{"id":25113,"date":"2025-01-28T14:57:00","date_gmt":"2025-01-28T14:57:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-devs-outline-major-incendiary-nerfs-on-the-way-dexerto\/"},"modified":"2025-01-28T14:57:00","modified_gmt":"2025-01-28T14:57:00","slug":"cod-vanguard-devs-outline-major-incendiary-nerfs-on-the-way-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-devs-outline-major-incendiary-nerfs-on-the-way-dexerto\/","title":{"rendered":"CoD Vanguard devs outline major Incendiary nerfs on the way &#8211; Dexerto"},"content":{"rendered":"<p>CoD Vanguard devs outline major Incendiary nerfs on the way ActivisionFires are being put out across Call of Duty: Vanguard as Sledgehammer Games has finally revealed a number of Incendiary nerfs and changes on the way in future updates. Outside of \u201cbroken\u201d shotguns and Bayonet builds, one particular feature has reigned supreme in CoD Vanguard. Whether it\u2019s Incendiary Rounds or damage from lethal equipment, fire effects have been dominant since launch. This issue was only amplified when Season 1 introduced \u201ctone deaf\u201d Incendiary Grenades. With thousands pleading for nerfs on a daily basis, the calls have finally been heard. Fire damage is being tweaked in CoD Vanguard, Sledgehammer confirmed on January 7. While an exact date hasn\u2019t been confirmed, we already know a few different changes to expect soon. The most obvious tweak aims to address Incendiary Grenades off the rip. \u201cWe\u2019re nerfing Incendiary Grenades by reducing the overall damage dealt,\u201d the devs put simply. \u201cThey\u2019ll still be painful, but you\u2019ll recover.\u201d This indicates the lethal equipment will no longer outright kill. Instead, it should apply damage over time but allow targets a chance to survive. On top of that, two Vanguard Perks are being buffed to further counter fire damage. Both Fortified and Dauntless are in line for big improvements to address the contentious damage effect. The former \u201cwill significantly reduce incoming fire damage\u201d while the latter is set to \u201cgrant immunity when moving through fire.\u201d The original goal of the Incendiary Grenade was to close off space, but unfortunately, it wasn\u2019t properly balanced for small maps. We are confident this first wave of changes will have a positive impact on using and dealing with Incendiaries and fire damage. \u2014 Sledgehammer Games (@SHGames) January 7, 2022 Sledgehammer is \u201cconfident\u201d this initial series of adjustments will \u201chave a positive impact\u201d on Vanguard, but the devs aren\u2019t stopping there. Another future update is also looking to address Incendiary Grenades in another way. Rather than tweaking damage directly, the next update seeks to \u201creduce the area affected.\u201d This applies to both the radius of fire along with the smoke effect that blocks sightlines. No specific dates were announced for these key updates, but devs assured more details will \u201ccome later.\u201d Keep your eyes peeled for any surprise updates over the coming days, but rest assured fire damage won\u2019t be tearing up every single Vanguard lobby for much longer.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD Vanguard devs outline major Incendiary nerfs on the way ActivisionFires are being put out across Call of Duty: Vanguard as Sledgehammer Games has finally revealed a number of Incendiary nerfs and changes on the way in future updates. Outside of \u201cbroken\u201d shotguns and Bayonet builds, one particular feature has reigned supreme in CoD Vanguard. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25113","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25113","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25113"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25113\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25113"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25113"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25113"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}