{"id":25180,"date":"2025-01-28T14:57:15","date_gmt":"2025-01-28T14:57:15","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-players-furious-with-unbearable-sound-issues-dexerto\/"},"modified":"2025-01-28T14:57:15","modified_gmt":"2025-01-28T14:57:15","slug":"cod-vanguard-players-furious-with-unbearable-sound-issues-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-players-furious-with-unbearable-sound-issues-dexerto\/","title":{"rendered":"CoD: Vanguard players furious with \u201cunbearable\u201d sound issues &#8211; Dexerto"},"content":{"rendered":"<p>CoD: Vanguard players furious with \u201cunbearable\u201d sound issues ActivisionCall of Duty: Vanguard players have called on developers Sledgehammer Games to iron out some post-launch audio problems, specifically relating to players taking damage from opponents. A game of CoD: Vanguard\u2019s size was bound to launch with a few glitches but, as its November 5 launch gets further behind us, players expect to see Sledgehammer gradually iron them out. Among the more egregious \u2013 like Combat Shields simply failing to block bullets and players being able to get their hands on unlimited armor \u2013 audio issues might sound (pun intended) someway down the list, but plenty of players have found themselves struggling with this aspect of Vanguard. Players\u2019 audio issues in Vanguard specifically relate to taking damage from opponents. Firstly, the loud audio cues players are given when they are shot from enemies. Akin to \u2018thuds\u2019 for each bullet taken, they are incredibly loud and can actually obfuscate other in-game sounds. One Redditor \u2013 who explained that they suffer from hearing problems \u2013 commented specifically on these audio issues: \u201cWhen I\u2019m playing Vanguard and sounds are going on in real life, or the game is particularly hectic, hearing incredibly loud \u201cTHUNK THUNK THUNK\u201d sounds that are mixed at double the volume of the rest of the game is disorienting and can give me sensory overload, making the game basically unbearable.\u201d Another problem some shared relates to when players take damage from incendiary items \u2013 whether bullets or projectiles. Upon being burned, in-game players shout loudly, to the point of obscuring other game sounds. One Redditor said: \u201cWhether it\u2019s a Molotov, thermite, or those incendiary bullets, the yelling is so loud for no reason? When there are this many things that can light you on fire I\u2019d love for it to be quieter\u2026 It\u2019s so distracting and seemingly lasts way too long.\u201d Sledgehammer have not yet commented on the game\u2019s audio issues, but they have regularly assured players that they are keen to hear feedback and implement changes where necessary. For a full list of what they\u2019re working on for CoD: Vanguard, check out their dedicated Trello board.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD: Vanguard players furious with \u201cunbearable\u201d sound issues ActivisionCall of Duty: Vanguard players have called on developers Sledgehammer Games to iron out some post-launch audio problems, specifically relating to players taking damage from opponents. A game of CoD: Vanguard\u2019s size was bound to launch with a few glitches but, as its November 5 launch gets [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25180","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25180","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25180"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25180\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25180"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25180"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25180"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}