchmaking pools, it comes at a cost. Minor regions undeniably suffer with Vanguard\u2019s Combat Pacing in effect, to the point it feels as though they were never factored into the equation. Grinding through the Beta in Australia was a constant uphill battle. Despite it being one of the most populated times of the yearly CoD cycle, a vast majority of games during the public test forced locals onto foreign servers. Most of our nights were spent playing on 200+ ping in any given mode. This is a direct result of Combat Pacing trying to fill three distinct groups for each and every game type. Once again, Vanguard\u2019s new feature hurts the multiplayer experience rather than improving it. You can\u2019t knock Sledgehammer Games for trying to provide more options in this year\u2019s release. In theory, giving more power to the players is a great thing: Customizing the multiplayer experience should work a treat. Read More: CoD Vanguard Beta first impressions &#8211; If the Beta taught us anything though, it\u2019s that there\u2019s still work to be done. Come release day, if Combat Pacing isn\u2019t fixed, it\u2019ll be one step forward, two steps backward for the Call of Duty franchise.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How CoD Vanguard\u2019s new Combat Pacing feature is actually doing more harm than good ActivisionWhile CoD Vanguard\u2019s new Combat Pacing feature intends to provide a better multiplayer experience with more options available than ever before, the matchmaking tool is actually doing more harm than good. When Sledgehammer Games revealed Vanguard\u2019s first multiplayer details earlier in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25102","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25102","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25102"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25102\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25102"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25102"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25102"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}