{"id":25122,"date":"2025-01-28T14:57:02","date_gmt":"2025-01-28T14:57:02","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-exclusive-sledgehammer-games-explains-how-new-weapons-are-tuned-for-warzone-dexerto\/"},"modified":"2025-01-28T14:57:02","modified_gmt":"2025-01-28T14:57:02","slug":"cod-vanguard-exclusive-sledgehammer-games-explains-how-new-weapons-are-tuned-for-warzone-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-exclusive-sledgehammer-games-explains-how-new-weapons-are-tuned-for-warzone-dexerto\/","title":{"rendered":"CoD Vanguard exclusive: Sledgehammer Games explains how new weapons are tuned for Warzone &#8211; Dexerto"},"content":{"rendered":"<p>CoD Vanguard exclusive: Sledgehammer Games explains how new weapons are tuned for Warzone ActivisionCall of Duty Vanguard is now out in the wild meaning players can go hands-on with 38 new weapons. But with more attachments than ever before, unique traits baked in, and Warzone to keep in mind, what went into balancing the latest additions? We spoke with a number of key developers at Sledgehammer Games to gain some insight on the process. Years prior, when a new CoD title dropped, the initial slate of weapons on offer were typically locked for the 12 months that followed. These guns were used in multiplayer modes alone before a new release cycled into the annual spotlight with its own weaponry warchest. Nowadays, the process is a little more complicated. Not only do newer weapons offer more customization than their older counterparts, with dozens of attachments to pick from, but these exact same guns can also be used across multiple games. As a result, when each new CoD rolls around, developers now have to factor in a great deal more than they previously did. Namely, with more than 100 weapons soon to be in the mix in Warzone\u2019s Pacific update, there are plenty of plates being juggled all at once. So how exactly does it work? What goes into building new weapons for the CoD franchise in 2021? How do developers keep on top of the sheer amount of content that needs to be balanced across multiple titles? We spoke with developers at Sledgehammer Games to figure it all out ahead of Vanguard\u2019s November 5 release. How guns are balanced in Vanguard, Warzone CoD Vanguard marks the entry of another 38 weapons in the franchise. This time around, each piece of equipment comes from the WWII era and while the set is currently available in multiplayer for now, it\u2019s soon arriving in Warzone through the Season One update on December 2. For the second year running, devs have had to keep the immensely popular battle royale in mind when building weapons. Rather than focusing exclusively on how it functions in multiplayer, Warzone also has to be factored in. Throughout the development of this year\u2019s release, all weapons were \u201cpurpose-built for Vanguard,\u201d Lead Designer Zach Hodson told us. The team at Sledgehammer has then been keeping a \u201cseparate balance sheet to track how things might work in Warzone.\u201d Take weapon recoil, for instance. What feels good in Vanguard\u2019s multiplayer modes may not feel the same when implemented in Warzone. As a result, specific adjustments need to be made by other dev teams. \u201cOne bit of insight is that [Vanguard] guns have more recoil than you\u2019ll have seen in previous CoD games. That doesn\u2019t necessarily translate perfectly to Warzone,\u201d Hodson explained. Read More: 10 most popular weapons in Warzone &#8211; \u201cSo there\u2019s a bit of adaptation that needs to go in on the Warzone side to bring the guns over in a similar way to what\u2019s been done before with Cold War and Modern Warfare.\u201d Settling on 10 upgrade slots for each Vanguard gun Not only did Sledgehammer Games have to consider Warzone when building its new set of weapons, but the arsenal also had to balance around a first for the franchise: 10 customizable slots at once. While some earlier titles maxed out with a Pick-10 system, including all guns, perks, and equipment under one allocation, Vanguard marks a huge step forward with a whopping 10 points of customization available with each individual weapon. \u201cThe reason why we went with 10 slots was really based on being able to change up the power of the attachments instead of having attachments compete,\u201d Hodson said. In more recent CoD games, with only five slots available, \u201cthey\u2019re all competing with each other.\u201d Bucking this trend and going all-out with personal choice, Vanguard was designed with the philosophy of letting players \u201cdo whatever they wanted with [their] guns.\u201d From Optics and Magazines to Ammo Types and Grips, it\u2019s an unprecedented level of freedom for a CoD release. Naturally, that comes with its own set of hurdles throughout development. \u201cWe did a couple of things to stay away from overwhelming the players,\u201d Hodson outlined. \u201cThe slots unlock in a bit of a stagger, so you don\u2019t immediately get to 10.\u201d Moreover, the team intentionally designed most attachments with significant \u201ctrade-offs\u201d built-in. While a certain Magazine might boost your reload speed, for example, it may come at the cost of your Aim Down Sight Speed. Thus, not every slot is \u201cmandatory to fill to get the most potential.\u201d \u201cIn some builds, we\u2019ve found even leaving a slot on the default has been one of the better choices.\u201d \u201cAt this point, we\u2019ve gotten great feedback for the 10 attachments,\u201d Hodson added. \u201cThe way that you customize the weapon feels reasonable in terms of balance and just offer so much personalization on the gun.\u201d In contrast to the options available in Sledgehammer\u2019s 2017 release set in the same era, customization is far greater than what it once was, Creative Director Greg Reisdorf chimed in. Read More: New Vanguard Patrol mode explained &#8211; \u201cThat was another thrilling piece about going back to World War II and having Gunsmith on top of that, now you\u2019re able to truly personalize your loadout and make it yours. There\u2019s so many combinations that you can create.\u201d Expect to see plenty of variation over the coming weeks as the community comes to grips with Vanguard\u2019s updated Gunsmith. Before long, Warzone will also be getting in on the action with 10 attachment builds for the new Caldera map. There\u2019s plenty happening in the CoD space to round out 2021 so be sure to keep up to speed with everything here and follow along at @DexertoIntel on Twitter.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD Vanguard exclusive: Sledgehammer Games explains how new weapons are tuned for Warzone ActivisionCall of Duty Vanguard is now out in the wild meaning players can go hands-on with 38 new weapons. But with more attachments than ever before, unique traits baked in, and Warzone to keep in mind, what went into balancing the latest [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25122","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25122","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25122"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25122\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25122"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25122"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25122"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}