{"id":25137,"date":"2025-01-28T14:57:05","date_gmt":"2025-01-28T14:57:05","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-season-1-5-update-patch-notes-sniper-buffs-incendiary-nerfs-more-dexerto\/"},"modified":"2025-01-28T14:57:05","modified_gmt":"2025-01-28T14:57:05","slug":"cod-vanguard-season-1-5-update-patch-notes-sniper-buffs-incendiary-nerfs-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-season-1-5-update-patch-notes-sniper-buffs-incendiary-nerfs-more-dexerto\/","title":{"rendered":"CoD Vanguard Season 1.5 update patch notes: Sniper buffs, Incendiary nerfs, more &#8211; Dexerto"},"content":{"rendered":"<p>CoD Vanguard Season 1.5 update patch notes: Sniper buffs, Incendiary nerfs, more ActivisionCall of Duty: Vanguard developers Sledgehammer Games have released a major January 11 update with a number of weapon buffs, fire nerfs, and plenty of bug fixes all crammed into the Season 1.5 patch. We\u2019ve got the full patch notes below to get you up to speed. The CoD Vanguard Season 1.5 update was rushed out ahead of schedule at 4PM PT on Tuesday, January 11. From bug fixes to sizeable gameplay tweaks, there\u2019s plenty to wrap your head around. Notably, the update buffed a number of snipers, nerfed incendiary damage, and sought to fix a number of dreaded packet burst issues. After Season 1\u2019s unideal reception, these changes appear to be a step in the right direction. On January 11, Sledgehammer broke down the full update that arrived as part of Vanguard Season 1.5. The #Vanguard Season 1.5 update goes live today at 4 PM PT! \u2714\ufe0f Bug &#038; stability fixes \u2714\ufe0f Weapon balancing \u2714\ufe0f Content updates\u2014 Sledgehammer Games (@SHGames) January 11, 2022 CoD Vanguard incendiary nerfs Fire ammunition rounds have become a serious cause for concern among Call of Duty players. While this is particularly prominent in Warzone, the issue also exists in Vanguard. To address the controversy, incendiary damage was nerfed and Dauntless was buffed to counter fire. CoD Vanguard Sniper buffs and Shotgun nerfs Music to the ears of many players, a number of weapon balancing changes also arrived in the new update. Of note, the M1 Garand, Type 99, 3-Line Rifle, and Kar98 all received buffs. Additionally, Hollow Point also had its damage range buffed \u2013 likely in response to the close-quarters shotgun meta. CoD Vanguard Mortar Barrage &#038; perk changes The Mortar Barrage has come under fire as a seriously frustrating killstreak, with some players even begging for the streak to be removed entirely. Instead, Vanguard\u2019s devs have opted to reduce the killstreak\u2019s duration and the number of strikes in the latest update. Further, a number of perks have been tweaked to change the flow of games. High Alert received a nerf while Dauntless and Fortified were both buffed. Control, bug fixes, spawn changes Preparing the game for better competitive play, a number of changes were also laid out to fix bugs and issues with the Control mode alongside bug fixes elsewhere. Spawn adjustments are sure to please competitive players, while a number of packet burst stability improvements and camo progression bug solutions should be of interest to everyone. CoD Vanguard January 11, Season 1.5: full patch notes MULTIPLAYER UPDATES Several sources of packet burst have been identified and resolved &#8211; Several sources of Multiplayer crash errors have been identified and resolved &#8211; Xbox Series X players will no longer experience game crashing with CDN setting enabled &#8211; Playing with keyboard and mouse will no longer result in \u2018controller needed\u2019 message &#8211; Spawn logic has been tuned to improve small maps with higher player counts &#8211; Adjusted spawn logic for Domination on Dome &#8211; Spawns in Control mode have been significantly adjusted to: Prevent out-of-map spawns on Tuscan &#8211; Prevent spawning in the enemy\u2019s line-of-sight on Bocage &#8211; Prevent players from spawning directly on teammates &#8211; &#8211; Attack \/ Guard Dog kills now count towards Panzerfaust Camo Challenges &#8211; STG \u201cReptilian\u201d Camo Weapon Challenge is now tracking Bloodthirsty kills &#8211; STG \u201cPredatory\u201d Camo Weapon Challenge is now tracking Multikills &#8211; Katana unlock Challenge is now tracking properly &#8211; 3-Line Rifle can now be reloaded with the ZF4 3.5X Rifle Scope equipped &#8211; Addressed an issue that prevented the \u201cKill an Enemy While They Have a Spy Plane Active 5 Times\u201d challenge from tracking in the Counter Measures career challenges &#8211; Addressed an issue where care packages would land out of reach when playing Armageddon on Tuscan and Daus Haus &#8211; Player selected camos will now appear during the match intro sequence &#8211; Locked Camos and attachments can no longer be swapped onto unlocked weapons &#8211; A bug resulting in missing Post-Match Flow has been fixed &#8211; A bug resulting in Type 100 Blueprint \u201cThunderhead\u201d being invisibly in the pre-match countdown has been fixed &#8211; Weapons M1 Garand Reduced Recoil &#8211; &#8211; Type 99 Reduced Aim Flinch &#8211; Reduced ADS Time &#8211; Retain One Shot Kill potential for chest shots when smaller caliber ammo is used &#8211; &#8211; 3-Line Rifle Reduced ADS Time &#8211; &#8211; Kar98 Retain One Shot Kill potential for chest shots when smaller caliber ammo is used &#8211; &#8211; &#8211; M1 Garand &#8211; Ammo Hollow Points Removed damage range penalties &#8211; &#8211; &#8211; Hollow Points &#8211; Equipment Stun Grenade Reduced Stun Grenade damage in Hardcore modes &#8211; Reduced how long players are affected by Stun Grenades &#8211; &#8211; Incendiary Grenade Damage has been reduced &#8211; &#8211; &#8211; Stun Grenade &#8211; Killstreaks Mortar Barrage Duration of Mortar Strike has been reduced &#8211; Number of Mortar Strikes per streak has been reduced &#8211; Addressed issue where Mortar Barrage deployment was inconsistent &#8211; &#8211; &#8211; Mortar Barrage &#8211; Perks High Alert Slight delay added before Perk activates after being seen by an enemy &#8211; &#8211; Dauntless Gives immunity to fire and burning effects including Incendiary Rounds, Flamenaut, and lingering fire on the ground &#8211; &#8211; Fortified Reduces fire damage taken by 30% &#8211; Reduces excessive damage of all explosives &#8211; &#8211; &#8211; High Alert &#8211; Polish pass to improve and fix player collision issues with map environments &#8211; Overall polish pass on Destructibles throughout all maps &#8211; \u201cSeasonal Challenge\u201d menu is now present in the Challenges tab &#8211; Players will no longer experience visual rank swapping between players in Private Matches &#8211; The Objective progression bar will no longer clips into reticles &#8211; Unintended distortion of MVP images has been fixed &#8211; The continuous post-game level-up animation when players reach Prestige 3 has been fixed &#8211; Store: menu navigation has improved when viewing and toggling between Bundles &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD Vanguard Season 1.5 update patch notes: Sniper buffs, Incendiary nerfs, more ActivisionCall of Duty: Vanguard developers Sledgehammer Games have released a major January 11 update with a number of weapon buffs, fire nerfs, and plenty of bug fixes all crammed into the Season 1.5 patch. We\u2019ve got the full patch notes below to get [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25137","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25137","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25137"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25137\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25137"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25137"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25137"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}