{"id":25186,"date":"2025-01-28T14:57:16","date_gmt":"2025-01-28T14:57:16","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-players-slam-worthless-mvp-voting-and-play-of-the-game-systems-dexerto\/"},"modified":"2025-01-28T14:57:16","modified_gmt":"2025-01-28T14:57:16","slug":"cod-vanguard-players-slam-worthless-mvp-voting-and-play-of-the-game-systems-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cod-vanguard-players-slam-worthless-mvp-voting-and-play-of-the-game-systems-dexerto\/","title":{"rendered":"CoD Vanguard players slam \u201cworthless\u201d MVP voting and Play of the Game systems &#8211; Dexerto"},"content":{"rendered":"<p>CoD Vanguard players slam \u201cworthless\u201d MVP voting and Play of the Game systems ActivisionCoD Vanguard features the franchise\u2019s signature Play of the Game and Final Killcam highlights, along with a brand-new MVP voting system, but both features are being blasted by the Call of Duty community as \u201cworthless.\u201d Excluding some rare exceptions, almost every Call of Duty game ever made has featured a Play of the Game or Final Killcam post-game highlight \u2014 or in some cases, even both. This is also the case with CoD Vanguard, which brought back a mix of PotG and Final Killcams, along with introducing a totally new feature in the form of MVP voting. Despite the innovation, players have already taken issue with both systems less than a month after CoD Vanguard\u2019s launch, and are calling on developer Sledgehammer Games to tweak the features, which many players feel are in a \u201cworthless\u201d state. The discussion around Vanguard\u2019s post-match features was ignited once again after fans on Reddit shared their gripes with the systems, and their hopes that Sledgehammer might tweak them moving forward. \u201c[The] end-of-game play doesn\u2019t work as intended most of the time,\u201d one player complained, before wondering \u201cWhy not just show it if something [exciting] happened?\u201d They continued: \u201cFor the MVP vote, while I like the idea, the system is worthless. Just auto-select the top-three players for their contribution to the objective, score, and E.D. Ratio [then] let us chose between those.\u201d Finally, the player offered up a suggestion to cut down on the interruptions: \u201cBoth events take way too long, and kill the pacing between matches. Vote time should be reduced a bit [at least].\u201d Other CoD Vanguard fans chimed in with their own criticisms. \u201cThis is the one thing I think we can all unanimously agree on disliking,\u201d one comment read. \u201cMVP also punishes objective [players],\u201d another pointed out. \u201cI [can] have the most captures in Domination by far, but \u2018f**k you\u2019 if you don\u2019t get multi-kills.\u201d \u201cI\u2019d be fine if we could edit loadouts during this time,\u201d a third player replied, voicing a common complaint in that the voting system locks you into the animations instead of allowing you to access menus after you\u2019ve voted. It remains to be seen whether or not Play of the Game, Final Killcam, or MVP voting are tweaked at all in a future update, but this isn\u2019t the first time CoD Vanguard\u2019s community has shared their frustration with the features, and it doesn\u2019t seem likely to be the last, either.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CoD Vanguard players slam \u201cworthless\u201d MVP voting and Play of the Game systems ActivisionCoD Vanguard features the franchise\u2019s signature Play of the Game and Final Killcam highlights, along with a brand-new MVP voting system, but both features are being blasted by the Call of Duty community as \u201cworthless.\u201d Excluding some rare exceptions, almost every Call [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25186","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25186","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=25186"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/25186\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=25186"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=25186"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=25186"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}