{"id":25108,"date":"2025-01-28T14:56:59","date_gmt":"2025-01-28T14:56:59","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-devs-reveal-beta-fixes-locked-for-full-release-spawns-weapon-balance-more-dexerto\/"},"modified":"2025-01-28T14:56:59","modified_gmt":"2025-01-28T14:56:59","slug":"cod-vanguard-devs-reveal-beta-fixes-locked-for-full-release-spawns-weapon-balance-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-devs-reveal-beta-fixes-locked-for-full-release-spawns-weapon-balance-more-dexerto\/","title":{"rendered":"CoD Vanguard devs reveal Beta fixes locked for full release: Spawns, weapon balance, more &#8211; Dexerto"},"content":{"rendered":"<p>CoD Vanguard devs reveal Beta fixes locked for full release: Spawns, weapon balance, more ActivisionThe Call of Duty Vanguard Beta may have only just come to an end, but the developers at Sledgehammer Games are already hard at work polishing a few key areas for improvement in the full release this November. After months of anticipation, the CoD community has finally had its first taste of this year\u2019s release. The Vanguard Beta is now in the rear-view mirror and while it wasn\u2019t without its fair share of issues, many aspects of the game have already been targeted for urgent fixes. While hacking problems and various bugs weren\u2019t mentioned, a few glaring issues were detailed in Sledgehammer\u2019s September 22 blog post. Sledgehammer Games has confirmed a number of improvements have either \u201calready been fixed,\u201d just hours after the Beta closed its doors, or have been highlighted as a top priority for fixes ahead of the November 5 launch. Vanguard&#8217;s sun is\u2026 pretty strong \ud83d\ude33 (via @Swagg) pic.twitter.com\/JJePkOb29k \u2014 Dexerto Esports (@DexertoEsports) September 7, 2021 At the very top of their list is the hottest topic: Vanguard\u2019s sun. From day one in the Beta players were growing frustrated with over-the-top glare on certain maps. Thankfully, by the time Vanguard releases in full, the sun will have been \u201cnerfed,\u201d Sledgehammer confirmed. Next up, both Red Star and Hotel Royal have been tweaked to some degree. The large, snow-covered map is being hit with some visual improvements while the smaller nighttime map should have improved spawns to \u201cavoid murder kitchen\u201d scenarios. As the top killstreak available in the Beta, Attack Dogs had their fair share of problems as well. These issues are already behind us; \u201cdognados\u201d will no longer haunt players at launch. Last but not least, a popular S&#038;D flaw has been patched up. Players could talk trash between rounds during the Beta and although some loved this throwback to the earlier days of CoD, it doesn\u2019t appear to have been an intentional feature. Devs are also eager to take another pass at weapon balancing before the full slate of weapons becomes available. Similarly, both audio mixing and visibility should see some improvements as well. With six weeks left until Vanguard arrives, expect to see plenty more announcements before we get our hands on the full release.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD Vanguard devs reveal Beta fixes locked for full release: Spawns, weapon balance, more ActivisionThe Call of Duty Vanguard Beta may have only just come to an end, but the developers at Sledgehammer Games are already hard at work polishing a few key areas for improvement in the full release this November. After months of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25108","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25108","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25108"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25108\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}